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Oct 20 2009 08:01pm
Morbid28’s AOE Knight Guide





Table of Contents:

1.) Introduction
2.) Character Description
3.) Stat & Skill Distribution
4.) Equipment

• Armor
• Weapons
• Accessories

5.) What stats do I look for while awakening?
• Helmets
• Suits
• Gauntlets
• Boots
• Weapons

6.) PvP or PvM?
7.) Final Notes



1.) Introduction


In this guide I will be giving you the layout of what I think makes a good AOE Knight. When I first started Flyff I explored all of my character options just as most of you probably did. I decided that a Knight looks like a pretty cool character to play; as it turns out I wouldn’t want any other. If you are interested in making an AOE knight, then this guide is for you. If you are looking on how to build a 1vs1 Knight, then this guide is NOT for you. This guide will be fairly brief, and not really into a lot of details. I made this guide so you can be directed in the right direction, I expect you to figure out the main gist of the game yourself. Also you are on your own until you are a level 60 and have completed the Knight Job-Transfer Quest. Once you have done this you are ready to begin.

For the record:
AOE = Area of Effect

2.) Character Description:


Knights receive the most HP per STA point in the game. They also have the best defense in the game; keep in mind that STA adds Hp + Def (and fp) per point added. This means that overall, knights are the best tank character class in the game. They have a Heavy-Armor look which can be covered up with Cash Shop clothing. Knights are the only class available that are able to use Two-Handed Axes & Swords.

3.) Stat & Skill Distribution:

Stats:

As you stat your Knight, keep in mind that there is no absolutely perfect way of doing so. I am however, going to lead you in the right direction.
As a Knight you are going to want to focus ONLY on:

Strength: : Increases your minimum and maximum physical attack.

&

Stamina: Increases your defense as well your HP and FP.

Now you have a few options.
Pick one of the following:

1.) I want to kill quickly but not be able to tank quite as many monsters.
2.) I want to tank the whole spawn of monsters but kill them moderately slow.
3.) I want to be well balanced, tanking a reasonable amount of monsters and killing them without any troubles.

Keep in mind these are BASE stats, no gear added. I will get to the gear section next, and you can make any adjustments early on to your base stats if you know you plan to go STR or STA gear heavy.

Now here is what I suggest for each of those options above:

1.) A good method is the 1 for 1 method. Every level put 1 into STR & 1 into STA.
Keep at this until your base STR is 95. Once your base STR reaches 95 you no longer choose STR every level, from here on out it is pure STA.

2.) Again a good method is the 1:1 method. Every level put 1 into STR & 1 into STA. Keep at this until your base STR is 60. Once your base STR reaches 60 you no longer choose STR every level, from here on out it is pure STA.

3.) Using the 1:1 method is a great way to be a well balanced Knight. Every level put 1 into STR & 1 into STA. Keep at this until your base STR 75. Once your base STR reaches 75 you no longer choose STR every level, from here on out it is pure STA.

All other stats should remain 15!
Strength: XX
Stamina: XXX
Dexterity: 15
Intelligence: 15

Skills:



Before fighting you will buff yourself up.
The skill you use to AOE with is Power Stomp.

Skills to max: In order from first to last.
1.) Empower Weapon
2.) Smite Axe
3.) Axe mastery
4.) Power Stomp (What you AOE with)
5.) Rage
6.) Guard
7.) Pain Reflection
8.) Sneaker

Here are two Flyff Wiki-Links that explains what these skills do.
http://flyff-wiki.gpotato.com/index.php/Mercenary (For Empower Weapon, Smite Axe, Sneaker, & Axe Mastery)
http://flyff-wiki.gpotato.com/index.php/Knight (For Power Stomp, Rage, Guard, & Pain Reflection)


4.) Main Equipment
Upgrading your equipment (+1-10 / Piercings / Awakes)
Are useful and will help you level quicker and survive more, but I suggest you wait until level 105 before going all-out on gear upgrades.

The gear you will use as an AOE knight is simple.

Armor

Level 60: Recorn/Rescorn:
There are 4 pieces to this set, you will want them all.

Set bonus:
1/4: No effect
2/4: Def+22
3/4: Def+50, Add HP+15%
4/4: Def+50, Add HP+15%, Attack Speed+20%

As you reach level 90 you will shed your Recorn/Rescorn set & use a new set.

Level 90: Wees/Weeshian:
There are 4 pieces to this set, you will want them all.

Set bonus:
1/4: No effect
2/4: Def+25
3/4: Def+50, FP Consumption-15%
4/4: Def+50, FP Consumption-15%, STR+7

This set may not look like much, but its extra defense should hold you off nicely until you last set at 105.

Level 105: Knighert/Knighz
There are 4 pieces to this set, you will want them all for this is your end game set.
Feel free to upgrade this set to +10 with a 4/4 pierced suit & beastly awakens.

