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Jan 28 2009 08:58pm
Quote (Lord Teron @ Wed, Jan 28 2009, 07:50pm)
So would metagame advancements result in a higher placing on the tier list, or would that still be dependent on high placing at tourneys?


Depends on how good the advancement was.
If they found say, wavedashing for Ganon, he would probably move a shitload higher, but if they found something more useless, then it wouldn't affect it at all.
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Jan 28 2009 09:04pm
I was wondering because they're working on infinite chain grab chokes on SWF ganon boards, which, when done perfectly (regardless of how possible it would be), could put some matchups in neutral or advantageous realm, I would think. How much does D3's CG weigh in to his placing?
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Jan 28 2009 09:08pm
Quote (Lord Teron @ Wed, Jan 28 2009, 08:04pm)
I was wondering because they're working on infinite chain grab chokes on SWF ganon boards, which, when done perfectly (regardless of how possible it would be), could put some matchups in neutral or advantageous realm, I would think. How much does D3's CG weigh in to his placing?


His CG makes DDD. He would probably be mid-tier without it. The infinites on the unlucky 6 don't really affect his tier placement, because they are mostly considered non-tournament viable.
Well, chain-choking is a form of tech-chasing, so it's inevitable you're going to mess up some times.

This post was edited by Ugg on Jan 28 2009 09:09pm
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Jan 28 2009 09:21pm
Quote (Ugg @ Wed, Jan 28 2009, 10:08pm)
His CG makes DDD. He would probably be mid-tier without it. The infinites on the unlucky 6 don't really affect his tier placement, because they are mostly considered non-tournament viable.
Well, chain-choking is a form of tech-chasing, so it's inevitable you're going to mess up some times.


True, it is based on tech chasing, but more the point is that at the highest level of metagame, you will not mess up. I don't know how viable this would be to pull off, but it is certainly possible; people have been able to do farrr harder things. But in theory(metagame application), this would in effect increase Ganon's viability vs some of his worst matchups, and give him some neutral/advantages. IF you factor in chainchoking his matchup with MK isn't quite as bad as it used to be. Still not good, probably not neutral, but not AS bad.
Counterpicking IC would still own him, though.
So the main problem with something like that would be until some savant comes to tourneys and reaps m2k and azen with Ganon, his placement probably wouldn't change just based on an at/tech that no one can currently pull of, correct? or could this theoretical be enough to raise him out of G tier?
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Jan 28 2009 09:35pm
Quote (Lord Teron @ Wed, Jan 28 2009, 08:21pm)
True, it is based on tech chasing, but more the point is that at the highest level of metagame, you will not mess up. I don't know how viable this would be to pull off, but it is certainly possible; people have been able to do farrr harder things. But in theory(metagame application), this would in effect increase Ganon's viability vs some of his worst matchups, and give him some neutral/advantages. IF you factor in chainchoking his matchup with MK isn't quite as bad as it used to be. Still not good, probably not neutral, but not AS bad.
Counterpicking IC would still own him, though.
So the main problem with something like that would be until some savant comes to tourneys and reaps m2k and azen with Ganon, his placement probably wouldn't change just based on an at/tech that no one can currently pull of, correct? or could this theoretical be enough to raise him out of G tier?


The highest level of play is perfect play, which is unachievable by humans because it is basically frame-by-frame perfection. If someone could consistantly "reap" m2k and azen with Ganon, it might not do much, but if there was a lot of them, that would comvince people that not only the player is good, but the character must be just as good.
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Jan 28 2009 09:39pm
Quote (Ugg @ Wed, Jan 28 2009, 10:35pm)
The highest level of play is perfect play, which is unachievable by humans because it is basically frame-by-frame perfection. If someone could consistantly "reap" m2k and azen with Ganon, it might not do much, but if there was a lot of them, that would comvince people that not only the player is good, but the character must be just as good.


