Update 3 @17:47 CET oct 6:
Time to share testing results from yesterday! In a nutshell, not impossible but definately harder than I was expecting.
- We created hundreds of games with ZERO match. The whole game IP can change, not just the last section.
- The netstat command and the filter we added 100% works (fyi the filtered out ips are bnet service ips such as chat, etc. there is another service IP that shows up from time to time with .06 ending - we assume its a stealthpatcher or warden.. it comes and goes).
We confirmed by killing the netstat result connection -> game instantly disconnects with msg: "Connection Interrupted", you get booted to lobby. Same as it was with the old servers.
- Now the problem: the result IP's are not direct game IP's. By a simple IP whois, you can check for yourself, its a Google Cloud service IP. What does this mean? It means Blizzard is using a Google service connect players to their servers. At this point, its impossible to get direct game IP.
Why are they using a middleman to connect players? Well, ddos protection, dupe protection (back in the old days, most methods required server lag). Its a good thing for the economy, sucks for dclone hunting...
-We did test sell SOJ, got a counter "3 SOJ sold to merchants" on 37.244.11.191. NO other games had visible soj counts that we were holding. We even had a neighbor IP, closest we could get was 37.244.11.54. No SOJ msg in any game what so ever.
I will repeat the testing this evening with more sojs and more variations, 3 different sell games.
My conclusion and assumption so far:
Scenario A
- DClone event is not region wide, bound to IP's as before.
- Because of ddos protection, we will never be able to see our connected game's IP, unless Blizz patches it. If this is the case, the only sane way to help players is by giving the servers numbers. Lets say blizz patches this in, you should have an extra line ingame under time, gamename, etc saying "Server 01" or whatever they wanna call them. I totally get them if they wanna hide IP but we NEED to be able to identify servers or its gg.
Scenario B
- Dclone event is region wide
- SOJ sell msg not showing to ppl mean nothing. Yday counter was 3 for me. I will sell more, each in different games, taking 10 mins between sales. If this theory is correct, it I will get a 4... 5... 6... each in different games.
I also talked to the mediator team (Candyzcanes, who also talked to senior mediator team about this). They cannot mediate this.
So here im asking you all, if you are friend with a mediator, try to ask them to reconsider, this is not a sale, its a community event. And I dont want to touch any of the entry soj's at all. All I wanna do is to make this happen.
If none of them can help, we could settile with a Trusted tag (old profile user). I need help figuring this part out!
Anyhow, Ill post again later tonight with more results.
This post was edited by last-emperor on Oct 6 2021 10:25am