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Jun 7 2011 03:45pm
Quote (Dead @ Jun 7 2011 12:30am)
Good point didn't really pay attention to that, was just providing the links.


Most of the icons correlate, but could you post your normal elite blademaster build? or pm me if you prefer?
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Jun 8 2011 05:26am
blademaster is only an fun char make an evoker ore summoner there are much stronger

This post was edited by Rasmodi on Jun 8 2011 05:26am
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Jun 8 2011 01:52pm
Quote (Tecnolife @ Jun 7 2011 02:45pm)
Most of the icons correlate, but could you post your normal elite blademaster build? or pm me if you prefer?



It's no longer the same not by a long shot.

as of the 2.0 Patch (things may be changing again too with the new release here in the US/Europe)

So much changed the whole class got revamped so it's no longer a glass cannon either.

Surges for instance are now passive + no longer have prerequesites and work with any melee attack or skill (So more skills can be allocated if let's say you don't want points to surge of speed)

Str stacks ontop of skill % bonus so you do way more damage now as a blademaster.

3 new sword types + 2 handed swords

Also the Level Cap was removed Unfortunately no more detail was provided in that area so I'm not sure if that means we can now have level 200 chars or what not I'm waiting for more clarification from t3 on that.

New Skills:

Templar Restoration (Level 5): Using this skill expends active Surges of Restoration to heal the Blademaster and all nearby friendly targets.
Balance of Power (Level 30): This skill passively causes all successful Hamper attacks to steal power from the target.
Crusader Wrath (Level 15): Using this skill requires and expends three active Surges of Wrath to temporarily empower the Blademaster with wrathful energy, greatly increasing Damage at the cost of Armor.

Massive willpower feed reduction. I've yet to play a blademaster but I'll test one when open beta comes around shortly however this may or may not make aura of power obsolete I know that was a preference for alot of people before due to willpower feeds being so high on BM but who knows that may change granted I won't know until I try one.


It also depends on what build you want to go. I could probably design you a decent build based around what you want do you want a crit build? Or something using say whirlwind & sword typhoon to soften up crowds.

Copied from 2.0 Patch Notes

Surge of Restoration
This skill is now a passive skill with a 12% chance to proc on successful melee hits. The proc does not cost power, but cannot occur more than once every quarter-second.
The per-rank bonus of this skill has been doubled.

Surge of Wrath
This skill is now a passive skill with a 12% chance to proc on successful melee hits. The proc does not cost power, but cannot occur more than once every quarter-second.
The rank progression of this skill has been adjusted down slightly, beginning at a 2/4/6% increase to Critical Chance at rank 1 and reaching a 5/10/15% increase to Critical Chance at rank 10.
The skill prerequisites for Surge of Wrath have been removed.

Surge of Speed
This skill is now a passive skill with a 12% chance to proc on successful melee hits. The proc does not cost power, but cannot occur more than once every quarter-second.
The rank progression of this skill has been adjusted down slightly, beginning at a 10/20/30% increase to Movement Speed at rank 1 and reaching a 28/56/84% increase to Movement Speed at rank 10.
The skill prerequisites for Surge of Speed have been removed.
Sprint can now be used while Surge of Speed is active.

Surge Mastery
The effect of this skill has been changed to increase the chance that any of the Surge skills will proc by an additional 3% per rank.
The skill prerequisites for Surge Mastery have been removed.

Sword of Reckoning
This skill now provides a damage multiplier bonus of 60% at rank 1, increasing by an additional 8% per rank.
The base power cost has been decreased by 25%.

Sword of Authority
The effect of this skill has been changed to increase the Elemental Attack Strengths of this attack by 40% per rank.
This skill now provides a damage multiplier bonus of 200%.
The base power cost has been decreased by 49%.
The duration of this skill and the delay afterwards have been decreased substantially.
The skill prerequisite has been decreased to Sword of Reckoning rank 3.

Hamper
Using this skill no longer forces the Blademaster to stop moving.
The duration of Hamper’s effect has been increased to 6 seconds.
The movement speed penalty of Hamper’s effect has been decreased to 15% at rank 1.
The armor penalty of Hamper’s effect has been decreased to 6% at rank 1, increasing by an additional 2% per rank.
The base power cost has been decreased by 27%.
This skill now has a cooldown of 3 seconds.
The skill prerequisite has been increased to Sword of Authority rank 2.

Sword of Justice
This skill now provides a total damage multiplier bonus of 40% at rank 1, increasing by an additional 7% per rank.
The base power cost has been decreased by 50%.
This skill is now properly modified by its attack speed coefficient, such that the Elemental Attack Strength of this attack is now equivalent to that of a normal swing.

