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Feb 26 2010 09:25pm
Morbid28’s AOE Knight Guide
2010 Version





Table of Contents:

1.) Introduction
2.) Character Description
3.) Stat & Skill Distribution
4.) Equipment

• Armor
• Weapons
• Accessories

5.) What stats do I look for while awakening?
• Helmets
• Suits
• Gauntlets
• Boots
• Weapons

6.) PvP or PvM?
7.) Final Notes
8.) FAQ's



1.) Introduction


In this guide I will be giving you the layout of what I think makes a good AOE Knight. When I first started Flyff I explored all of my character options just as most of you probably did. I decided that a Knight looks like a pretty cool character to play; as it turns out I wouldn’t want any other. If you are interested in making an AOE knight, then this guide is for you. If you are looking on how to build a 1vs1 Knight, then this guide is NOT for you. This guide will be fairly brief, and not really into a lot of details. I made this guide so you can be directed in the right direction, I expect you to figure out the main gist of the game yourself. Also you are on your own until you are a level 60 and have completed the Knight Job-Transfer Quest. Once you have done this you are ready to begin.

For the record:
AOE = Area of Effect

2.) Character Description:


Knights receive the most HP per STA point in the game. They also have the best defense in the game; keep in mind that STA adds Hp + Def (and fp) per point added. This means that overall, knights are the best tank character class in the game. They have a Heavy-Armor look which can be covered up with Cash Shop clothing. Knights are the only class available that are able to use Two-Handed Axes & Swords.

3.) Stat & Skill Distribution:

Stats:

As you stat your Knight, keep in mind that there is no absolutely perfect way of doing so. I am however, going to lead you in the right direction.
As a Knight you are going to want to focus ONLY on:

Strength:: Increases your minimum and maximum physical attack.

&

Stamina: Increases your defense as well your HP and FP.

Now you have a few options.
Pick one of the following:

1.)I want to kill quickly but not be able to tank quite as many monsters.
2.) I want to tank the whole spawn of monsters but kill them moderately slow.
3.) I want to be well balanced, tanking a reasonable amount of monsters and killing them without any troubles.

Keep in mind these are BASE stats, no gear added. I will get to the gear section next, and you can make any adjustments early on to your base stats if you know you plan to go STR or STA gear heavy.

Now here is what I suggest for each of those options above:

1.) A good method is the 1 for 1 method. Every level put 1 into STR & 1 into STA.
Keep at this until your base STR is 105. Once your base STR reaches 105 you no longer choose STR every level, from here on out it is pure STA.

2.) Again a good method is the 1:1 method. Every level put 1 into STR & 1 into STA. Keep at this until your base STR is 70. Once your base STR reaches 70 you no longer choose STR every level, from here on out it is pure STA.

3.) Using the 1:1 method is a great way to be a well balanced Knight. Every level put 1 into STR & 1 into STA. Keep at this until your base STR 85. Once your base STR reaches 85 you no longer choose STR every level, from here on out it is pure STA.

All other stats should remain 15!
Strength: XX / XXX
Stamina: XXX
Dexterity: 15
Intelligence: 15

Skills:



Before fighting you will buff yourself up.
The skill you use to AOE with is Power Stomp.

Skills to max: In order from first to last.
1.) Empower Weapon
2.) Smite Axe
3.)Axe mastery
4.)Power Stomp (What you AOE with)
5.) Rage
6.) Pain Reflection
7.) Guard
8.) Sneaker

Here are two Flyff Wiki-Links that explains what these skills do.
http://flyff-wiki.gpotato.com/index.php/Mercenary (For Empower Weapon, Smite Axe, Sneaker, & Axe Mastery)
http://flyff-wiki.gpotato.com/index.php/Knight (For Power Stomp, Rage, Guard, & Pain Reflection)


4.) Main Equipment
Upgrading your equipment (+1-10 / Piercings / Awakes)
Are useful and will help you level quicker and survive longer, but I suggest you wait until level 105 before going all-out on gear upgrades.

The gear you will use as an AOE knight is simple.

Armor

Level 60: Recorn/Rescorn:
There are 4 pieces to this set, you will want them all.

Set bonus:
1/4: No effect
2/4: Def+22
3/4: Def+50, Add HP+15%
4/4: Def+50, Add HP+15%, Attack Speed+20%

As you reach level 90 you will shed your Recorn/Rescorn set & use a new set.

Level 90: Wees/Weeshian:
There are 4 pieces to this set, you will want them all.

