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Nov 25 2011 09:27pm


Bump
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Nov 26 2011 11:50am
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Nov 27 2011 09:11am
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Nov 27 2011 11:22am
:bouncy:
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Nov 28 2011 07:25pm
YE YE YE YE!!!
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Nov 28 2011 07:36pm
Quote (crackils @ Sep 2 2011 06:21pm)
:Hello: , I am a very big Battlefield series fan, primarily Battlefield 2(not bad company) since its release. I know there are more people as myself on this forum that support the Battlefield series and would be a nice game add for the soon to be release Battlefield 3. This would go under/in "Other Games."

List of Battlefield Games / Expansion(s)
Codename Eagle
Battlefield 1942
Battlefield 1942: The Road to Rome
Battlefield 1942: Secret Weapons of WWII
Battlefield Vietnam
Battlefield 2
Battlefield 2: Special Forces
Battlefield 2: Modern Combat
Battlefield 2: Euro Forces
Battlefield 2: Armored Fury
Battlefield 2142
Battlefield 2142: Northern Strike
Battlefield: Bad Company
Battlefield Heroes
Battlefield 1943
Battlefield: Bad Company 2
Battlefield: Bad Company 2: Vietnam
Battlefield Online
Battlefield Play4Free
Battlefield 3 (Release Date: Fall 2011)

Platform(s)
Personal Computer(s) [PC]
Xbox
Xbox 360
Playstation 2
Playstation 3
MAC OS

Let me know if you have any questions too

http://i.imgur.com/xaNbol.jpg
http://i.imgur.com/IdKWOl.jpg
http://i.imgur.com/gKm7kl.jpg


thats an insane amount of branchoffs

shit.
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Nov 29 2011 08:24am
gl
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Nov 29 2011 04:37pm
:bouncy:
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Nov 29 2011 04:50pm
>.<
Quote (zh1nto from Battelog @ Nov 29 2011 12:00pm)
On November 30th, we are planning a client update of Battlefield 3 on PlayStation 3. This update will be accompanied by a scheduled maintenance period for all formats. Read on for the full details and timings on this update to your game.

Starting November 30th at 09:00 CET (that's 00:00 PST), we will do a scheduled maintenance of our database. We estimate that this maintenance will take approximately three hours, and it will affect all formats.

During this time, we will also roll out the client update for Battlefield 3 on PlayStation 3 (Xbox 360 will follow shortly). When you start the game, you will be notified of the update, and we strongly advise you to download it, since it contains a number of fixes, updates, and some new features. Full change list below. For reference, this is a very similar update to what the PC version received recently:

BATTLEFIELD 3 PLAYSTATION 3 CLIENT UPDATE NOV 30TH

General fixes

• Significant improvements to the Squad Join interface, full details in this earlier blog post
• Removed FIND ME A SQUAD option
• Allow players to join empty Squads alone, thus having 1/4 Squad members
• Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
• Disable Privacy flag when 1 man Squad
• Reset Privacy flag from Private to Public when Squad drops to 1 player
• All occupied Squads will now show up colored blue on the Squad selection screen
• Players who choose not to join Squads will also show up as Blue in the "Not in a Squad” line
• Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text
• Added round duration and ticket summary at end of round screen
• Fixed sound for when climbing ladders
• Fixed and issue with some weapons' sounds in first person view
• Fixed a swim sound loop error
• You should no longer be able to damage a friendly vehicle when sitting in an open position
• Grenades now drop to ground if you get killed while attempting to throw it
• Spawn protection now should work in Conquest so you no longer should spawn too close to enemies
• You should no longer spawn too close to enemies in TDM and SQDM
• Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone)
• Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun
• Fixed a problem with revived players not being able to get suppressed
• Fixed a problem with the camera when being revived in co-op
• Spotting VO now plays when spotting from MAV/EOD bot
• Fixed several issues regarding the kill card, including showing wrong weapons used for the kill
• Fixed that sometimes you would be stuck on a black screen when kicked from server
• Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag
• Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing
• Fixed a problem with the bipod deploy sound
• Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
• Fixed problems with health bars not displaying health properly when using EOD bots
• Fixed a problem with flickering name tags
• Fixed a problem where you could damage friendly helicopters
• Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
• You should now be able to spot explosives
• You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn)
• Damage from bullets will now continue to cause damage even after the firing user is dead
• Fixed several client crashes
• Fixed a problem where players could get stuck in the join queue
• Fixed the repair icon on the minimap
• Fixed a problem with changing camera on certain vehicles
• Fixed a problem with the grenade indicator when in guided missile mode
• Fixed a problem where the machine could hard lock when joining a public coop game
• Fixed a problem where the headset attached icon would not show up in the UI
• Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path
• Fixed a problem where tank turrets would turn too slow
• Fixed a bug on co-op mission "Exfiltration" where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission
• Fixed a problem where a user can become invulnerable after being resurrected
• Fixed a problem with the M60 reload sound
• Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in single player
• Fixed a problem where the enemy would not be able to get a road kill on a user that was using the SOFLAM
• Fixed soldiers disappearing in the mortar kill cam
• Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using bipods)


