Disclaimers:
1. arguments aren't needed in here, especially if you are going to say something sells for 1-2 more fg than what i have placed
2. items listed are priced at what is usually expected once the market settles a bit, some items might sell for marginally more at the moment
3. rare items are still needed to be pricechecked on an individual basis in many cases and any listed stats are simply what is preferred
4. feel free to pm, or contact me in any way about questions on LLD items or LLD builds and if I can help I will
5. POST ANY SUGGESTIONS OR ANYTHING U THINK I FORGOT
VLLD: lvls 9-12
Description:
VLLD or "very low lvl dueling" is the lowest bracket of duelers in LLD, generally all builds in melee are lvl 9. However all ranged vlld chars and druids/sorcs in melee can lvl up to 12.
So most items should be lvl 9 to maximize value, but lvl 12 items can and do sell to the right buyers.
One crucial stat for all VLLD chars is rep life, items with rep life on them are greatly preferred
Helms:
3 os superior masks (15% ed preferred) - 5-10 fg
3 os superior crowns (15% ed preferred) - 5-10 fg
3 os druid helms with +3 maul OR fissure - 15-25 fg
eth/rep magic or rare crowns - with enhanced defense and 2 sockets these can be quite pricey, but even with low ed or 1 socket people buy these as temps
Amulets:
Rare amulets generally STR and/or DEX (5 is max at lvl 9 for both stats)
However the following stats are also very preferred
-Dmg to mana
-rep life
-ar
-life
-mana
-max dmg
Rings:
-Nagelring (with 75 perf ar) - 5 fg
-60+ ar / 2 str OR dex rings - 5-10 fg
-rares have max of 2 str and dex, and the stats above for ammys that spawn on rings are again preferred here. However ar is generally a must!
Belts:
Sigons (11 def perf) 1-2 fg
Deaths Belt - 1-2 fg
Rares with: ar/str/life/life rep (however few people use rares in some cases they can be very nice)
Gloves:
Sigons (15 def perf) 1-2 fg
Deaths Gloves 1-2 fg
Bloodfists (20 ed perf) 5 fg
Boots:
Sigons (15 def perf) 1-2 fg
Rares with ar/res/frw (these are also rarely used but in some cases they can be nice, however do not expect 10 or under res to count for much)
Hotspurs in some cases - 5 fg
Shields:
4 os 65 ed / 121 ar pally shields - 40-50 fg (close to perf shields still sellable but at must less fg)
3 os superior Gothic Shields- 10 fg
Vulpine Boneshield of Deflection with 1 socket - 5 fg
Vulpine Boneshield of Deflection with 2 sockets - 25 fg
Rares ALWAYS need: 30-20 blocking mod AND 2 open sockets
- the following stats are also very nice: enhanced defence, faster hit recovery
Armors:
4 os 15% superior Ancient Armor - 10-20 fg
4 os 15% superior Gothic Plate - 10-20 fg
eth/rep armors in 99% of cases should be ancient armor bases. all other armors will generally be beaten by 4 os armors.
Weapons:
6 os 15% ed 3 ar Military picks - 50 fg
6 os superior other weapons can sometimes sell for 5-10 fg however jewels are generally so expensive people prefer very close to perf if not perf bases
Rares ALMOST never beat white weapons because 6 jewels > the stats that spawn at lvl 9, that said some eth/rep weapons with 2 open sockets can possibly beat white jewel'd weapons
Large Charms:
15 life: 3-5 fg
10-12 life / 1-6 attack rating - 10-15 fg
13-15 life / 1-6 attack rating - 20-25 fg
10-12 life / 7-12 attack rating - 20-25 fg
13-15 life / 7-11 attack rating - 25-35 fg
15 life / 12 attack rating (perf) - 50-70 fg
10-14 life / 2-4 mana - 5-15 fg
10-14 life / 5-7 mana - 10-25 fg
15 life / 2-4 mana - 10-15 fg
15 life / 5-7 mana - 15-25 fg (15-7 perf)
Other Charms:
99% of vllds use all large charms, however in some cases people do use max/ar grand charms, or 3-6 dex/str gcs with ar.
generally though these do not sell for a large amount and will not have much demand for them.
