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Jul 17 2011 08:47am
Which stats do people look for on mods? Which ones do you guys keep?

Please also state minimum value to make it worth something.

€: another question..Which blueprints are worth keeping?

greets

This post was edited by dMenik on Jul 17 2011 08:49am
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Jul 17 2011 08:49am
Quote (dMenik @ 17 Jul 2011 10:47)
Which stats do people look for on mods? Which ones do you guys keep?

Please also state minimum value to make it worth something.

greets


+ damage % is always good, preferably with another bonus

Usually I just check the in-game market

You can also check the market for the blueprints. There are just too many. I usually delete most of them.

This post was edited by Vicc on Jul 17 2011 08:50am
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Jul 17 2011 08:54am
on hit novas or shrapnel are worth a fair bit, other on hits not so much, ideally 7+%
+ crit with enhanced crit damage +2 crit with atleast 60+% enhanced
+% damage 9% mods
+ ignite 140+

Depends on the actual mod and it's level as well, a low level perfect dual 10% nova mod is going to be worth much less than a higher level one.
You can also get mods that combine the two, and they're obviously worth much more.
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Jul 17 2011 10:20am
+On hit novas.
+%Damage.
+%Crit/Crit Dmg.
+Poison.

As for blueprints it all depends on the stats of the item it will create. For example a bad Forbidden Core might sell for 10k when a +%30 dmg Forbidden core with 2 mod slots will sell for more than 500k.
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Jul 18 2011 03:49am
Keep high % damage and crit to specific class as well... marksmen who make class crit guns pay out the ass for good ones.
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