Quote (Largest @ 13 Feb 2013 18:30)
Link to support your theory? I've checked multiple WarZ wiki sites with all different info, they are all fucked imo.
Sorry for spam again, I'll shut up

<Weapon Weight="3500" FNAME="ASR_Fn_scar" upgrade="1" category="20" itemID="101193"> <Model muzzlerOffset.z="0" muzzlerOffset.y="0" muzzlerOffset.x="0" AnimPrefix="ASR_Scar" file="Data/ObjectsDepot/Weapons/ASR_Fn_scar.sco"/> <MuzzleModel file="muzzle_asr"/> <HudIcon file="$Data/Weapons/HudIcons/ASR_Fn_scar.dds"/> <Store LevelRequired="30" desc="The SCAR 16 CQC is an advanced assault rifle that fires standard 5.56 x 45 mm rounds effectively out to medium ranges." icon="$Data/Weapons/StoreIcons/ASR_Fn_scar.dds" name="FN SCAR CQC"/> <PrimaryFire ScopeZoom="0" ScopeType="default" firemode="111" grenadename="asr_grenade" numgrenades="0" recoil="3.0015" spread="4" rateOfFire="625" activeReloadTick="1.5" reloadTime="2.5" clipSize="1" numShells="0" timeout="0" delay="0" area="0" speed="500" decay="300" mass="1" immediate="false"
damage="30" bullet="5.56"/> <Animation type="assault"/> <Sound reload="Sounds/Weapons/New Reloads/M16-Reload" shoot="Sounds/NewWeapons/Assault/FN_SCAR"/> <FPS d8="0" d7="0" d6="0" d5="0" d4="400016" d3="0" d2="0" d1="400006" d0="0" i8="0" i7="0" i6="0" i5="0" i4="4001" i3="1001" i2="3001" i1="5001" i0="2001" IsFPS="1"/> </Weapon>
<Weapon Weight="3500" FNAME="ASR_Fn_scar_NightCamo" upgrade="1" category="20" itemID="101210"> <Model muzzlerOffset.z="0" muzzlerOffset.y="0" muzzlerOffset.x="0" AnimPrefix="asr_scar" file="Data/ObjectsDepot/Weapons/ASR_Fn_scar_NightCamo.sco"/> <MuzzleModel file="muzzle_asr"/> <HudIcon file="$Data/Weapons/HudIcons/ASR_Fn_scar_NightCamo.dds"/> <Store LevelRequired="58" desc="The Scar 17 CQC Nightstalker is a assault rifle that fires standard 5.56 x 45 mm rounds effectively out to medium ranges." icon="$Data/Weapons/StoreIcons/ASR_Fn_scar_NightCamo.dds" name="FN SCAR NIGHT STALKER"/> <PrimaryFire ScopeZoom="0" ScopeType="default" firemode="111" grenadename="asr_grenade" numgrenades="0" recoil="3.0015" spread="4" rateOfFire="625" activeReloadTick="0.43" reloadTime="2.5" clipSize="1" numShells="0" timeout="0" delay="0" area="0" speed="500" decay="300" mass="1" immediate="false"
damage="32" bullet="5.45"/> <Animation type="assault"/> <Sound reload="Sounds/Weapons/New Reloads/M16-Reload" shoot="Sounds/NewWeapons/Assault/FN_SCAR"/> <FPS d8="0" d7="0" d6="0" d5="0" d4="400016" d3="0" d2="0" d1="400006" d0="0" i8="0" i7="0" i6="0" i5="0" i4="4001" i3="1001" i2="3001" i1="5001" i0="2001" IsFPS="1"/> </Weapon>
<Weapon Weight="11000" FNAME="SNP_M82" upgrade="1" category="21" itemID="101088"> <Model muzzlerOffset.z="0" muzzlerOffset.y="0" muzzlerOffset.x="0" AnimPrefix="SNP_M82" file="Data/ObjectsDepot/Weapons/SNP_M82.sco"/> <MuzzleModel file="muzzle_asr"/> <HudIcon file="$Data/Weapons/HudIcons/SNP_M82.dds"/> <Store LevelRequired="40" desc="The M107 sniper rifle fires a .50 caliber round that strikes with deadly effect at extreme ranges. It has a 10 round clip that allows for a high rate of fire." icon="$Data/Weapons/StoreIcons/SNP_M82.dds" name="M107"/> <PrimaryFire ScopeZoom="110" ScopeType="sniper" firemode="100" grenadename="asr_grenade" numgrenades="0" recoil="7" spread="5" rateOfFire="60" activeReloadTick="1.43" reloadTime="3.5" clipSize="1" numShells="0" timeout="0" delay="0" area="0" speed="800" decay="900" mass="2" immediate="false"
damage="150" bullet="Sniper5.45"/> <Animation type="assault"/> <Sound reload="Sounds/Weapons/New Reloads/M107-Reload" shoot="Sounds/NewWeapons/Sniper/0.50Caliber"/> <FPS d8="0" d7="0" d6="0" d5="0" d4="400133" d3="0" d2="0" d1="400008" d0="0" i8="0" i7="0" i6="0" i5="0" i4="0" i3="0" i2="0" i1="6001" i0="0" IsFPS="1"/> </Weapon>
This post was edited by luddeluff on Feb 13 2013 10:32am