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Softcore USEast Ladder 2010
> (22/22/22/22) - Blood Ring Craft Pack - 22 Each
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CORBIND
Member
Posts: 77,932
Joined: Sep 27 2009
Gold
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7.00
#1
Dec 31 2010 04:20pm
You can buy packs cheaper from other sellers and I encourage you to use the search function
My packs cost more since I don’t use automated programs to get constant free supplies
Please read the info in this thread and I’ll be happy to answer any crafting questions
-------------------------------------------------------------------------------------------------------------------------------------------------------
BLOOD RING
pack includes:
22 Ring
22 Sol
22 Pruby
22 Jewel
BIN: 100fg
Rings GAMBLED BY LEVEL 98
If you prefer to gamble your own rings, I'll give 1.5 million game gold
-------------------------------------------------------------------------------------------------------------------------------------------------------
Other packs for trade:
Caster amulet
-- 100fg -- 5-10% Faster Cast Rate, 4-10% Regenerate Mana, 10-20 To Mana
Caster boot
-- 110fg -- 2-5% Max mana, 4-10% Regenerate mana, 10-20 Mana
Caster belt
-- 110fg -- 5-10% Faster Cast Rate, 4-10% Regenerate mana, 10-20 Mana
Caster ring
-- 100fg -- 1-5 Energy, 4-10% Regenerate mana, 10-20 mana
Blood glove
-- 110fg -- 5-10% Crushing Blow, 1-3% Life Stolen Per Hit, 10-20 To Life
Blood boot
-- 110fg -- 5-10% Replenish life, 1-3% Life Stolen Per Hit, 10-20 To Life
Blood belt
-- 110fg -- 5-10% Open Wounds, 1-3% Life Stolen Per Hit, 10-20 To Life
Blood ring
-- 100fg --1-3% Life Stolen Per Hit, 10-20 To Life, 1-5 Strength
Blood amulet
-- 100fg -- 1-3% Life Stolen Per Hit, 5-10% faster run, 10-20 To Life
Blood helm
-- 110fg -- 5-10% deadly strike (2x damage), 1-3% life steal, 10-20 Life
Safety amulet
-- 100fg --1-10% Increase Chance of Blocking, Magic Damage reduced 1-2, Damage reduced 1-4
Hit Power glove
-- 100fg -- Knockback, 5% CTC Frost nova when struck, Attacker Takes 3-7 Damage
Hit Power amulet
-- 100fg – Hit causes monster flee 5-15%, 5% CTC Frost nova, Attacker Takes 3-7 Damage
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CRAFTING BASIC
Take one of each item (base item + gem + rune + jewel), put in cube, and transmute into a crafted item
Craft in normal since crafting in normal, nightmare or hell makes
no
difference on outcome
Neither stats on base item nor jewel make any difference on the outcome
Crafting is only affected by gambler character level (of the base item, me) and the crafter character level (you)
If you craft my pack with a level 88 or higher character, each crafted amulet is guaranteed a shot at +2 skills (math applies to my pack only)
Integer(your char level/2) + Integer((my gambler char level - 5)/2)
=
44 + 46 = ilvl 90
=
definite shot at +2 skill on amulet
Ideal character level is different for each type of craft (the math is ugly)
CRAFTING INTERMEDIATE
Crafted items spawn with 3 fixed and 4 variable properties
The fixed properties
guaranteed
to spawn are listed next to the pack
These are not maximums but just a list of the values for just the fixed part of the craft
Caster amulets
will always have at least "5-10% Faster Cast Rate, 4-10% Regenerate Mana, 10-20 To Mana" and 4 other variable/random properties
Sometimes a variable spawn is identical to a fixed one so they add together, or stack
You could craft 20 FCR on an amulet (if you get 10% from the fixed portion and another 10% from the variable portion spawned)
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Softcore USEast Ladder 2010
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