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Member
Posts: 4,170
Joined: Apr 14 2007
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Oct 12 2012 06:28pm
Quote (MrBankers @ Oct 12 2012 06:48pm)
lol they lied. the company is ripping off day-z for sure using a shittier/buggier engine used in their other game war inc, i've done much research on this. the website is sketchy, without any details about the company or support.




i still would like to try it, im scared to spend money on it, even at such a low cost. (wouldn't want to support a piece of garbage especially with a dayz standalone most likely coming around 2013 for 20-30 dollars)


dayz = mod
warz = full game


only way to tell which is better (which is a null argument because it is up to the person playing) is to play them both.
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Oct 12 2012 08:13pm
Quote (mercsan @ Oct 13 2012 12:28am)
dayz = mod
warz = full game


only way to tell which is better (which is a null argument because it is up to the person playing) is to play them both.


ummm not sure what you're referring to from my post... obviously i fucking know dayz is a mod LOL
war z is a mod too... theyre using a modified version of war incs engine with the same textures and models. you'll notice this from videos from war z and war inc. THERE IS LITTLE IMPROVEMENT!
they don't even show you that arktos entertainment is behind war z, probably cause they don't want stupid people to find out about the other pile of shit "f2p" game they made
if you look at the war inc forums it's just people complaining about bugs never being fixed for months (sound familiar?) difference is, people are actually paying for shit in that game.


dayz was a pioneer and the creators pretty passionate about their mod.
arktos (or what ever branch they made for war z development) is just looking for an opportunity to make money (paying to be in alpha testing lol) and to pass off a shitty game to a market starving for an "official" zombie survival mmo

could it be decent? yeah. not likely, though.

This post was edited by MrBankers on Oct 12 2012 08:20pm
Member
Posts: 4,170
Joined: Apr 14 2007
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Oct 13 2012 01:13am
Quote (MrBankers @ Oct 12 2012 09:13pm)
ummm not sure what you're referring to from my post... obviously i fucking know dayz is a mod LOL
war z is a mod too... theyre using a modified version of war incs engine with the same textures and models. you'll notice this from videos from war z and war inc. THERE IS LITTLE IMPROVEMENT!
they don't even show you that arktos entertainment is behind war z, probably cause they don't want stupid people to find out about the other pile of shit "f2p" game they made
if you look at the war inc forums it's just people complaining about bugs never being fixed for months (sound familiar?) difference is, people are actually paying for shit in that game.


dayz was a pioneer and the creators pretty passionate about their mod.
arktos (or what ever branch they made for war z development) is just  looking for an opportunity to make money (paying to be in alpha testing lol) and to pass off a shitty game to a market starving for an "official" zombie survival mmo

could it be decent? yeah. not likely, though.


You brain seems a little, how should I put this, disheveled in talking about a video game.

Quote
war z is a mod too... theyre using a modified version of war incs engine with the same textures and models


My reply to that is simply lol. Also, I guess all games using unreal engine are mods of UT
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Oct 13 2012 02:51pm
Quote (mercsan @ Oct 13 2012 02:13am)
You brain seems a little, how should I put this, disheveled in talking about a video game.



My reply to that is simply lol. Also, I guess all games using unreal engine are mods of UT


So you're arguing that they are both games, not mods, despite using another developers engine.

I agree, anything with a launcher/exe of its own and gameplay unique from the engine's original game qualifies as its own game and I believe we can all agree that any "standalone" game attempting to replicate the success of a mod/game is just riding the ripoff bandwagon.

You saw it with DOTA -> LoL / HoN, now you'll see it with DayZ.

DayZ Mod (Even though it has had its own launcher/exe for 6[?]months, we'll call it mod) -> WarZ / DayZ Standalone, which shall win out? My bets are on the latter, due to a better engine and devs who are willing to tell the collective, outspoken idiots of the internet that their ideas are shit and continue to make the game the way they feel is best.

This post was edited by LokiTT on Oct 13 2012 02:52pm
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Oct 13 2012 04:24pm
Quote (LokiTT @ Oct 13 2012 03:51pm)
So you're arguing that they are both games, not mods, despite using another developers engine.

I agree, anything with a launcher/exe of its own and gameplay unique from the engine's original game qualifies as its own game and I believe we can all agree that any "standalone" game attempting to replicate the success of a mod/game is just riding the ripoff bandwagon.

You saw it with DOTA -> LoL / HoN, now you'll see it with DayZ.