Set bonus:
1/4: No effect
2/4: Def+10%
3/4: Def+10%, Ranged Attack Block +10%, Short Range Attack Block+10%
4/4: Def+15%, Ranged Attack Block+15%, Short Attack Block+15%, Add HP+15%


Weapons:
As an AOE Knight you are only going to use Two-Handed Axes.
These are the most powerful knight weapons available, and since your AOE skill never misses the target, axes are the weapon of choice.

Level 60: Guardian Ambidextrous Axe
Attack without upgrades: 300-304 (Min/Max)
Added bonus: DEX+5, Def+30

Level 90: Angels Ambidextrous Axe
Attack without upgrades: 387-395 (Min/Max)
Added bonus: STR+10, Critical Rate+15%

Level 105: Legendary Big Golden Axe
Attack without upgrades: 400-409 (Min/Max)
Added bonus: HP+18%, STR+6

Level 120: Bloody Two-hand Axe
Attack without upgrades: 420-429 (Min/Max)
Added bonus: HP+18%, STR+10, Add FP+10%



Accessories:
Depending on if you want to tank more or deal more damage, you will choose from either Vigor rings (Strength) or Stam rings (Stamina)
Somebody will ask: Why not use plugs? (Defense Earrings)
You don’t use plugs because you already will get more than enough defense through STA points, because Knights get more hp points per STA and less attack points per STR, no matter how you look at it Demol Earrings are better.

Ring #1: Stam or Vigor ring +9 or higher
Ring #2: Stam or Vigor ring +9 or higher
Necklace: Gore Necklace +6 or higher
Earring #1: Demol Earring +12 or higher
Earring #2: Demol Earring +12 or higher
Alternative Earrings: Speedo’s +3 if you’re incredibly rich.

5.) What stats do I look for while awakening?:

Helmets:
You will primarily be looking for high STA or STR awakens.

Suits:
You will primarily be looking for high STA or STR awakens

Gauntlets:
You will primarily be looking for a high Attack awaken
Secondarily you will want Attack Speed % because attack speed affects how fast you gather monsters. Note* you will always have the same AOE skill speed, only gathering speed will change with Attack Speed. Also Critical Damage does not affect AOE.

Boots:
You will primarily be looking for a high Speed % awaken.
Defense and HP are nice awakens, but you cant get enough on boots to make a tremendous difference. Speed will allow you to run toward (or away) your enemy faster, so really speed minimizes the time it takes per AOE.

Weapons: Weapons:
You will primarily be looking for high STA or STR awakens





6.) PvP or PvM?:

AOE Knights excel at PvM (Player vs. Monster)
They are easily the best grinding class in the game. However, Giant-Hunting can be very time consuming and is probably best left to blades. Right now in the PvP aspect of the FlyFF world, knights are just okay. It can be fun to fight against other AOE Knights and see who comes out on top. Normally AOE Knights are not expected to get kills in guild sieges, but instead just sneakering the enemy and tanking their hits will be your main role. You can sneaker/tank and even get kills in guild sieges, but sneaker is frowned upon in the arena because it is considered very “cheap”.

7.) Final Notes:



Thank you for taking your time and reading what I have to say about AOE Knights.
IF you have any Questions/Comments feel free to post them here or PM me.
Member
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Oct 20 2009 08:27pm
Good work, It's interesting to see how some people can use off their time to help new players.

This post was edited by LiFeR on Oct 20 2009 08:34pm
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Oct 21 2009 01:31pm
Looks good. Would these builds work with a sword?
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Oct 21 2009 03:05pm
Quote (bscit @ Wed, Oct 21 2009, 03:31pm)
Looks good. Would these builds work with a sword?


Aoe with a sword is lame... slower... low dmg well its suck xDD
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Oct 21 2009 03:25pm
Quote (LiFeR @ Wed, Oct 21 2009, 05:05pm)
Aoe with a sword is lame... slower... low dmg well its suck xDD


Isnt it stonger?
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Oct 21 2009 03:52pm
at first...with the sword aoe u only can attack in a line
axe aoe attacks all around u

2nd, i think ur builds arent the best, if u keep at the first only 95 str, and make the rest sta(u wanna make sta till hero?) u kill as fast as the 2nd build.
btw: if u reach like 200-250 sta its senseless, because there isnt not the right food to heal all hp (maybe remantis, but they r rare), ur rm cant heal u all, and ur def grows lesser per lvl/sta.

i read from other sites that:
good killing build:
str:xxx
sta80-100


mid way build:
str:xxx
sta:110

high def build:
str:xxx
sta:120-140
so when u reach that sta points u add str...u probably should do it really 1str:1sta, but with lvl 45+(depends on build) only sta till the STA u want, after that only str

3rd: the equip...IMO u only need knighz set, the others be4 r kinda useless, maybe recorn is good for the start, but u always should have ur equip as same lvl as the mobs lvl. and therefor the NPC stuff is good too, maybe make it +3 but thats enough

