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d2jsp Forums > Other Games > Archived Games > Hellgate > Looking For A 1.2 Mm Build
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Mar 1 2008 12:10pm
I'm using a modified version of this, which was on the forums:

http://hellgate.ingame.de/skilltree/marksman/?l=50&s=00053207300500070205a000000


Namely, I'm putting more points into the synergy bullets... I want a 100% chance to proc on hits for ricochet and some of those... But if you try it on the test server, when it's not broken, you get to try a new build every time you login...
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Mar 2 2008 02:42am
don't bother they're still fucking w/ the marksman

someone complain about the tactical + overshield being too godly so they're unfucking the mm once again... so there's no solid build atm, and plus the spec token is glitch atm in test server
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Mar 2 2008 03:04am
my friend from Dread has a good post on 1.2 MM build, you might wanna check it out:


http://forums.hellgatelondon.com/showthread.php?t=80592
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Mar 2 2008 02:38pm
I havent been playing for a couple weeks and cant wait to test 1.2 when i get home in a couple days...but as far as i can tell isnt tactical stance nerfed by not adding to crit chance anymore?
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Mar 2 2008 05:44pm
Quote (lito @ Sun, Mar 2 2008, 01:38pm)
...but as far as i can tell isnt tactical stance nerfed by not adding to crit chance anymore?


Depends on how u look at it I suppose...Since we no longer will have to rely on scoring a crit to proc, I wouldn't necessarily say it is a nerf. However, if you're the kind of person who builds his MM around crit chance & crit damage, then perhaps. But honestly, I like the new tactical stance--now it increases your damage from 15% at rank 1, and 5% additional per rank. And they also added a new feature to it: "Now also gives a base Firing Accuracy bonus of 50."

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Mar 2 2008 05:50pm
Quote (OnionJuice @ Sun, Mar 2 2008, 04:44pm)
Depends on how u look at it I suppose...Since we no longer will have to rely on scoring a crit to proc, I wouldn't necessarily say it is a nerf. However, if you're the kind of person who builds his MM around crit chance & crit damage, then perhaps. But honestly, I like the new tactical stance--now it increases your damage from 15% at rank 1, and 5% additional per rank. And they also added a new feature to it: "Now also gives a base Firing Accuracy bonus of 50."


guess youre right about procs - however, what if you have say, 600% crit dmg? then each 1% crit chance = 6% dmg > 5% dmg per lvl of tactical..
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Mar 3 2008 01:34pm
I'm planning to specc sniper/multishot.
Im currently multishot/crittriggering build.
and i found a voodoo sniper. Works awsome with the specc. doing awsome dmg when i crit trigger my skills and with multishot im firing 3 projectiles at the same time. (perfect for bosses)

That's my opinion smile.gif
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Mar 3 2008 01:49pm
Yeah... multishot-sniper may end up being the new multishot-rapidfire. Will see when it hits final release...

This post was edited by Maymne on Mar 3 2008 01:49pm
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Mar 3 2008 07:04pm
Quote (lito @ Sun, Mar 2 2008, 04:50pm)
guess youre right about procs - however, what if you have say, 600% crit dmg? then each 1% crit chance = 6% dmg > 5% dmg per lvl of tactical..


Hi. Yea, but with 1% crit chance, you'll likely do more damage overall/long-run with tactical cuz you're always pumping out x% damage. I know it's just an example, and you'll probably have more than 1% crit chance (8% from maxeing out deadeye, and probably 3% ++ from ur gun), and u don't have to stay put in one spot...But I guess it just all comes to down to personal builds, I for one like the change cuz since we don't have to rely on crit to proc, I rather do x% amount of constant damage from tactical stance.
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Mar 4 2008 05:34pm
mm in the new patch = not worth playing anymore, they die left and right, my brother just tried it out all different ways.... they did something, cause mm sucks the balls on the test center.
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