Quote (Sefran @ Sun, Jan 13 2008, 12:18pm)
Dont think build has any potential to start with.
Doesnt have any tactical stance, and doesnt have multishot/rapidfire either.
I would either go for the multishot/rapidfire marksman or either a tactical stance (probarly elemental vision), ignite is pretty nice versus high HP mobs, or phase for that mather.
It is possible to be good without those two things. I am using neither, and doing fine. While I will not be the boss killer the cookie cutters are, I love just running and gunning.
I would suggest this, as long as you are not using any of the stand still skills:
http://hellgate.ingame.de/skilltree/marksman/?l=50&s=0007a1070017a00000000000000You would then have 6 points for hollow points (after 1 point the return does not seem worth it imho as a single mod can = an entire skill). And sniper is not worth it currently. Your base 1 into tactical will be enough if you need in the lower levels. I rarely use it.
I also am noticing that my 1 into phase grenade will not be enough as I progress through nm, but I think my gun will do a better job at phasing than the grenade. It will work fine in norm though, and later on when you have computer guys fighting with you and attracting monsters, it works nicely.
As said before, hollow points just don't work right. And elemental beacon stacks passively with beacon.
http://forums.d2jsp.org/index.php?showtopic=13879358&f=299 <- my thread about MM and doing this very same build. I can tell you it is very fun to play with, runnin and gunnin.
This post was edited by blind_chief on Jan 14 2008 10:10am