Quote (Schlag96 @ Wed, Mar 19 2008, 06:28pm)
boo hoo, my marksman doesn't kill everything on the screen in one second. I quit.
QQ
It's funny for me because I never really used multi or rapid fire too often, so the new patch means pretty much nothing to me except higher crit percentages off my skills
If your build is ruined respec to a grenadier and have some fun
remember d2 1.06 patch when they fixed the concentration aura ?
so the idea hammerdin not exist anymore.. the whole d2 community complained
in the next patches they introduce the hammerdin again supported by the enigma rw
to clear ur mind: patches not mean

everything better
the community decide if better or not and i have many ppls sharing same opinion
u shouldnt judge hus build if u never played/used it.. the mm was overpowered but now he is weak
compared to a bm with 4 k ignite swords in last act nightmare
to correct ur xperience with mm last patch before...
its multi
with rapid fire and skills rebounder/ravanger ( passiv)
if both passive skills activated during the multi/rapid fire time frame
dmg bugged/increase 400% dmg
i need a
serious build regarding grenade build
there is a big different between a fun and a farmable char @ sydonai nightmare
This post was edited by LP_Soldier on Mar 19 2008 03:32pm