I can't really say how good you would have to be for chainchoking to be perfect. Probably if you spent enough time and energy on memorization of animations you could do it, but that seems unrealistic. I don't really think anyone would be willing to spend so much time on any game doing memorization. So attendance is the main factor? In which case unless Ganon gets a popularity boost/more people already using him get really good, his position won't change except downwards. Anyway, I don't even know what I'm talking about now, so I guess i'm done. lol

This post was edited by Lord Teron on Jan 28 2009 09:40pm
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Jan 28 2009 09:45pm
Quote (Lord Teron @ Wed, Jan 28 2009, 08:39pm)
I can't really say how good you would have to be for chainchoking to be perfect. Probably if you spent enough time and energy on memorization of animations you could do it, but that seems unrealistic. I don't really think anyone would be willing to spend so much time on any game doing memorization. So attendance is the main factor? In which case unless Ganon gets a popularity boost/more people already using him get really good, his position won't change except downwards. Anyway, I don't even know what I'm talking about now, so I guess i'm done. lol


Explain chainchoking to me, I don't hang around the Ganon boards.
It's character specific, right? Because for certain characters, wouldn't you have to walk to a certain place because their rolls go a set distance?
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Jan 28 2009 10:00pm
Quote (Ugg @ Wed, Jan 28 2009, 10:45pm)
Explain chainchoking to me, I don't hang around the Ganon boards.
It's character specific, right? Because for certain characters, wouldn't you have to walk to a certain place because their rolls go a set distance?


I'd direct you to the thread, but it's rife people arguing the semantics of tech chasing and such nonsense, but the basic theory/idea is that:
Normal choke tech chasing involves prediction: i.e. MK gets choked, Ganon predicts (for whatever reason) that he will roll behind him and preforms a reverse choke or punishing move.
Chainchoke tech chasing would instead observe the animation and DI of the character being choked rather than predicting (guessing). i.e. MK is choked, Ganon sees the first few frames of MK rolling away and chokes towards him, successful grab. repeat. Or Mk is choked, DI's away. Ganon sees him DI away and takes a step (or possibly sh forward di and choke) and continues.
It would take out the guessing and make it an observation and reflex game. That's how I understand it, at least. I cant say if that's what TP and whoever else thought it up had in mind, but I think it's a decent summation. I'm also not sure how much di plays into it; you could see them DI in and it could mean they are going to roll away? But the main thing is you would see the animation and react before they can do anything about it. I think it would work on almost half the the cast, and maybe 1/3'd of the people it woudl work on would be harder to pull off.

And as to having to move a certain distance to catch fast rolling characters (fox being an example i've tested with), you would see their roll animation start, dash forward and then choke. Or, as i said earlier, sh choke if it's faster and gains the same ground.

Also, talking in depth about things here is so annoying. My god the jsp template is ugly...

This post was edited by Lord Teron on Jan 28 2009 10:02pm
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Jan 28 2009 10:02pm
Quote (Lord Teron @ Wed, Jan 28 2009, 09:00pm)
I'd direct you to the thread, but it's rife people arguing the semantics of tech chasing and such nonsense, but the basic theory/idea is that:
Normal choke tech chasing involves prediction: i.e. MK gets choked, Ganon predicts (for whatever reason) that he will roll behind him and preforms a reverse choke or punishing move.
Chainchoke tech chasing would instead observe the animation and DI of the character being choked rather than predicting (guessing). i.e. MK is choked, Ganon sees the first few frames of MK rolling away and chokes towards him, successful grab. repeat. Or Mk is choked, DI's away. Ganon sees him DI away and takes a step (or possibly sh forward di and choke) and continues.
It would take out the guessing and make it an observation and reflex game. That's how I understand it, at least. I cant say if that's what TP and whoever else thought it up had in mind, but I think it's a decent summation. I'm also not sure how much di plays into it; you could see them DI in and it could mean they are going to roll away? But the main thing is you would see the animation and react before they can do anything about it. I think it would work on almost half the the cast, and maybe 1/3'd of the people it woudl work on would be harder to pull off.


I always thought reading DI was proper techchasing rather than guessing where they're going to go, or trying to predict.
Can't argue with the ganon mains, though. :093: xD
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Jan 28 2009 10:05pm
Quote (Ugg @ Wed, Jan 28 2009, 11:02pm)
I always thought reading DI was proper techchasing rather than guessing where they're going to go, or trying to predict.
Can't argue with the ganon mains, though. :093: xD


I can't really say as my tech chase game is basically nonexistent. But the main thing is when they hit the ground, you're in position to choke them again. You watch their DI so that you can reposition yourself to choke again.
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