Quote (Roses @ Aug 23 2021 04:43pm)
I’ve been watching the threads and debates on this and looking at it from different view points and haven’t weighed in. Just a question.
Say WSG remains removed from D2R.
Do we know at which FHR breakpoint it would be possible to escape a stun lock? (if any as I am not 100% familiar with the mechanics of the animation)
Would modifying the frame rates at the FHR breakpoints be a potential solution? Not modifying the BP %, just the frame rate.
Or would this have other repercussions on other skills not concerned about?
In doing so, it could also cause a shift in gear meta though as you wouldn’t be obligated to hit higher breakpoints for the frame rates we see now in LOD. (Less FHR to receive from gear and leaving more options for changes)
I’ve also been thinking of this. Would we not see a fix then in hammer and charge desynch then too?
In order to escape a stunlock without WSG, your action frame on the cast + hit recovery frames, must be equal to or less than the FPA of what is stunning you
a 102 / 174% fcr assassin can cast mind blast at 10 / 9 FPA
that means you need to have action frame + FHR <= 10/9 FPA to escape them
to give an example, a 125% fcr necro has action frame 5, and with 39/56/86/152% fhr he has 8/7/6/5 frame hit recovery. Only a 125% fcr / 152% fhr necro can cast under a 102% sin just holding down mind blast, and if she goes up to 174% fcr he still can't cast.
another example is a 105% fcr sorceress, who has action frame 5, and no matter how much % fhr she stacks its impossible to cast because even 142% fhr has 6 frame hit recovery, and even if she somehow went 200% fcr / 142% fhr again it would only inch out a 102% sin, not a 174% sin.
and druids/zons have such late action frames they have no chance at all
and all of this ignores how traps can hit you every 5 frames on top of mind blast, and shadow master hits at irregular pace between that, and if she gets on top of you with whirlwind while stunned you can't even move at all.
if you're just getting slammed by mind blast alone every 10 frames, then even if you can't get a cast off, you can at least fidget a bit between knockbacks if you spend ~7 out of every 10 frames stunned
This post was edited by Goomshill on Aug 23 2021 03:57pm