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d2jsp Forums > Diablo II > Archives > Softcore USEast Ladder 2010 > (22/22/22/22) - Blood Ring Craft Pack - 22 Each
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Posts: 77,932
Joined: Sep 27 2009
Gold: 7.00
Dec 31 2010 04:20pm


You can buy packs cheaper from other sellers and I encourage you to use the search function
My packs cost more since I don’t use automated programs to get constant free supplies

Please read the info in this thread and I’ll be happy to answer any crafting questions :)
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BLOOD RING pack includes:
  • 22 Ring
  • 22 Sol
  • 22 Pruby
  • 22 Jewel

BIN: 100fg

Rings GAMBLED BY LEVEL 98
If you prefer to gamble your own rings, I'll give 1.5 million game gold
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Other packs for trade:

Caster amulet -- 100fg -- 5-10% Faster Cast Rate, 4-10% Regenerate Mana, 10-20 To Mana
Caster boot -- 110fg -- 2-5% Max mana, 4-10% Regenerate mana, 10-20 Mana
Caster belt -- 110fg -- 5-10% Faster Cast Rate, 4-10% Regenerate mana, 10-20 Mana
Caster ring -- 100fg -- 1-5 Energy, 4-10% Regenerate mana, 10-20 mana
Blood glove -- 110fg -- 5-10% Crushing Blow, 1-3% Life Stolen Per Hit, 10-20 To Life
Blood boot -- 110fg -- 5-10% Replenish life, 1-3% Life Stolen Per Hit, 10-20 To Life
Blood belt -- 110fg -- 5-10% Open Wounds, 1-3% Life Stolen Per Hit, 10-20 To Life
Blood ring -- 100fg --1-3% Life Stolen Per Hit, 10-20 To Life, 1-5 Strength
Blood amulet -- 100fg -- 1-3% Life Stolen Per Hit, 5-10% faster run, 10-20 To Life
Blood helm -- 110fg -- 5-10% deadly strike (2x damage), 1-3% life steal, 10-20 Life
Safety amulet -- 100fg --1-10% Increase Chance of Blocking, Magic Damage reduced 1-2, Damage reduced 1-4
Hit Power glove -- 100fg -- Knockback, 5% CTC Frost nova when struck, Attacker Takes 3-7 Damage
Hit Power amulet -- 100fg – Hit causes monster flee 5-15%, 5% CTC Frost nova, Attacker Takes 3-7 Damage
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CRAFTING BASIC
  • Take one of each item (base item + gem + rune + jewel), put in cube, and transmute into a crafted item
  • Craft in normal since crafting in normal, nightmare or hell makes no difference on outcome
  • Neither stats on base item nor jewel make any difference on the outcome
  • Crafting is only affected by gambler character level (of the base item, me) and the crafter character level (you)
  • If you craft my pack with a level 88 or higher character, each crafted amulet is guaranteed a shot at +2 skills (math applies to my pack only)
  • Integer(your char level/2) + Integer((my gambler char level - 5)/2) = 44 + 46 = ilvl 90 = definite shot at +2 skill on amulet
  • Ideal character level is different for each type of craft (the math is ugly)

CRAFTING INTERMEDIATE
  • Crafted items spawn with 3 fixed and 4 variable properties
  • The fixed properties guaranteed to spawn are listed next to the pack
  • These are not maximums but just a list of the values for just the fixed part of the craft
  • Caster amulets will always have at least "5-10% Faster Cast Rate, 4-10% Regenerate Mana, 10-20 To Mana" and 4 other variable/random properties
  • Sometimes a variable spawn is identical to a fixed one so they add together, or stack
  • You could craft 20 FCR on an amulet (if you get 10% from the fixed portion and another 10% from the variable portion spawned)

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