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Jan 6 2008 07:21pm
Ok firstly - How does it work like what does it do and in what way

Secondly do you need to get the kill for your luck to activate?
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Jan 6 2008 07:50pm
Use the search f%cking retard.
So how does it feel when someone calls you that?
Cause you call me that in the previous thread.

Anyway there the info.


You kill a monster. Items drop out of said monster. Between those two actions, a chance roll occurs. The item that drops, let's say it's a sword, has a chance of being either Normal, Enhanced, Rare, Legendary, or Unique. Now for a better way to represent this:

***PLEASE NOTE***
THE NUMBERS USED HERE DO NOT REPRESENT ACTUAL CHANCE RATES.
THEY ARE ONLY BEING USED TO ILLUSTRATE HOW LUCK WORKS.

180 - Normal
14 - Enhanced
3 - Rare
2 - Legendary
1 - Unique

180+14+3+2+1 = 200

Let's say these are the numbers for when you are wearing no Luck items. They do not represent the game's drop rates and are only used for this explanation. This would mean that the sword which is about to drop has a 90% chance of being Normal, 7% Enhanced, 1.5% Rare, 1% Legendary, and 0.5% Unique.

Now, let's say you're wearing Luck gear totaling 80 Luck. This subtracts 80 from the Normal number which is now 100 in the case of my example numbers. Suddenly:

100 - Normal
14 - Enhanced
3 - Rare
2 - Legendary
1 - Unique

100+14+3+2+1 = 120

This means that now there's only an 83.33% chance of a Normal roll while all of the higher rarities increase in their percentage chance: 11.67% Enhanced, 2.5% Rare, 1.67% Legendary, and 0.833% Unique. Sounds pretty good, right? Hold tight, here's where it gets interesting.

Monsters which are Rare, Legendary, or Bosses are already set to drop selections from different rarity groups. To explain, let's say you're about to land the killing blow to Shulgoth. This time there's a series of chance rolls. This is because monsters who have a rarity level higher than Normal have multiple chance rolls when it comes to dropping loot. For example:

Chance Roll #1:
Normal -> Unique
2 items from this group

Chance Roll #2:
Enhanced -> Unique
1 item from this group

Chance Roll #3:
Rare - > Unique
1 item from this group

There are a lot of percentage chances at play in these rolls, naturally. However, Luck only affects Chance Roll #1. Why? Because it's the only one that has Normal items as a possibility.

SO! Luck improves the quality of your drops by reducing the percentage chance that a drop is Normal quality. It does not directly improve the percentage chance that a drop is higher quality but instead indirectly. It also does not increase the number of drops in any way. Nor does it improve chance rolls where Normal items are not a possible drop.

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Jan 6 2008 07:54pm
That's a detailed explanation neostars ohmy.gif

Simply put, luck is the same as magic find in Diablo II.

More luck means better chance to drop higher quality items.

But do read neo's post, it's really detailed.

~Kinky.
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Jan 6 2008 07:55pm
Quote (neostars @ Sun, Jan 6 2008, 06:50pm)
Use the search f%cking retard.
So how does it feel when someone calls you that?
Cause you call me that in the previous thread.

Anyway there the info.


You kill a monster. Items drop out of said monster. Between those two actions, a chance roll occurs. The item that drops, let's say it's a sword, has a chance of being either Normal, Enhanced, Rare, Legendary, or Unique. Now for a better way to represent this:

***PLEASE NOTE***
THE NUMBERS USED HERE DO NOT REPRESENT ACTUAL CHANCE RATES.
THEY ARE ONLY BEING USED TO ILLUSTRATE HOW LUCK WORKS.

180 - Normal
14 - Enhanced
3 - Rare
2 - Legendary
1 - Unique

180+14+3+2+1 = 200

Let's say these are the numbers for when you are wearing no Luck items. They do not represent the game's drop rates and are only used for this explanation. This would mean that the sword which is about to drop has a 90% chance of being Normal, 7% Enhanced, 1.5% Rare, 1% Legendary, and 0.5% Unique.

Now, let's say you're wearing Luck gear totaling 80 Luck. This subtracts 80 from the Normal number which is now 100 in the case of my example numbers. Suddenly:

100 - Normal
14 - Enhanced
3 - Rare
2 - Legendary
1 - Unique

100+14+3+2+1 = 120

This means that now there's only an 83.33% chance of a Normal roll while all of the higher rarities increase in their percentage chance: 11.67% Enhanced, 2.5% Rare, 1.67% Legendary, and 0.833% Unique. Sounds pretty good, right? Hold tight, here's where it gets interesting.

Monsters which are Rare, Legendary, or Bosses are already set to drop selections from different rarity groups. To explain, let's say you're about to land the killing blow to Shulgoth. This time there's a series of chance rolls. This is because monsters who have a rarity level higher than Normal have multiple chance rolls when it comes to dropping loot. For example:

Chance Roll #1:
Normal -> Unique
2 items from this group

Chance Roll #2:
Enhanced -> Unique
1 item from this group

Chance Roll #3:
Rare - > Unique
1 item from this group

There are a lot of percentage chances at play in these rolls, naturally. However, Luck only affects Chance Roll #1. Why? Because it's the only one that has Normal items as a possibility.

SO! Luck improves the quality of your drops by reducing the percentage chance that a drop is Normal quality. It does not directly improve the percentage chance that a drop is higher quality but instead indirectly. It also does not increase the number of drops in any way. Nor does it improve chance rolls where Normal items are not a possible drop.


what are you basing this on?

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Jan 6 2008 08:28pm
Thanks neo smile.gif


Is there anywhere that shows the numbers on chances of white items etc? simply so i can see how much luck i need to get gg drops? thanks smile.gif
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Jan 6 2008 08:56pm
Quote (lito @ Sun, Jan 6 2008, 05:55pm)
what are you basing this on?


devs post on hg forums. I have seen it.

the skinny is luck subtracts from the base number, making the luck/drop ratio higher.
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Jan 6 2008 08:57pm
Quote (blind_chief @ Mon, Jan 7 2008, 12:56pm)
devs post on hg forums. I have seen it.

the skinny is luck subtracts from the base number, making the luck/drop ratio higher.


Do you have to get the final hit for your luck to activate though? and also is there anywhere we can see what numbers are for each boss?

This post was edited by MantrA46 on Jan 6 2008 08:58pm
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Jan 7 2008 09:03am
also luck improves chance for portals of secret lvls
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Jan 7 2008 09:17am
sorry for OT, but nice neo, beating someone at their own game tongue.gif
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Jan 7 2008 05:43pm
Quote (Old_Grandma @ Tue, Jan 8 2008, 01:17am)
sorry for OT, but nice neo, beating someone at their own game tongue.gif


what?
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