Quote (Ugg @ Wed, Jan 28 2009, 10:45pm)
Explain chainchoking to me, I don't hang around the Ganon boards.
It's character specific, right? Because for certain characters, wouldn't you have to walk to a certain place because their rolls go a set distance?
I'd direct you to the thread, but it's rife people arguing the semantics of tech chasing and such nonsense, but the basic theory/idea is that:
Normal choke tech chasing involves prediction: i.e. MK gets choked, Ganon predicts (for whatever reason) that he will roll behind him and preforms a reverse choke or punishing move.
Chainchoke tech chasing would instead observe the animation and DI of the character being choked rather than predicting (guessing). i.e. MK is choked, Ganon sees the first few frames of MK rolling away and chokes towards him, successful grab. repeat. Or Mk is choked, DI's away. Ganon sees him DI away and takes a step (or possibly sh forward di and choke) and continues.
It would take out the guessing and make it an observation and reflex game. That's how I understand it, at least. I cant say if that's what TP and whoever else thought it up had in mind, but I think it's a decent summation. I'm also not sure how much di plays into it; you could see them DI in and it could mean they are going to roll away? But the main thing is you would see the animation and react before they can do anything about it. I think it would work on almost half the the cast, and maybe 1/3'd of the people it woudl work on would be harder to pull off.
And as to having to move a certain distance to catch fast rolling characters (fox being an example i've tested with), you would see their roll animation start, dash forward and then choke. Or, as i said earlier, sh choke if it's faster and gains the same ground.
Also, talking in depth about things here is so annoying. My god the jsp template is ugly...
This post was edited by Lord Teron on Jan 28 2009 10:02pm