Set bonus:
1/4: No effect
2/4: Def+25
3/4: Def+50, FP Consumption-15%
4/4: Def+50, FP Consumption-15%, STR+7

This set may not look like much, but its extra defense should hold you off nicely until your last set at 105.

Level 105: Knighert/Knighz
There are 4 pieces to this set, you will want them all for this is your end game set.
Feel free to upgrade this set to +10 with a 4/4 pierced suit & beastly awakens.

Set bonus:
1/4: No effect
2/4: Def+10%
3/4: Def+10%, Ranged Attack Block +10%, Short Range Attack Block+10%
4/4: Def+15%, Ranged Attack Block+15%, Short Attack Block+15%, Add HP+15%


Weapons:
As an AOE Knight you are only going to use Two-Handed Axes.
These are the most powerful knight weapons available, and since your AOE skill never misses the target, axes are the weapon of choice.

Level 60: Guardian Ambidextrous Axe
Attack without upgrades: 300-304 (Min/Max)
Added bonus: DEX+5, Def+30

Level 90: Angels Ambidextrous Axe
Attack without upgrades: 387-395 (Min/Max)
Added bonus: STR+10, Critical Rate+15%

Level 105: Legendary Big Golden Axe
Attack without upgrades: 400-409 (Min/Max)
Added bonus: HP+18%, STR+6

Level 120: Bloody Two-hand Axe
Attack without upgrades: 420-429 (Min/Max)
Added bonus: HP+18%, STR+10, Add FP+10%

This axe cannot be traded or sold once equipped, if you are not prepared to put money you will never get back into an axe, use the Bloody Two-hand Axe as your end game gear.
Level 120 MASTER: Ultimate Ancient Two-Handed Axe
Attack without upgrades: 820-833 (Min/Max)
Added bonus: HP+20%, Attack Rate+10%, STA+15




Accessories:
Depending on if you want to tank more or deal damage more, you will choose from either Vigor rings (+Strength) or Stam rings (+Stamina)

Ring #1: Stam or Vigor ring +9 or higher
Ring #2: Stam or Vigor ring +9 or higher
Necklace: Gore Necklace +6 or higher
Earring #1: Demol Earring +12 or higher
Earring #2: Demol Earring +12 or higher
Alternative Earrings: Speedo’s +3 if you’re incredibly rich.

5.) What stats do I look for while awakening?:

Helmets:
You will primarily be looking for high STA or STR awakens.

Suits:
You will primarily be looking for high STA or STR awakens

Gauntlets:
You will primarily be looking for a high Attack awaken
Secondarily you will want Attack Speed % because attack speed affects how fast you gather monsters. Note* you will always have the same AOE skill speed, only gathering speed will change with Attack Speed. Also Critical Damage does not affect AOE.

Boots:
You will primarily be looking for a high Speed % awaken.
Defense and HP are nice awakens, but you cant get enough on boots to make a tremendous difference. Speed will allow you to run toward (or away from) your enemy faster, so really speed minimizes the time it takes per AOE.

Weapons:
You will primarily be looking for high STA and/or STR/Attack awakens





6.) PvP or PvM?:

AOE Knights excel at PvM (Player vs. Monster)
They are easily the best grinding class in the game. However, Giant-Hunting can be very time consuming and is probably best left to blades. Right now in the PvP aspect of the FlyFF world, knights are just okay. It can be fun to fight against other AOE Knights and see who comes out on top. Normally AOE Knights are not expected to get kills in guild sieges, but instead just sneakering the enemy and tanking their hits will be your main role. You can sneaker/tank and even get kills in guild sieges, but sneaker is frowned upon in the arena because it is considered very “cheap”.

7.) Final Notes:



Thank you for taking your time and reading what I have to say about AOE Knights.
IF you have any Questions/Comments feel free to post them here or PM me.




8.) FAQ's:

Q: Why is the skill Pain Reflection useful?

A :
What this skill does is it reflects damage back to the attacker, it's useful
in PvP & incredibly useful as you gather mobs of monsters.
While gathering, you will have a big group of monsters chasing & attacking you.
When you are ready to start AOEing the group, you will notice that their
hp is ~2/3 of the way full, Pain Reflection has caused this to happen.

*Tip: +Attack awakens add damage to this skill!

Q: Do you have any tips for a 1v1 knight?

A:
Sure, but I would prefer you PM me any specific questions you may have.

Q: Why not use plugs? (+Defense Earrings)

A:
You don’t use plugs because you will already recieve more than enough defense through STA points.
Knights get more hp & defense points per STA than any other character.
Think of it as comparing which adds the most stat points, Plugs add little defense in comparison to how much they already get from STA points,
because knights get so little attack per strength, and Demol Earrings add a large amount of attack, you can actually convert it to see that the demol is adding a lot STR, significantly more than plugs would add to STA.