Jewels:
-This is by far the hardest thing to price out however if you follow these general guidelines you should be able to get a good idea of what your jewel is worth
-Dmg for these jewels will be listed as 10 dmg, this could be 10 max dmg OR min+max that equals 10. so 1-9 dmg jewels will be listed in this guide as 10 dmg jewels as the price in pretty much the same
Plain dmg jewels, without other major mods:
20% enhanced dmg - 3-5 fg
6 min dmg - 5 fg
7 min dmg - 10-15 fg
8 min dmg - 20-25 fg
9 dmg jewels - 5 fg
10 dmg jewels - 8-10 fg
11 dmg jewels - 10-15 fg
12 dmg jewels - 15-20 fg
13 dmg jewels - 25-30 fg
14 dmg jewels - 40-60 fg
8 dmg / -15 reqs - 5 fg
9 dmg / -15 reqs - 15 fg
10 dmg / -15 reqs - 20-30 fg
11+ dmg / -15 reqs jewels (can go for alot, these are very saught after. try to set your bin at a fair price and see if anyone bites. GL)
Other mods that can add quite a bit of value to jewels, minimum-maximum spawnable stats at this lvl listed
+5-8 defense
7-12% dmg to mana (crucial stat for vlld)
10-20 attack rating
21-40 attack rating
5-10 mana
+1 lite radius / 10 ar
+3-8 life
1-3 dex
1-5 energy
Lvl 18:
Helms:
3 os superior masks (15% ed preferred) - 5-10 fg
3 os superior crowns (15% ed preferred) - 5-10 fg
3 os druid helms with +3 maul OR fissure - 15-25 fg
eth/rep magic or rare crowns - with enhanced defense and 2 sockets these can be quite pricey, but even with low ed or 1 socket people buy these as temps
Amulets:
-many use angelics (its nearly impossible to beat for melee chars at this lvl)
-1 tab skills / 10 fcr / 20+ mana ammys can be sold without the below listed stats. However with them they are worth substantially more
Stats:
10-40 mana
life replensih
10-30% single resists
3-11 all resists
1-5 str
1-5 dex
1-15 energy
1-30 life
Rings:
Once again 99% of melee rings are beaten by angelics. however there are 2 exceptions
1. bowa rings:
needs- ar,20+ mana,dex and/or str
bonuses- min dmg, max dmg, replife, single resists, life, energy
2. caster rings
needs-10 fcr AND 25+ mana
bonuses- replife, resists, dex or str, energy, life, sometimes attack rating (libbys)
Armors:
4 os 15% superior Ancient Armor - 10-20 fg
4 os 15% superior Gothic Plate - 10-20 fg
eth/rep armors in 99% of cases should be ancient armor bases. all other armors will generally be beaten by 4 os armors and therefore charsi.
