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Jan 24 2008 06:31am
Heysa!
Gonna try to make a guardian for pvp, but i have no clue wich aura to use?
I mean, auras "strength" is based on # of ppl within aura radius, and in PvP there is only 1 other player.. So any ideas?
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Jan 24 2008 06:33am
Quote (hurtman @ Thu, Jan 24 2008, 12:31pm)
Heysa!
Gonna try to make a guardian for pvp, but i have no clue wich aura to use?
I mean, auras "strength" is based on # of ppl within aura radius, and in PvP there is only 1 other player.. So any ideas?


id think that aura of power might be cool idea ( the one that regens mana), also if i remember right, there really isnt "strenght" system like that in the aura, also i could be mistaken.

otherwise id still would go for aura of defense, or maybe not use any aura at all?
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Jan 24 2008 06:38am
Well by"strength" i meant that it seems it has to be atleast 4-5 enemies within the aura to really be effective.
Ya those 2 auras were the ones I was considering. Any other suggestions?
Oh and also, is Prayer of Healing considered bad mannered in PvP? tongue.gif

EDIT: Maybe that aura wich destroys incoming projectiles could be usefull?

This post was edited by hurtman on Jan 24 2008 07:06am
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Jan 24 2008 08:05am
oh, it seems that power aura also works like others aureas = more ppl in range more regen :\ thought it didnt work like that :\

maybe use that aura that does minimum spectral dmg and has pretty ok phasing attack str?
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Jan 24 2008 09:27am
Ye but its a prayer, not an aura wich means you can only use it every 10 seconds. But it sure would be nice to phase all smile.gif
Oh and does elemental damage on the sword transfer to the shield? For example sword with fire dmg and 100 ignite strength, would this apply to shield dmg?
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Jan 24 2008 09:27am
im not sure what kind of pvp you are talking about, but just the current 1v1 dueling with no restrictions is very unbalanced right now, all you need is 1 point in shield charge, and a few points in shield turn, and you instantly "teleport" up to the target, shield turn and have them permastunned for the duration of the duel
along with 1 point in prayer of healing, youll never die

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Jan 24 2008 09:46am
Quote (randomtask @ Thu, Jan 24 2008, 07:27am)
im not sure what kind of pvp you are talking about, but just the current 1v1 dueling with no restrictions is very unbalanced right now, all you need is 1 point in shield charge, and a few points in shield turn, and you instantly "teleport" up to the target, shield turn and have them permastunned for the duration of the duel
along with 1 point in prayer of healing, youll never die


but if a MM is smart, he can actually back away from that and shoot you down.


but task is right, all you need are those two skills and maybe a SoR for the killing blow.
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Jan 24 2008 10:09am
shield appears to have huge meaning in pvp

edit: anyone know anyt dueling channels?

This post was edited by heprea on Jan 24 2008 10:19am
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Jan 24 2008 10:20am
Quote (heprea @ Thu, 24 Jan 2008, 16:09)
shield appears to have huge meaning in pvp

edit: anyone know anyt dueling channels?


maybe cose its like a smiter on d2 biggrin.gif
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Jan 24 2008 10:23am
Quote (ben6660 @ Thu, Jan 24 2008, 04:20pm)
maybe cose its like a smiter on d2 biggrin.gif


i meant shield that takes the first dmg ,_,''
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