Im not sure how soon you're looking to get some temps just to get climbing but here is all the sword/med armor/str charms Ive got available. Some of them would just be temps others are actually in line with your values
Swords Mystical fine alloy sword
Level Req: 20
Damage: 21 to 215
+91% Enhanced Effect
+1 to 29 Life per Kill
+1% Glancing Blow
Magical sapphire sword
Level Req: 30
Damage: 29 to 294
+103% Enhanced Effect
Magical adamantium sword
Level Req: 35
Damage: 28 to 287
+104% Enhanced Effect
Stat armors Magical shell scale armor
Level Req: 10
Physical Defense: 8 to 33
Magical Defense: 6 to 18
+25 Strength
Magical amber scale armor
Level Req: 25
Physical Defense: 13 to 53
Magical Defense: 9 to 28
+35 Strength
Mystical enchanted leather armor
Level Req: 40
Physical Defense: 21 to 65
Magical Defense: 11 to 46
+37 Strength
+6 Dexterity
+221 Max Life
Tank armorsMystical hard leather armor
Level Req: 10
Physical Defense: 18 to 56
Magical Defense: 9 to 39
+89% Enhanced Effect
+2 Vitality
+4 Intelligence
Rare rigid leather armor
Level Req: 20
Physical Defense: 25 to 76
Magical Defense: 18 to 72
+117% Enhanced Effect
+7% Mana Syphon
Rare enchanted leather armor
Level Req: 40
Physical Defense: 37 to 112
Magical Defense: 27 to 108
+105% Enhanced Effect
+1 Life Regen
Str CharmsRare lightning VII
Level Req: 20
Spell Damage: 7 to 73
Mana Cost: 53
+29 Strength
+1% Parry
Magical wind X
Level Req: 35
Spell Damage: 21 to 94
Mana Cost: 77
+40 Strength
Rare wind VII
Level Req: 20
Spell Damage: 16 to 75
Mana Cost: 53
+35 Strength
+1 Critical Strike
Magical wind XIII
Level Req: 50
Spell Damage: 31 to 140
Mana Cost: 101
+40 Strength
Rare wild heal XI
Level Req: 40
Heals: 13 to 132
Mana Cost: 85
+39 Strength
+1% Mind Numb