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Mar 3 2008 04:30pm
http://hellgate.ingame.de/charplanner/blademaster/?l=50&aa=0&a=00000000&s=a0a101036003000800070000000

im going to use a sword / shild as main, i dunno if it´s possible to use sweeping strike when haveing that combo...

fear and taunt is almosta must for hardcore..

surge of restoration is also a must

surge mastery i think can be good to allways be sure to have surge of restoration completly active on surge 3 whole time, yes it takes some skills to reach it but i think it´s usefull.

normaly i use a grabbler to get the enemys down to me, this means a dengarous waep swith with normaly a bader shild on switc, i whant to avoid this that´s why i take this 1 point into heavens arc.

it´s nott the great dmg build, it´s more survival ofc..


edit : forgot to have any aura.. meybe some1 got any advice ? im low on remaining skills..

This post was edited by assasin14 on Mar 3 2008 04:33pm
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Mar 3 2008 04:34pm
i would only do around 6 or so soj, no more surges besides restor get some aop and maybe 2-3 sweeping
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Mar 3 2008 04:41pm
http://hellgate.ingame.de/charplanner/blademaster/?l=50&aa=0&a=000v422k&s=a56101607040000900000000000 icon_pointl.gif- now with stats on no more surges then regn, take a look plz,looks better in my eyes also

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Mar 3 2008 06:22pm
something along these lines works pretty good...I think if you go like 3/2 stam str around level 22 or so soj takes over sor in damage take one off angelic if you want heavens arc
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Mar 3 2008 06:50pm
Hi, I also have a HCE lvl 50 BM (and our guild has 2 lvl 50 BMs) so hopefully I can be of some help...

First of all, Surge of Rest is ok/decent even at max, but the question is, is it really worth it? I personally didn't go with Surge: I use AoZ rather than AoP (and so does the other 2 BMs in our guild). I find that Surge of Rest doesn't heal fast enough to make it useful (of course just my opinion). Also, to make Surge work, u must use normal attack, which can be a problem when you're facing multiple mobs (when aren't you?). I rather kill ASAP then to get my surge up, using WW/ SS, or SoJ. Also, for a AoZ build, I find that using Surge depletes the mana too quickly (but that is the life of a non-AoP BM build anyways). But the Surges have always been a huge debate...so up to you, if u like it, then cool.

As far as your aura: You should always max out your Primary Aura, why only 6/10 AoP? May I suggest considering AoZ rather? I know AoP sounds nice, cuz you're able to spam your soj/sor or other spammable skills, but you'll find out that later in the game (mob lvl 35ish +), you'll be standing there for hours (exaggerated of course) trying to kill a group of mobs, cuz you're damage is not high enough, though you'll be spaming soj...With AoZ, on the other hand, it's less spamming a particular skill, but they die much faster. For example, in an Essence Cave, u know that middle area with a large group of mobs? I can kill most of them with one skill: WW. Or use sweeping strike & SoJ. Not all the time of course, but certainly I do a grip of damage. Also with AoP, since you won't be killing as fast, that means you'll be taking more damage...which you should try to avoid at all cost (I see u got taunts too, I went the taunt route myself and really enjoy it).

With that said, you should really avoid the Sword/Shield BM build, because as one of the FSS ppl once said about the BMs "The best defense is the Best offense" for BMs. Sure you'll have more def/damage absorb with shield, but you're no guardian, and therefore u don't have the Aura that helps you tank (AoR or AoD). (Don't get me wrong, if you decide to do like lvl 55 moloch maybe you might wanna switch for added defensive, cuz no matter the build, a BM won't be able to take him down quick anyways right...).

SoR 6/10 & SoJ 6/10 : You should really consider picking one and not getting them both. For the most part, SoJ will out damage SoR in the latter stages (meaning it starts off weak, but gets bettter). SoR is single target only, whereas SoJ is an AoE, and it's great for a single target too.

Match Blades: why only 1/8? I guess u can do that if you plan on putting A LOT of stat points into Willpower...but why would ya? I have a hikidas and leg masamune odachi (and a couple of armor that require willpower), and my match blade is maxed, and I am completely maxed on my Will Feed. You'll find that later on, the higher lvl Swords will require a GRIP of willpower...U may want to reconsider this 1/8.

Heaven's Arc: I personally like putting one hard point into this. I know a lot of ppl argue it's a waste, cuz we can just use grappler or jump around (and for the most part it's a sound agrument, and I agree of course to a point). But what happens when you're in a room full of Orbiles/Bile Lords and such? They really hurt us BMs, and to have to constantly switch, wait 3 secs to use grappler, then switch back and kill...and do it again for the rest of the orbiles, is too costly for us. I would never have put a point into this, if it wasn't for the fact that EVEN WHEN YOU ARE SHOCKED, U CAN STILL USE THIS SKILL. and it does an AoE attack.

This post was edited by OnionJuice on Mar 3 2008 07:09pm
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Mar 4 2008 02:19am
http://hellgate.ingame.de/charplanner/blademaster/?l=50&aa=0&a=000v422k&s=00a108007030000a00000a00000

this is what i try out now, in the start i still have SoR (dont have a choice...)

i go with no surge ( think personaly i dont like it...), i will try go with 2x sword build, worth a try.


btw, what is your ingame name onionjuice ? if i meybe need some help in hard areas ^^.

This post was edited by assasin14 on Mar 4 2008 02:21am
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Mar 5 2008 02:01am
any more opinions ?
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Mar 9 2008 05:01am
Quote (assasin14 @ Wed, Mar 5 2008, 08:01am)
any more opinions ?


different play styles= diff builds. your two basic choices are big hits while running on injectors or a self sufficient build with sor lvl 7+.

I guess the big hitter can go in gung-ho while a sor build has to plan the battles a bit better and obviously takes a while longer.

playing in a party and a big hitter would be much safer, bm's take a lot of damage fast in partys and it's make sense to kill them as fast as possible.

I'm still just playing the game to beat it solo with bm's again, except hce this time around. I like the stratergy needed with a sor build to run without injectors, totaly self sufficient.

the game becomes un-soloable in nm eventualy for all chars, a sor build will still deal useful damage in partys. sor hits are only for the killing blow any way, but logic tells me a sor build can handle a bit more shit whith extra life pumping from sor and with injectors.

I think flagship done well, theres no one build. if your a sub you can try them all at the test centre with a respec token every login.

edit~ no surge mastery, you need those points to add damage else where.

This post was edited by saintan on Mar 9 2008 05:04am
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