Quote (RapidClick @ Wed, May 28 2008, 04:56pm)
first of all you need to calm down, i never insulted you, although you felt the need to which tells me you aren't confident enough in your guide to let it speak for itself, but rather talk about my intellect to prove it's validity. you fail.
as soon as i saw that you blasted the point about the electric rifle i lol'd - you obviously have no clue or haven't looked at what other people who know far more about the mm than you or I have done to bosses with electric rifles.
how about you do more than run through normal and think you know enough to make a guide and try not to insult people on the forums to try and make yourself look clever because you don't. you look like a tit.
edit:
i re-read it again - your guide sucks.
re-edit: 50 health might not mean much to your norm mm, but try saying that to a hce mm.
another edit: glass cannon-esque with no pts in sniper. lol gtfo.
Sniper actually lowers my dmg, as the 150% sniper stance bonus works as a regular damage increase. The 150% doesen't make up for the lost rate of fire, final dps is a lot lower. What would I need sniper for? Higher range? Dude, I can just get a rifle with + to sniper on it if thats what I want, it's not really needed. This build is not made to slowly clear each zone on a safe distance, this is about fast paced raw action, you run trough a room and when you get to the other side it's clear. Not some boring standstill where you take out mobs one at a time.
8slot electric rifles suck major donkey balls. They deal the same damage per shot as an arclight, that can have 6 slots, but only fire 400 shots per minute while an arclight fires 600. Also, relics are the only mods that can have critdmg vs caste, and an arclight has 3 relic slots while an electric has one. 200% critdmg vs demons is as effective as 2x100% critdmg, and given that you have 3 of those, they will make up for lost modslots. The base dmg then being 50% higher, means the arclight is far superior to any electric rifle when it comes to caste-modding potential. Don't be fooled by the number of modslots, look at what kind of modslots, and primarily the base damage of the weapon. The base damage will have a much larger impact on the final damage, as I will illustrate in the next version of this guide.
So, my guide sucks, thats some constructive critisism you have there buddy. I answered all your critique, and thats all you can throw back at me. Cool.
Also, while this build might make what you call a glass cannon, and it not being sturdy enough for hardcore, I don't know, I never played hardcore. I don't die on my MM tho, so I doubt it'd make much of a difference.
As for my marksman experience, it is true that I have played a marksman trough normal, but currently my marksman on elite is lvl 50, rank 45, and deals more damage without dying then you can ever dream of. This is my third marksman at lvl 50, so shut your piehole, you're making a fool of yourself. If you entered this thread merely to spew unfounded critisism and flame, please leave, if you actually have something to back up what you're saying; present it. I got maths to cover my claims, you got "as soon as i saw that you blasted the point about the electric rifle i lol'd - you obviously have no clue or haven't looked at what other people who know far more about the mm than you or I have done to bosses with electric rifles." Rock solid proof presented there, I see.
How about we take a look at the damage?
We got 25% critchance as base, 900% critical damage. Both weapons have max ammount of slots, and we mod them to reach 100% critchance, and the rest with critical damage.
Fully nanoed Arclight fusion:
10-18 damage, 600 shots/minute - 6 modslots
14 average at 600 shots/minute = 140 dps
3x100% crit multiplier fuels = 100% critchance
3x200% critdmg vs type relic = 1500% extra dmg on a crit
Fully nanoed nikola's:
19-21, 400 shots/minute - 8 modslots
20 average at 400 shots/minute = 133 dps
3x100% crit multiplier mods = 100% critchance
1x200% critdmg vs type relic = 1100% extra dmg on a crit
4x90% critdmg mods = 1460% extra dmg on a crit
I don't think I even need to calculate the final damage for you to realise what its gonna be like. So, as you can see, the F-S shock rifle is inferior, and requires more mods = higher feeds, also, heavier feed costs on 90% critdmg mod then 200% vs caste mods, more expensive mods, yada yada. How is the Shock rifle in any way superior? It seems that after all, you are the one that knows nothing.
On a side note, the final avg dmg per shot with a nikola is 21, toxic included, fully nanoed. The final avg on a Lee is 17. The spread on a nikola is insane, unless you got both tpj and sue. See for yourself. Also, a lee has shield penetration, and lots of it, making it ideal to mod for spectrals or demons. You'll clear torment faster then ever with a spectral modded lee's.
This post was edited by Blodulf on May 28 2008 11:36am