i dont know if this guy was trolling or what... but i got a good laugh out of it.
was looking at some reviews on amazon and came across this (1 star out of 5)
Perhaps it's my fault. I played the original Legend of Zelda for NES and I loved it. The gameplay was fantastic and it kept me busy for many weekends. So when Link to the Past hit the shelves, I hit the ground running to the nearest game store to pick up a copy. I can't tell you how disappointed I was after four hours of playing -- but I'll try to tell you anyway.
The introduction to this game is beautiful -- cutscenes and wonderfully rendered 16-bit graphics laying out the lore of Hyrule and preparing you to start your journey as Link. This is as good as it gets, people.
The game begins with you (Link) in your uncle's house. As link awakens, he sees his uncle, dressed for battle. The uncle instructs Link to wait for him to return as he leaves the house.
Minutes pass. More minutes pass. Link's uncle said we couldn't leave the house, but he didn't say anything about the bed, right?! I hop down from the bed and walk around the modest home my virtual uncle has made for himself. It's pretty boring.
An hour passes. I try to play with some of the assorted jars on his shelf, but to no avail. Oh ho, but there are some pots I can pick up next to the bed -- they're quite breakable, though, I learned. Link's uncle would be most displeased to find his pots in a crumbled mess on the floor -- if he ever CAME BACK.
After three and a half hours of waiting, I shut off the Super Nintendo, and sold my copy of the game. Nintendo, I don't know what you were thinking, but making an adventure game that imposes rules on the player and confine them to a home is NOT my idea of adventuring! "I'll be back in the morning." Were you trying to teach children about coping with patriarch-figure abandonment? This uncle left Link to rot!
I would not play this game again.