perfect defense twitch (60) - 5 fg
Shields:
Shields:
4 os 45 all res pally shields - 20-30 fg (these arent often used, however people sometimes have one for stash)
4 os 65 ed / 121 ar pally shields - 40-50 fg (close to perf shields still sellable but at must less fg)
Vulpine Boneshield of Deflection with 1 socket - 5 fg
Vulpine Boneshield of Deflection with 2 sockets - 25 fg
Rares ALWAYS need: 30-20 blocking mod AND 2 open sockets
- the following stats are also very nice: enhanced defence, faster hit recovery
Boots:
Sigons (15 def perf) 1-2 fg
Rares with 20% frw, and dual or tri res ABOVE 20
Hotspurs in some cases - 5 fg
Cow kings boots - 10-25 fg
Gloves:
Sigons (15 def perf) 1-2 fg
Deaths Gloves 1-2 fg
Bloodfists (20 ed perf) 5 fg
Belts:
Sigons (11 def perf) 1-2 fg
Deaths Belt - 1-2 fg
Rares need: fhr / life and a few of the following (mana, life rep, resists, str)
Weapons:
-cleglaws sword: 1-2 fg without socket, 5 or so with socket (very commonly used wep)
-crushflange mace: 5 fg with socket
15% ed 3 ar military pick- 50 fg
15% ed 3 ar war axe- 50 fg
15% ed 3 ar flamberge- 50 fg
15% ed 3 ar stag bow(zon only)- 50 fg
eth/rep weapons are always desirable in the correct bases at this lvl. However low dmg bases and 2 handed bases are generally charsi automatically
exceptions:
eth/rep gladius or cudgel (yes these can spawn lvl 18)
eth/rep pikes
eth/rep great mauls
eth/rep war axes
any other eth/rep high dmg base, 2 sockets is generally a must but not 100% needed
Sorc orbs:
white orbs or magic orbs with +3 fireball, iceblast, charged bolt, lightning, firewall - generally 10-25 fg
magic orbs with the above skill and 1 tab skills are worth ALOT, especially if 2 os or with high mana.
Necro Wand:
+3 bone spear white 2 os - 10 fg
1 pnb / +3 bs magic - 1 os - 10-15 fg
-2 os - 20-25 fg
-20 fcr with 1 os - 25-30 fg
-20 fcr with 2 os - 75-100 fg
Pally War scepters: all must be 5 os
+3 charge - 10-15 fg (more with aura)
+3 zeal - 15-20 fg (more with aura)
+1-3 blessed hammed, +1-3 conc - 20-100 fg
Small Charms:
15 life - 3-5 fg
1-9 life / 1-7 mana - 5-10 fg
10-14 life / 1-7 mana - 5-20 fg
15 life / 4-6 mana - 10-25 fg
15 life / 7 mana (perfect) - 50 fg
10-14 life / 2-9 attack rating - 5-15 fg
15 life / 2-9 attack rating - 5-20 fg
10-14 life / 10-12 attack rating - 10-25 fg
15 life / 12 attack rating (perfect) - 50 fg
15 life / 8 defence (perfect) - 25 fg
14-15 life / 6-7% single resistance - 15-25 fg
14-15 life / 1-11 lightning dmg - 15-20 fg
14-15 life / 1-3 fire dmg - 10-20 fg
43 poison dmg - 5-15 fg
62 poison dmg - 15-25 fg
Large Charms:
5 frw / 18-23 mana - 5-10 fg
5 frw / 1-3 fire dmg - 10-15 fg
8 fhr / 18-23 mana - 5-10 fg
10-15 life / 18-23 mana - 5-15 fg
Grand Charms:
7 frw / 20-33 mana - 5-25 fg
7 frw / 50-72 ar - 5-10 fg
7 frw / 3-5 max / 10-48 ar - 5-10 fg
7 frw / 6 max / 30+ ar - 15-25 fg (48 ar perf)
12 fhr / 20-33 mana - 5-25 fg
12 fhr / 50-72 ar - 5-10 fg
12 fhr / 3-5 max / 10-48 ar - 5-10 fg
12 fhr / 6 max / 30+ ar - 15-25 fg (48 ar perf)
15-20 life / 20-33 mana - 5-15 fg
20/33 is perf and prob worth around 45 fg
4-5 max / 30+ ar / 5-6 str or dex - 10-15 fg
6 max / 30+ ar / 5-6 str - 20-30 fg
6/48/6 (perf) - 40-50 fg
Jewels:
15 dmg - 5 fg
16-18 dmg - 10-25 fg
19 max- 30 fg
20 max- 100-120 fg
4min-15max- 100-120 fg
15 max 1-40 attack rating - 5-15 fg
15 max 41-60 attack rating - 20-60 fg
20% ed / 15 max - 75-100 fg
15-20% ed / 12-14 max - 10-30 fg
Rare jewels:
caster jewels-
needs: str / dex / mana / energy
bonuses: life / resists / attack rating / enhanced dmg
smiter jewels-
needs: 15+% enhanced dmg
bonuses: attack rating, life, resists, defense, str , dex
Lvl 30
Lvl 30 has the highest amount of builds, items to keep, and varied prices of all lld brackets as should be expected with additional skills and lvls.
