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d2jsp Forums > Other Games > FPS & Battle Royale > Escape From Tarkov > Official Escape From Tarkov Thread > Group Play, Balance Changes And Chatting
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Mar 5 2020 03:47pm
patch incoming early next week
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Mar 5 2020 03:55pm
Quote (adrianpk @ Mar 5 2020 04:47pm)
patch incoming early next week



Great can’t wait to see what it breaks this time around 😂

Any info released on it? Is it a bug fixes patch or new content?
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Mar 5 2020 08:26pm
Quote (ThirtyTwo @ Mar 5 2020 04:55pm)
Great can’t wait to see what it breaks this time around 😂

Any info released on it? Is it a bug fixes patch or new content?


https://www.reddit.com/r/EscapefromTarkov/comments/fe2w64/tarkov_tv_9_in_3min/?utm_medium=android_app&utm_source=share
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Mar 5 2020 08:53pm
Quote (Butts @ Mar 5 2020 09:26pm)



I’m confused where is anyone saying a patch early next week? He says in the next coming weeks. Aka in Tarkov time that means within 2 months.

Weight system was broken when bags weight actually worked and it was disabled. Can’t wait to see how bad the new weight systems is broken.

Looking forward to new items though.
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Mar 6 2020 03:46pm
Dear Escapers!

We are glad to present you the preliminary patchnotes for the upcoming 0.12.4 patch!

Added:

Interchange location has been reworked
Interchange location lighting has been updated
New interactive objects, new location exfils
Various problems with culling, physical colliders have been fixed
New mechanics, overweight. The character receives various debuffs while carrying a certain amount of weight (increased equipment noise, movement speed limits, increased stamina consumption, etc.)
Fatigue effect debuff has been added, which appears if the character keeps the stamina at a low level for a long time. Energy consumption increases with this effect.
Now The character's stamina indicator is divided into arms and legs. The arm's stamina is consumed when aiming, throwing grenades and fighting with melee weapons. The legs stamina is consumed during sprinting, jumping, changing body positions, etc. Also, the legs stamina starts to drain when the hand's stamina drops to zero.
The "trading "flea market", "inventory" buttons have been added to the bottom panel of the interface for quick access.
New hand grenades based on the VOG-17 and VOG-25 prototypes.
The resolution of your screen is automatically determined and applied as standard settings, at the first start of the game.
New weapon mods
New sets of character customization and equipment
New BEAR top called “Telnik”
New BEAR pants called “Tiger”
New USEC top called “TIER2”
New USEC pants called “Commando”
New SCAV top “Olimpic shirt Russia”
New body armor, tactical vests, backpack, helmet, active headset
Grenade case
New barter loot and new trading schemas requiring this loot
New hideout crafting schemas
New quests with new outfits as a reward
Optimization:

Minor lightning optimizations
Minor decals optimizations
Various server stability optimizations
Fixed:

Fixed a bug in which saving the weapons preset, all inventory, and trading operations could freeze
Fixed part of inventory display bugs at 2k (or 1440p) screen resolution
Fixed a bug where AI corpses could disappear during reconnect
Displaying of notifications while receiving weapons from a SCAV box has been fixed
Fixed a bug when the production timer might not be updated when the generator ran out of fuel
Fixed a bug when it was impossible to enter the hideout after transferring graphics cards from the Bitcoin farm
Fixed a bug when the context menu did not appear on items brought by SCAV
Fixed a bug when the item could remain unexamined after production
Fixed a bug when you, with a pistol or melee weapon, press the sprint button twice, the character runs in place
Now you won’t be kicked to the main menu, after receiving a “the stash is full” error
Fixed hideout bug which allowed to appear a window for transferring items from the first-person view
Fixed pop-ups which can appear not in the center of the screen
A bug while the pop-up with a list of missing items appears beyond the screen
Fixed a bug which caused errors at the flea market while there are barter offers
Another various bug fixes and corrections
Changed:

Stimulants parameters have been adjusted, debuffs became weaker
The weight of various items has been adjusted
The flea market is now available from the 15th PMC lvl (was lvl 5)
Small reflex sights marks were downscaled (aimpoint, romeo, trijicon)
Accuracy values in weapon characteristics are now displayed in Minutes Of Angle
We added a weapon name to the standard weapon presets, which they relate to
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Mar 6 2020 04:05pm
"The flea market is now available from the 15th PMC lvl (was lvl 5)"

Oof. That one hurts.
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Mar 6 2020 07:14pm
Quote (adrianpk @ Mar 6 2020 05:05pm)
"The flea market is now available from the 15th PMC lvl (was lvl 5)"

Oof. That one hurts.


Yeah but it will help with the mass bots buying stuff. Getting to 15 isnt hard for people who have played before but it will suck for newcomers most definitely.
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Mar 6 2020 10:46pm
Quote (Butts @ Mar 6 2020 07:14pm)
Yeah but it will help with the mass bots buying stuff. Getting to 15 isnt hard for people who have played before but it will suck for newcomers most definitely.


Quote (adrianpk @ Mar 6 2020 04:05pm)
"The flea market is now available from the 15th PMC lvl (was lvl 5)"

Oof. That one hurts.


Yeah that is bullshit. I'm still lv 7, Flea market was a total game changer and felt like it make the game 'fair'. At least give us decent mods for lv1 traders
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Mar 7 2020 12:29am
Quote (D34dlycardz @ Mar 6 2020 11:46pm)
Yeah that is bullshit. I'm still lv 7, Flea market was a total game changer and felt like it make the game 'fair'. At least give us decent mods for lv1 traders


I think 10 would be a nice set level for it. You can get level 10 in a few hours if you actually play your PMC and dont rat 24/7....

Do quests at night time to level even quicker.
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Mar 8 2020 10:30am
Meant to put this up other day

Btw 15 for flea is kinda steep imo 10 seems better


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