DayZ Mod (Even though it has had its own launcher/exe for 6[?]months, we'll call it mod) -> WarZ / DayZ Standalone, which shall win out? My bets are on the latter, due to a better engine and devs who are willing to tell the collective, outspoken idiots of the internet that their ideas are shit and continue to make the game the way they feel is best.


HORRIBLE argument. By your argument you are saying that every 2nd/3rd gen mmorpg is a rip off of Everquest.

Also, because DayZ has DayZ commander means NOTHING. You NEED Arma 2 and OA to play it.

Also, I don't know why you directed this at me, I wasn't the one saying what you are arguing against. In fact, it was MrBankers if you read everything correctly.
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Oct 13 2012 04:28pm
Everyone knows. The War Z is a rip-off DayZ. They were working on a zombie mod for war inc similiar to cod zombies. When DayZ made it big they hopped on the bandwagon.
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Oct 13 2012 04:44pm
Quote (mercsan @ Oct 13 2012 05:24pm)
HORRIBLE argument. By your argument you are saying that every 2nd/3rd gen mmorpg is a rip off of Everquest.
If you feel like playing 6 degree's of seperation, sure. I'm talking directly linked, so: HORRIBLE rebuttal.

Quote (mercsan @ Oct 13 2012 05:24pm)
Also, because DayZ has DayZ commander means NOTHING. You NEED Arma 2 and OA to play it.


You mean you need to purchase some form of software engine in order to play the game? What a novel concept. Now explain how bundling the engine in with the game affects the gameplay at all.

Independent devs need to work within the constraints of their own knowledge/help/funds, so creating their game in the form of a mod is commonplace and while hoping for enough notoriety in order to create a standalone. DayZ accomplished this with flying colors and the WarZ devs just happened to be in a better position to push out their version sooner than DayZ's due to the constraints I already listed.


Quote (mercsan @ Oct 13 2012 05:24pm)
Also, I don't know why you directed this at me, I wasn't the one saying what you are arguing against. In fact, it was MrBankers if you read everything correctly.


I'm arguing that the engine, or how its acquired, is not what makes a game. So essentially I'm arguing against you both, way to take it personally though.

Chess and Checkers are played using the same engine/persistant world/game board. Which is the mod?

This post was edited by LokiTT on Oct 13 2012 04:59pm
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Oct 13 2012 05:08pm
DayZ might have been the first to do it fairly well and get well known for it but its not like it was original either.

Most games today all have some sort of idea's that were borrowed from other games. Like the attachment system for The War Z it's an idea borrowed from Crysis so saying it's ripping/copying it is a bit much.

One nice point that i've liked was the War Z's focus on the Classic Zombie and numbers.
DayZ and their whole adopted running zombie style really didn't sit well with me.

I'm looking forward to The War Z because it looks like it would be fun and that's all that matters in the end.

This post was edited by Dragonox on Oct 13 2012 05:16pm
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Oct 13 2012 05:27pm
Quote (Dragonox @ Oct 13 2012 05:08pm)
DayZ might have been the first to do it fairly well and get well known for it but its not like it was original either.

Most games today all have some sort of idea's that were borrowed from other games. Like the attachment system for The War Z it's an idea borrowed from Crysis so saying it's ripping/copying it is a bit much.

One nice point that i've liked was the War Z's focus on the Classic Zombie and numbers.
DayZ and their whole adopted running zombie style really didn't sit well with me.

I'm looking forward to The War Z because it looks like it would be fun and that's all that matters in the end.


you know that there are runners..
Member
Posts: 5,884
Joined: Mar 13 2003
Gold: 830.01
Oct 13 2012 05:34pm
Quote (Dragonox @ Oct 13 2012 06:08pm)
DayZ might have been the first to do it fairly well and get well known for it but its not like it was original either.

Most games today all have some sort of idea's that were borrowed from other games. Like the attachment system for The War Z it's an idea borrowed from Crysis so saying it's ripping/copying it is a bit much.

One nice point that i've liked was the War Z's focus on the Classic Zombie and numbers.
DayZ and their whole adopted running zombie style really didn't sit well with me.

I'm looking forward to The War Z because it looks like it would be fun and that's all that matters in the end.


All good points and I do agree with the zombie movement vs. numbers observation though you must admit that in DayZ, zombies were actually scary... easy enough to lose them once you learned how, but I remember how fast my heart was going the first couple days, lol

Hopefully WarZ succeeds in making zombies capable of actually swarming players and not just providing farm. The amount of guns/ammunition available would need to be much lower than DayZ and energy/breath/tiredness should be implimented too so it's not just forever-run. That'd make slow zombies freakier.
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