Q: Why is the level 105 set your end game gear instead of the level 120 set?

A:
The differences are this: The level 120 set adds more base defense than the 105 set, along with +10 sta / +10 str.
However, the 120 set lacks the +15% Block your lvl 105 set adds, which is a necessity for an AOE Knight.




Member
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Feb 27 2010 02:03am
Very nice guide. Even though I won't be using it, it seems you put a lot of time in it and is very good. :D Wish there were more like this.
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Feb 27 2010 10:43pm
very good guide, thanks morbid! :)
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Feb 27 2010 11:16pm
This guide makes me want to make a knight. :P
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Feb 28 2010 01:01pm
Thank you all for the nice comments :D
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Feb 28 2010 07:49pm
Not sure how this stacks at higher levels, but back a while ago I had a full sta knight, made it to level 75ish and it was amazing :) Tanking full spawns in azria and killing reasonably quickly.
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Feb 28 2010 10:44pm
Quote (Dragonkilla8 @ Mar 1 2010 01:49am)
Not sure how this stacks at higher levels, but back a while ago I had a full sta knight, made it to level 75ish and it was amazing :) Tanking full spawns in azria and killing reasonably quickly.


Did you read this guide?
Im pretty sure he was full sta until it was capp'd

---I love the guide :)
soon as i get mine up and going i might make a mini guide :P

This post was edited by lmEmo on Feb 28 2010 10:44pm
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Posts: 17,908
Joined: Jan 24 2006
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Feb 28 2010 11:28pm
Quote (lmEmo @ Mar 1 2010 12:44am)
Did you read this guide?
Im pretty sure he was full sta until it was capp'd

---I love the guide :)
soon as i get mine up and going i might make a mini guide :P


Quote (Guide)
3.) Stat & Skill Distribution:

Stats:

As you stat your Knight, keep in mind that there is no absolutely perfect way of doing so. I am however, going to lead you in the right direction.
As a Knight you are going to want to focus ONLY on:

Strength:: Increases your minimum and maximum physical attack.

&

Stamina: Increases your defense as well your HP and FP.

Now you have a few options.
Pick one of the following:

1.)I want to kill quickly but not be able to tank quite as many monsters.
2.) I want to tank the whole spawn of monsters but kill them moderately slow.
3.) I want to be well balanced, tanking a reasonable amount of monsters and killing them without any troubles.

Keep in mind these are BASE stats, no gear added. I will get to the gear section next, and you can make any adjustments early on to your base stats if you know you plan to go STR or STA gear heavy.

Now here is what I suggest for each of those options above:

1.) A good method is the 1 for 1 method. Every level put 1 into STR & 1 into STA.
Keep at this until your base STR is 105. Once your base STR reaches 105 you no longer choose STR every level, from here on out it is pure STA.

2.) Again a good method is the 1:1 method. Every level put 1 into STR & 1 into STA. Keep at this until your base STR is 70. Once your base STR reaches 70 you no longer choose STR every level, from here on out it is pure STA.

3.) Using the 1:1 method is a great way to be a well balanced Knight. Every level put 1 into STR & 1 into STA. Keep at this until your base STR 85. Once your base STR reaches 85 you no longer choose STR every level, from here on out it is pure STA.


Yeah, I read. He does a 1:1 setup in every build mentioned... Just saying full sta build is atleast worth a mention :D
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Mar 1 2010 10:19am
Quote (Dragonkilla8 @ Feb 28 2010 09:28pm)
Yeah, I read. He does a 1:1 setup in every build mentioned... Just saying full sta build is atleast worth a mention :D


You're right I should of mentioned it, thanks for bringing this to my attention! :D A lot of people actually go full stam and use vigors / demols so they can still kill. From my own expierence going full stam can be painfully slow at leveling and I guess that is why I did not put it as an option, but of course, it is.
Member
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Joined: Jan 24 2006
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Mar 1 2010 06:36pm
Quote (morbid28 @ Mar 1 2010 12:19pm)
You're right I should of mentioned it, thanks for bringing this to my attention! :D A lot of people actually go full stam and use vigors / demols so they can still kill. From my own expierence going full stam can be painfully slow at leveling and I guess that is why I did not put it as an option, but of course, it is.


You're right, the 15-65 is horrid if you don't have a pleveler, but with pleveling/restats I find it very effective :)
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