1. hunter, <~lower teir version of a(razor) / composite,<~lower teir version of a(double)
2. short battle, short war, edge, short siege <~lower teir versions of a (rune)
3. long bow, long battle, cedar, large siege, <~lower teir versions of a (gothic)
all lower teir bows generally have most of the main breakpoints as the end game teir version
example
short battle, short war, edge, short siege <~lower teir versions of a (rune)
all of these bows have the same breakpoint as a rune bow
so really there is only 3 breakpoints you have to remember, double,gothic,rune after those 3 bow types
they are all pretty much just "baby gothics" or "baby runes" etc
idk if thats hard to remmeber but a good way to look at it also is some of them are alot longer then others
and require like 2x4 as to where the rune class all require 2x3 i guess is another way to look at it
(im referring to the visual size of the bow and how many inv slots it takes up)
this is how i can prolly give you accurate ias breakpoints for any random bow even if its never used
like a long bow for example, well same size as a gothic bow, and in the gothic bow family so it has
the same breakpoints as a gothic bow
i have seen 1 or two differences here and there but generally for the main builds 20ias is needed acrossed the board
with rarely any exeptions
Nvm I'll make my own post real quick lol
This post was edited by legacyosrs on Apr 6 2026 02:08pm