4th: jewls...speedos r senseless, because u dont add dex, so the 20 flee rate r like nothing
i think its better if u start aoe with 1vigor/1stam 1 demol/1plug, and if u feel safe u can use 2 vigors and 2 demols, if not 2 stam and 2 plugs
and cmon...who can afford 2x speedos+3(they r better at a BJ when he wanna do red meteonyker)

This post was edited by Fukking_END on Oct 21 2009 03:52pm
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Posts: 3,383
Joined: Jun 24 2008
Gold: 90.00
Oct 21 2009 04:05pm
And what does hit reflect do. Is it needed for aoe? is it like counter attack for acrobats.
Member
Posts: 27,451
Joined: Sep 12 2006
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Oct 21 2009 05:03pm
Quote (Fukking_END @ Wed, Oct 21 2009, 01:52pm)
at first...with the sword aoe u only can attack in a line
axe aoe attacks all around u

2nd, i think ur builds arent the best, if u keep at the first only 95 str, and make the rest sta(u wanna make sta till hero?) u kill as fast as the 2nd build.
btw: if u reach like 200-250 sta its senseless, because there isnt not the right food to heal all hp (maybe remantis, but they r rare), ur rm cant heal u all, and ur def grows lesser per lvl/sta.

i read from other sites that:
good killing build:
str:xxx
sta80-100


mid way build:
str:xxx
sta:110

high def build:
str:xxx
sta:120-140
so when u reach that sta points u add str...u probably should do it really 1str:1sta, but with lvl 45+(depends on build) only sta till the STA u want, after that only str

3rd: the equip...IMO u only need knighz set, the others be4 r kinda useless, maybe recorn is good for the start, but u always should have ur equip as same lvl as the mobs lvl. and therefor the NPC stuff is good too, maybe make it +3 but thats enough

4th: jewls...speedos r senseless, because u dont add dex, so the 20 flee rate r like nothing
i think its better if u start aoe with 1vigor/1stam 1 demol/1plug, and if u feel safe u can use 2 vigors and 2 demols, if not 2 stam and 2 plugs
and cmon...who can afford 2x speedos+3(they r better at a BJ when he wanna do red meteonyker)


Keep in mind stats are very flexible. I am not saying if you dont have exactly those stats your knight will not survive, you can adjust and switch out stam rings for vigor rings & vice-versa. From my experience , having a lot more hp is very useful. You make a good point that you normally can not heal passed 20k HP with food, but if you start aoeing with a higher amount of HP and get hit for a high Crit it can save your life. Also while a RM is healing, if you are not getting hit for a lot or even after you are not able to heal anymore, your RM is still able to heal you & does not become useless. As for the equipment, you COULD hold out and use recorn until level 105 but I dont advise it, the - FP consumption is incredibly nice unless you always use Vital X's. Not only that, the lvl 90 set has substantially more DEF than the lvl 60(recorn) set. Also, Speedos are not useless at all. They are kind of an eccentric taste unless you are rich, and lacking in dex is the reason you would want speedos, because knights do not have much dex, the block % on speedo's (10% block on +3) is very nice, dex or not the 10% is still 10% block. Also Plug earrings are a waste as I mentioned in the guide, you will always have enough DEF through your gear & STA, since knights get less ATK per STR, this makes Demol earrings very valuable.
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Oct 21 2009 07:22pm
Quote (morbid28 @ Wed, Oct 21 2009, 07:03pm)
Keep in mind stats are very flexible. I am not saying if you dont have exactly those stats your knight will not survive, you can adjust and switch out stam rings for vigor rings & vice-versa. From my experience , having a lot more hp is very useful. You make a good point that you normally can not heal passed 20k HP with food, but if you start aoeing with a higher amount of HP and get hit for a high Crit it can save your life. Also while a RM is healing, if you are not getting hit for a lot or even after you are not able to heal anymore, your RM is still able to heal you & does not become useless. As for the equipment, you COULD hold out and use recorn until level 105 but I dont advise it, the - FP consumption is incredibly nice unless you always use Vital X's. Not only that, the lvl 90 set has substantially more DEF than the lvl 60(recorn) set. Also, Speedos are not useless at all. They are kind of an eccentric taste unless you are rich, and lacking in dex is the reason you would want speedos, because knights do not have much dex, the block % on speedo's (10% block on +3) is very nice, dex or not the 10% is still 10% block. Also Plug earrings are a waste as I mentioned in the guide, you will always have enough DEF through your gear & STA, since knights get less ATK per STR, this makes Demol earrings very valuable.


complety agree with this
Member
Posts: 3,383
Joined: Jun 24 2008
Gold: 90.00
Oct 21 2009 07:35pm
Quote (bscit @ Wed, Oct 21 2009, 06:05pm)
And what does hit reflect do. Is it needed for aoe? is it like counter attack for acrobats.


Still looking for an answer.
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