Quote (Schlag96 @ Mon, Jan 7 2008, 02:37pm)
7% damage on a weapon with 100 physical will give you 100 physical and 7 fire.
The +ignite attack only works if your weapon has fire damage on it. See my previous explanation. It's much like conviction and elemental resistance. The more ignite attack strength you have on the weapon, the higher chance you have to ignite a monster. Each monster has some set amount of resistance to that element.
I recommend you go to the HGL forums if you really want to learn how the game works.
http://forums.hellgatelondon.com/showthread.php?t=54044Im confused do you mean that you cannot have 2 different "effects" on a weapon even though you have fire and physical damage (ignite and stun)? Maybe I am just misunderstanding you but when I read it from the link you gave me it suggests you can mix 2 effects.
Here is the explanation exactly taken from that page.
Quote
After a bit of shop-hopping and vendor crafting, here is the final setup on our Swarm rifle:
2 Fuel w/30 Ignite Strength
1 Relic w/27 Phase Strength
1 Relic w/+5% Fire damage
1 Relic w/+7% Spectral damage
Our weapon would do an extra +12% overall damage, part fire and part spectral, combined with a 27 Phase and 60 Ignite attack strength for our effects. Low-ignite resistance zombies would burst into flame with some sense of regularity, burning even more rapidly if they have the misfortune of being phased as well!
Note that +% damage mods do in fact add to overall damage and do not simply convert a percent of existing weapon damage to the new type. That is, you will in fact do more damage with a +% damage mod. For example, a weapon that does 100 Fire damage with a +5% Physical damage mod will do 100 Fire and 5 Physical damage. At that point it may also be modded to cause either, or both, ignite and stun effects.
So I think that means they can both be on 1 weapon? I think... lol.

P.S. I probably just misunderstood you.
This post was edited by HuggieTheBear on Jan 10 2008 04:24pm