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Aug 23 2021 03:42pm
Just a different tone of thought here: What if WSG wasn't touched intentionally, and was just the result of the back-end difference of where and how the game talked to the servers? What if blizz doesn't even know what caused the issues in the first place- because they never looked or cared? Would they then have to find what broke and create the glitch (see feature) again, or change something else to balance and cause the same effect?

This post was edited by LegendaryX on Aug 23 2021 03:45pm
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Aug 23 2021 03:43pm
I’ve been watching the threads and debates on this and looking at it from different view points and haven’t weighed in. Just a question.

Say WSG remains removed from D2R.
Do we know at which FHR breakpoint it would be possible to escape a stun lock? (if any as I am not 100% familiar with the mechanics of the animation)

Would modifying the frame rates at the FHR breakpoints be a potential solution? Not modifying the BP %, just the frame rate.

Or would this have other repercussions on other skills not concerned about?
In doing so, it could also cause a shift in gear meta though as you wouldn’t be obligated to hit higher breakpoints for the frame rates we see now in LOD. (Less FHR to receive from gear and leaving more options for changes)


Quote (LegendaryX @ Aug 23 2021 04:42pm)
Just a different tone of thought here: What if WSG wasn't touched intentionally, ands was just the result of the back-end difference of where and how the game talked to the servers? What if blizz doesn't even know what caused the issues in the first place- because they never looked or cared?


I’ve also been thinking of this. Would we not see a fix then in hammer and charge desynch then too?

This post was edited by Roses on Aug 23 2021 03:46pm
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Aug 23 2021 03:46pm
Quote (Roses @ Aug 23 2021 04:43pm)
I’ve been watching the threads and debates on this and looking at it from different view points and haven’t weighed in. Just a question.

Say WSG remains removed from D2R.
Do we know at which FHR breakpoint it would be possible to escape a stun lock? (if any as I am not 100% familiar with the mechanics of the animation)

Would modifying the frame rates at the FHR breakpoints be a potential solution? Not modifying the BP %, just the frame rate.

Or would this have other repercussions on other skills not concerned about?
In doing so, it could also cause a shift in gear meta though as you wouldn’t be obligated to hit higher breakpoints for the frame rates we see now in LOD. (Less FHR to receive from gear and leaving more options for changes)


The thing is mindblast causes swirlies so any damage triggeres stun while swirled making fhr useless

This post was edited by zShada on Aug 23 2021 03:47pm
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Aug 23 2021 03:47pm
I guess we just have to ban skills from PvP.


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Aug 23 2021 03:47pm
Looks like you kids will have to play with what's given instead of glitching / hacking your way to victory.

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Aug 23 2021 03:49pm
Quote (death_knight @ Aug 23 2021 06:47pm)
Looks like you kids will have to play with what's given instead of glitching / hacking your way to victory.


Oh shit, this guy is locked.

He is good at PvP I know it.
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Aug 23 2021 03:51pm
Quote (Qubit @ 23 Aug 2021 15:49)
Oh shit, this guy is locked.

He is good at PvP I know it.


I was just pointing out PvP was always flawed and it will continue to be flawed. I've had more than enough wins with chainlock desych. If you want a fair PvP game buy a chess board.
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Aug 23 2021 03:54pm
Quote (death_knight @ Aug 23 2021 04:51pm)
I was just pointing out PvP was always flawed and it will continue to be flawed. I've had more than enough wins with chainlock desych. If you want a fair PvP game buy a chess board.


Our desync Is gone too.

This post was edited by zShada on Aug 23 2021 03:54pm
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Aug 23 2021 03:55pm
Quote (Roses @ Aug 23 2021 04:43pm)
I’ve been watching the threads and debates on this and looking at it from different view points and haven’t weighed in. Just a question.

Say WSG remains removed from D2R.
Do we know at which FHR breakpoint it would be possible to escape a stun lock? (if any as I am not 100% familiar with the mechanics of the animation)

Would modifying the frame rates at the FHR breakpoints be a potential solution? Not modifying the BP %, just the frame rate.

Or would this have other repercussions on other skills not concerned about?
In doing so, it could also cause a shift in gear meta though as you wouldn’t be obligated to hit higher breakpoints for the frame rates we see now in LOD. (Less FHR to receive from gear and leaving more options for changes)




I’ve also been thinking of this. Would we not see a fix then in hammer and charge desynch then too?


In order to escape a stunlock without WSG, your action frame on the cast + hit recovery frames, must be equal to or less than the FPA of what is stunning you
a 102 / 174% fcr assassin can cast mind blast at 10 / 9 FPA
that means you need to have action frame + FHR <= 10/9 FPA to escape them

to give an example, a 125% fcr necro has action frame 5, and with 39/56/86/152% fhr he has 8/7/6/5 frame hit recovery. Only a 125% fcr / 152% fhr necro can cast under a 102% sin just holding down mind blast, and if she goes up to 174% fcr he still can't cast.
another example is a 105% fcr sorceress, who has action frame 5, and no matter how much % fhr she stacks its impossible to cast because even 142% fhr has 6 frame hit recovery, and even if she somehow went 200% fcr / 142% fhr again it would only inch out a 102% sin, not a 174% sin.
and druids/zons have such late action frames they have no chance at all

and all of this ignores how traps can hit you every 5 frames on top of mind blast, and shadow master hits at irregular pace between that, and if she gets on top of you with whirlwind while stunned you can't even move at all.
if you're just getting slammed by mind blast alone every 10 frames, then even if you can't get a cast off, you can at least fidget a bit between knockbacks if you spend ~7 out of every 10 frames stunned

This post was edited by Goomshill on Aug 23 2021 03:57pm
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Aug 23 2021 03:57pm
Quote (Goomshill @ Aug 23 2021 04:55pm)
In order to escape a stunlock without WSG, your action frame on the cast + hit recovery frames, must be equal to or less than the FPA of what is stunning you
a 102 / 174% fcr assassin can cast mind blast at 10 / 9 FPA
that means you need to have action frame + FHR <= 10/9 FPA to escape them

to give an example, a 125% fcr necro has action frame 5, and with 39/56/86/152% fhr he has 8/7/6/5 frame hit recovery. Only a 125% fcr / 152% fhr necro can cast under a 102% sin just holding down mind blast, and if she goes up to 174% fcr he still can't cast.
another example is a 105% fcr sorceress, who has action frame 5, and no matter how much % fhr she stacks its impossible to cast because even 142% fhr has 6 frame hit recovery, and even if she somehow went 200% fcr / 142% fhr again it would only inch out a 102% sin, not a 174% sin.

and all of this ignores how traps can hit you every 5 frames on top of mind blast, and shadow master hits at irregular pace between that, and if she gets on top of you with whirlwind while stunned you can't even move at all.
if you're just getting slammed by mind blast alone every 10 frames, then even if you can't get a cast off, you can at least fidget a bit between knockbacks if you spend ~7 out of every 10 frames stunned


:hail:

So the meta would try to attain the highest fhr frame we can to counter mindblast?
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