Balance changes

• Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry
• Increased the damage of helicopter miniguns against jeeps
• Reduced the physics impact of AA guns and jet cannons so players under attack from these weapons no longer should lose control
• Increased the damage of the 44 Magnum slightly
• Increased the range and minimum damage of the .357 Round from the MP412 Rex
• Increased the range of all .45cal and 9mm weapons
• Slightly increased the range of the P90 and MP7 and PDW-R
• Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range
• Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
• Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
• Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
• Increased the damage and range of the 40mm BUCK rounds
• Reduced the damage .50cal weapons do against helicopters
• Updated T90 canister shell tweaks to match Abrams canister shells


This post was edited by lilmasterj on Nov 29 2011 04:50pm
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Nov 30 2011 10:21am
Battlefield 3 multiplayer is deep and diverse, with tons of tactics and factors that can determine the outcome of a match. At DICE we strive to ensure that the game remains Balanced and fresh by monitoring the game and the community’s feedback and providing Balance updates. We know the wait for Balance updates can be killer, and that occasionally we may make a Balance change in an update that is controversial. Rather than waiting until we launch these updates for feedback, today I would like to give you, the Community, a peak into the Balance testing that we are doing here at DICE.

It’s important to note:
• This list is provided as a way for the Community to give us feedback on potential Balance changes to the game.
• This list is specifically focused on Balance changes. Feature requests and bug fixes are purposefully absent from this list.
• There is no guarantee that any of these Balance changes will make it into a future update at all, nor is this list a guarantee that there will be future updates.

Now that the lawyers are happy… bring on the feedback!

Alan “Demize99” Kertz
Core Gameplay Designer, Battlefield 3

Vehicles:
Increased the locking distance for Jets when locking on laser designated targets.
Increased the damage the MBT's primary weapon does to other main battle tanks.
AA Missiles should no longer kill the pilot instead of the vehicle.
Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Using flares too early will no longer distract missiles fired at long range. The missile must be approaching the vehicle in order to reliably be distracted by flares.
Attack Helicopter Guided Rockets will now only track ground targets, as originally intended.
Reduced the direct damage done by helicopter gunners vs armor.
Slightly increased the blast radius of the rounds fired by helicopter gunners vs infantry.
Vehicle weapons should now suppress correctly.
Increased the direct hit damage of the APFSDS rounds for the IFVs.
Miniguns and Helicopter Gunners now more quickly destroy parked cars.

Weapons:
Significantly increased the damage of Laser Guided Top Attack missiles.
Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
Slightly reduced the repair speed of the repair tool.
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
Slightly reduced the locking time of all weapons vs Laser Designated targets.
Slightly reduced the effective blast radius of the RPG and SMAW projectiles against infantry.
Reduced the recoil of the SKS rifle and slightly increased its power at close range.
Semiautomatic sniper rifles, Assault Rifles, and LMGs now have more consistent damage over long range.
Increased the close range damage maximum range of 9x39mm ammo.

Soldiers:
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.

http://battlelog.battlefield.com/bf3/forum/threadview/2832654489491100463/1/
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