Sweeping Strike
The effect of additional ranks in this skill has been changed to increase the Elemental Attack Strengths of this attack by 25% per rank.
This skill now provides a damage multiplier bonus of 75%.
The base power cost has been decreased by 10%.

Whirlwind
The mechanics of this skill have changed: Whirlwind is no longer based on a set duration – instead, it does 8 spinning attacks at twice the Blademaster’s normal melee speed hitting all targets within melee range, each attack having 50% of the Damage and Elemental Attack Strengths of a normal attack.
The effect of additional ranks in this skill has been changed to increase the rate of use by 20% per rank.
The base power cost has been decreased by 37%.
The initial cooldown has been increased to 25 seconds.
The Movement Speed bonus is now fixed at 50%.
The skill prerequisite has been decreased to Sweeping Strike rank 3.
Players can no longer jump while in Whirlwind.

Charge
This skill now provides a damage multiplier bonus of 50%.
The base power cost has been decreased by 60%.
The base maximum range has been decreased to 16 meters.
The skill prerequisites for Charge have been removed.

Onslaught
The effect of this skill has been changed to increase the maximum range of Charge and Path of Righteousness by 10% per rank.
The skill prerequisite has been decreased to Charge rank 2.

Path of Righteousness
This skill now provides a damage multiplier bonus of 10%.
The effect of additional ranks in this skill has been changed to increase the damage multiplier bonus by an additional 10% per rank.
The cooldown is now fixed at 8 seconds.
The base power cost has been decreased by 43%.
This skill now teleports the Blademaster in the direction of movement at the time it is used, or forwards if there is no current movement (identical to Blink).
The skill prerequisite has been decreased to Onslaught rank 2.
Path of Righteousness now applies damage bonuses correctly.

Crosscutter
This skill now receives a damage bonus from Strength, like other melee skills.
This skill no longer requires a target and no longer homes.
This skill now provides a damage multiplier bonus of 15%.
The effect of additional ranks in this skill has been changed to increase the damage multiplier bonus by an additional 15% per rank.
The cooldown is now fixed at 2 seconds.
The base power cost has been decreased by 68%.

Sword Master
The effect of this skill has been changed to increase the Critical Chance of Crosscutter and Sword Typhoon attacks by 5% per rank.
The skill prerequisite has been increased to Crosscutter rank 2.

Sword Typhoon
This skill now receives a damage bonus from Strength, like other melee skills.
This skill now provides a damage multiplier bonus of 50% for each shard.
The cooldown has been decreased to 15 seconds.
The base power cost has been decreased by 45%.
The display for this skill now shows the correct number of shards thrown for each rank.
The skill prerequisite has been increased to Sword Master rank 2.

Heaven’s Arc
This skill now provides a damage multiplier bonus of 50% at rank 1, increasing by an additional 10% per rank.
The base power cost has been decreased by 20%.

Matched Blades
The effect of additional ranks in this skill has been changed to increase Strength by 8 per rank.

Call of the Chosen
The display for this skill now shows the correct values for Fear duration, Taunt duration, and Fear Radius.
The base power cost has been decreased by 20%.

Angelic Orator
The damage reduction effect of this skill has increased to a 5% damage reduction per rank.
The skill prerequisite has been decreased to Call of the Chosen rank 2.

Aura of Power
The display for this skill now shows the correct value for its Power Regeneration bonus.

Aura of Zeal
The effect of this skill has been changed to provide a passive Critical Damage bonus of 25% at rank 1, increasing by an additional 25% per rank. The Critical Chance bonus provided by this skill is now a constant 2% per enemy within the Holy Aura.

Aura of Deflection
This skill now provides a 27% chance to destroy projectiles at rank 1, increasing by an additional 9% per rank.
The rank cap of this skill has been increased to 5.

Aura of Vengeance
This skill now provides a 15% chance to reflect projectiles at rank 1, increasing by an additional 5% per rank.
The rank cap of this skill has been increased to 5.
The skill prerequisite has been decreased to Aura of Deflection rank 1.


Quote (Rasmodi @ Jun 8 2011 04:26am)
blademaster is only an fun char make an evoker ore summoner there are much stronger



Not any longer Blademaster is now your Major DPS class and got a major make over.

This post was edited by Dead on Jun 8 2011 02:21pm
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Jun 8 2011 02:18pm
Blademaster is fun as fuck, i remember mine with a marlowes and hikedias or w/e

phase and flame shit like nothing before.
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Jun 10 2011 12:33am
Obviously for HC you maximize Armor, TAV, Stamina, AA and life
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Jun 13 2011 08:15am
this
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