For this reason many rares can be tough to price check, but if you follow some guidelines and compare to common uniques and runewords you can get a good idea of prices
Helms:
Peasant Crown (12 life replenish only) 5 fg, 10 fg socketed
2 tab skills / 20 fcr - 10-30 fg unsocketed (1 to all skills is often worth much less)
- 5 fg with 1 socket
- 30-50 fg with 2 sockets
2 tab skills / 30 frw - 10-30 fg unsocketed (much less tab skills are desired here, generally only 2 b combat or p combat, and the occasional person who wants 2 pnb)
- 5 fg with 1 socket
- 30-50 fg with 2 sockets
3 os / 20 life magic helm - 20-30 fg
Barb helms: with whirlwind are always in demand, 3 os is preferred and can bring 50 fg for a simple +3 ww 3 os
4-5 nado helms:
1 os - 10-20 fg
2 os - 20-40 fg
2 os with life - 40-60 fg or more
Ammys:
Caster ammys:
1 skill < 2 tab skills
fcr is generally a must
MANA is generally a must and need 40+
life, life rep, single res, all res, plr are also all great mods
Barb,pally,zon,sin, any other melee ammy:
1 skill or 2 tab (2 tab zon cannot spawn of course)
life is usually a must on these, but not always
mana is also usually a muse
life rep and all res and single res are all good mods here
1 skill/2 tab skills - 80 life ammy - 10-30 fg depending on the tab (people love 2 p comb, and 1 zon ammys here)
Rings:
Soj (prices vary as these are shared with hld and mfers) if you have a fcr ring, ask yourself "does this beat soj" most times the answer is no
Angelics still rule in melee vs 99% rares.
Caster Rings:
must have fcr
must have 60+ mana
life rep, life, resists all help out on these
stats are ok but not always needed
Melee / bowa rings:
mana needed
dex very preferred
life rep tough to go without
70+ ar is a necessary stat
life,resists, and min/max dmg are great stats as well
Armor:
Vipermagi 35/13 - 10-20 fg
Spirit Shroud 11 mdr - 10-20 fg
4 os gothic plates and ancients are used sometimes but almost never, see above for prices
magic armors:
3 os 60-70 life - 10-15 fg
3 os 70-79 life - 20-25 fg
3 os 80 life - 50-75 fg (any "strange" or non shopable bases like russet armor or cuirass are worth more for those who appreciate style)
Ethe/rep armors should ALWAYS be in a ornate plate or chaos armor (all others are too low def bases)
2 os helps GREATLY
70+ enhanced defense is needed here
life is nice too
next best mod is -reqs
Belts:
string of ears 15/15 - 20 fg
Rares:
need FHR and life (24 fhr and 40+ life preferred)
other bonuses str,mana,life rep, resits
Boots:
sanders - 1-2 fg
Cow kings boots - 10-25 fg
20-30 frw
10 fhr
dual or tri res (no poi isnt a res)
Gloves:
p bfists - 5 fg
p mages - 5 fg
p frosties - 5 fg
eth frosties - 5 fg
rares:
+2 java OR martial arts
10 ias (a must)
bonuses: life rep, (big bonus) resists, dex, str
Weapons:
6 os 15% ed naga - 20-30 fg
5 os 15% ed naga - 20-30 fg (honor)
5 os 15% ed knout - 10-20 fg (honor)
5 os 15% ed zweihander - 10-20 fg (honor)
5 os 15% ed ashwood bow
Pally Divine Sceptors 0 or 5 os (worth more with ed in most cases)
+1-3 foh / +1-3 convic - 20-150 fg
+3 charge - 10-20 fg
+3 fant - 10-20 fg
+3 zeal - 10-20 fg
Necro Wands:
2 pnb / 3 bone spear - 10-20 fg
