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Dec 30 2010 05:53am
MDR bug


eZ



get good asap
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Dec 30 2010 05:54am
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MDR bug


eZ



get good asap


`1
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Dec 30 2010 05:56am
I guess you gotta know what mdr bug is though huh.

oh shit

dont fuck with me when it comes to game mechanics

eZ
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Dec 30 2010 05:56am
Quote (required @ Dec 30 2010 04:56am)
I guess you gotta know what mdr bug is though huh.

oh shit

dont fuck with me when it comes to game mechanics

eZ


Not about me, so `2.
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Dec 30 2010 05:57am
Quote (Awaken320 @ Dec 31 2010 12:56am)
Not about me, so `2.


ty
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Dec 30 2010 05:58am
dodged
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Dec 30 2010 05:59am
gl selling
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Dec 30 2010 06:00am
your fire damage means you lose about a third of your average damage on a typical 100-1000 damage ww barb
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Dec 30 2010 06:00am
24pdr amulet ft

btw
Quote
The only "MDR bug" that I know of goes as follows:

If a player has PDR or MDR and gets hit with an attack that deals both physical *AND* elemental damage, and the player's PDR or MDR is enough to negate that specific type of damage, the excess PDR/MDR will roll over and reduce the other type of damage.

As an example, if I have 100 PDR, and an enemy hits me with an attack that deals 75 physical damage and 50 fire damage, then first my PDR will negate the 75 physical. After that, I will have 25 "unused" PDR, which will roll over and reduce the Fire damage, meaning the net result is that in the end, I only take 25 Fire Damage (as opposed to 50, as I was supposed to).

For practical purposes, the only two times this makes a bit of difference is if you're making an extreme PDR rig (80+ PDR), or if you're engaging in Low-Level Duels. In LLDs, people shun elemental damage small charms like the plague, because if they use an elemental damage sc, then suddenly that allows any MDR the other player might have to "roll over" and reduce the physical damage (which is one reason why SoE is such a popular belt in LLDs).

As for what attacks this affects... attack type is irrelevant. As long as any source deals both physical *AND* fire/cold/lightning/magic damage on the same attack, it is subject to this bug.


This post was edited by Knoxius on Dec 30 2010 06:00am
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Quote (required @ Dec 30 2010 03:58am)
dodged


first of all

wheres the mdr/pdr on his ring ? LOL


2nd of all

this is the mdr bug LOL, not like its a bad thing hahaha

The only "MDR bug" that I know of goes as follows:

"If a player has PDR or MDR and gets hit with an attack that deals both physical *AND* elemental damage, and the player's PDR or MDR is enough to negate that specific type of damage, the excess PDR/MDR will roll over and reduce the other type of damage.

As an example, if I have 100 PDR, and an enemy hits me with an attack that deals 75 physical damage and 50 fire damage, then first my PDR will negate the 75 physical. After that, I will have 25 "unused" PDR, which will roll over and reduce the Fire damage, meaning the net result is that in the end, I only take 25 Fire Damage (as opposed to 50, as I was supposed to).

For practical purposes, the only two times this makes a bit of difference is if you're making an extreme PDR rig (80+ PDR), or if you're engaging in Low-Level Duels. In LLDs, people shun elemental damage small charms like the plague, because if they use an elemental damage sc, then suddenly that allows any MDR the other player might have to "roll over" and reduce the physical damage (which is one reason why SoE is such a popular belt in LLDs).

As for what attacks this affects... attack type is irrelevant. As long as any source deals both physical *AND* fire/cold/lightning/magic damage on the same attack, it is subject to this bug."
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