- with 2 sockets 20-30 fg
- with 20 fcr 30-40 fg
-with 20 fcr and 2 sockets 100-200 fg
Sorc Orbs: (very tough to beat spirit sword)
+1 sorc or +2 tab skills
20 fcr
+3 light, fireball, blizz, orb
-2 os helps alot here, or massive mana on it
Spirit swords: 5-50 fg (perf can go for even more)
35 fcr is a must
as close to 8 magic sorb
as close to 112 mana
4 os 15% ed partizan or insight part - 20-30 fg (eth ones sell too)
+3 es 4 os sorc staff or insight - 20-30 fg (some non sorcs use these also for low str req)
+3-4 jav skills / 30 ias - 10-40 fg
Eth/rep rares finally start to be worth ALOT at lvl 30. 80+ enhance damage is generally needed, and 2 os or ias greatly helps
heres some bases that are gg for eth/rep weps:
nagas
harpoons
lances
martels
executioner swords
zweihanders
cutlass
knouts
battle hammers
divine sceptors
runeswords
battle swords
Small Charms:
3 frw - 1-2 fg
3 frw / 1-9 mana - 3-10 fg
3 frw / 10-12 mana - 12-25 fg
3 frw / 3-5 all res - 15-30 fg
3 frw / 3 max dmg / xx ar - 15-25 fg
15 life plain - 3-5 fg
15 life / 8-11 mana - 15-30 fg
15 life / 12 mana - 75-100 fg
15 life / 3-5 all res - 20-50 fg
15 life / 8-11 single res - 20-45 fg
(any charms with only 12-14 life are still valuable, just less so, price accordingly)
1-2 max / xx ar / 10-13 life - 5 fg
1-2 max / xx ar / 14-15 life - 10-15 fg
3 max / xx ar / 8-11 life - 5-15 fg
3 max / xx ar / 12-13 life - 20-25 fg
3 max / xx ar / 14 life - 25-30 fg
3 max / 10-15 ar / 15 life - 50-60 fg
3 max / 16-19 ar / 15 life - 75-80 fg
3 max / 20 ar / 15 life - 100-125 fg
Grand Charms:
10-25 life / 34-46 mana - 5-25 fg
7 frw / 34-46 mana - 5-25 fg
12 fhr / 34-46 mana - 5-25 fg
12 fhr / 7-10 max / 49-76 ar - 5-30 fg
7-10 max / 49-76 ar / 10-25 life - 10-50 fg
Jewels:
15-24 maxer (not lvl 18 or under for 16+ maxers):
15:5 fg
16: 10 fg
17: 10 fg
18: 12 fg
19: 15 fg
20: 15 fg
21: 20-25 fg
22: 25-30 fg
23: 30-40 fg
24: 100-150 fg
9 str / 15 all res - 15-25 fg
9 dex / 15 all res - 20-30 fg
15-20% e damage / 1-6 str / 1-9 dex - 5-100+ fg (if you have a 20-6-9 or anything near it, prepare to get paid big, and dont set a bin early cuz people bid on these hard)
Caster Jewels:
str-dex-mana-dtm-mana-energy-all res-single res
all good mods, it would take days to spell out every single possible good jewel.
just check arreat summit for max mods at lvl 30, and post it up for a good price check, these are way too hard to pc in groups
Disclaimer on using this Priceguide
many items are listed as for example: 5-25 fg
this is a huge range, and if you are a grinder these difference in fg can be big for you
so heres an example on how to use the pc to helpfully find the right price:
My item is a: 12 fhr / 28 mana grand charm
Priceguide says: 12 fhr / 20-33 mana - 5-25 fg
-25 fg is the price that perf or very near perf charms go for
-however mines not bad.
-the best bet is to take a price of 15-20 fg and put a bin in my thread, someone might bite on it
-if you are very ballsy put 25 or even 30. someone might want it bad
-then as the price guide says slowly over time from thread to thread lower the bin without ever going below 12-15 fg. have some pride your gc is nice and someone will buy it!