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Sep 27 2015 01:49pm
Quote (destry @ Sep 27 2015 02:48pm)
at least it's easy to fix, but it's also my fault, shouldnt yave gone there xD one look at it and it becomes obvious


ya lol

from my point of view it's so obvious that I didn't even give thought to it

you're a good playtester :lol:
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Sep 27 2015 02:10pm
Quote (dicks @ Sep 27 2015 03:49pm)
ya lol

from my point of view it's so obvious that I didn't even give thought to it

you're a good playtester :lol:


haha thanks :p

also:



if you stop the shell here you dont need to go through the munchersrs/wiggler part and you dont need the bob-omb

just stop the shell, get to the notes part where the mushroom and wiggler are stored, go back down, spin jump over the thwomp, get the mushroom, spin jump back to the left and break the blocks, kick the shell and go through the gap between the thwomp and ground on the left hile the shell is going right

the last part is a bit hard to time though and it isnt super obvious
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Sep 27 2015 02:15pm



oh god i was so close :o
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Sep 27 2015 02:15pm
Quote (destry @ Sep 27 2015 03:10pm)
haha thanks :p

also:

http://i57.tinypic.com/24mx7b6.jpg

if you stop the shell here you dont need to go through the munchersrs/wiggler part and you dont need the bob-omb

just stop the shell, get to the notes part where the mushroom and wiggler are stored, go back down, spin jump over the thwomp, get the mushroom, spin jump back to the left and break the blocks, kick the shell and go through the gap between the thwomp and ground on the left hile the shell is going right

the last part is a bit hard to time though and it isnt super obvious


does it still end up accomplishing the same thing? like, you don't get stuck to the point of having to start over right?

if so I think I might want to just keep it as is. as long as it doesn't break the level I think having multiple solutions is not a bad thing at all.

Quote (destry @ Sep 27 2015 03:15pm)
http://i62.tinypic.com/mb1roj.jpg


oh god i was so close :o


:cry:

This post was edited by dicks on Sep 27 2015 02:17pm
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Sep 27 2015 02:16pm
Quote (dicks @ Sep 27 2015 04:15pm)
does it still end up accomplishing the same thing? like, you don't get stuck to the point of having to start over right?

if so I think I might want to just keep it as is. as long as it doesn't break the level I think having multiple solutions is not a bad thing at all.


it just allows you to skip the bob-omb, so it's very minor
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Sep 27 2015 02:29pm
the shell's trajectory is linked to mario's running speed as he kick the shell, i did it while running at full speed and it only broke one block of the first stack of blocks and went straight down and to the right where it's supposed to go


not sure how you could fix it, maybe make sure the player doesnt have any space to get a running start? that might require a lot of rebuilding though :(
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Sep 27 2015 02:35pm
I did it! and legit this time :o yay me!
pretty sick level, the part with the p-switch and the vine got me scratching my head for a bit xD my first solution was quite complicated compared to what i needed to do xD
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Sep 27 2015 03:00pm
Quote (destry @ Sep 27 2015 03:29pm)
the shell's trajectory is linked to mario's running speed as he kick the shell, i did it while running at full speed and it only broke one block of the first stack of blocks and went straight down and to the right where it's supposed to go


not sure how you could fix it, maybe make sure the player doesnt have any space to get a running start? that might require a lot of rebuilding though :(


ya figured something like that

it's pretty convenient that even if it misses the first collision it still stays on track, so I guess I'll keep that

Quote (destry @ Sep 27 2015 03:35pm)
I did it! and legit this time :o yay me!
pretty sick level, the part with the p-switch and the vine got me scratching my head for a bit xD my first solution was quite complicated compared to what i needed to do xD


yay B)

hopefully it was fun and not just a headache lol, I liked it but then again I know how to do everything so no idea how other people are thinking :O

This post was edited by dicks on Sep 27 2015 03:01pm
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Sep 27 2015 04:20pm
Quote (dicks @ Sep 27 2015 05:00pm)
ya figured something like that

it's pretty convenient that even if it misses the first collision it still stays on track, so I guess I'll keep that



yay B)

hopefully it was fun and not just a headache lol, I liked it but then again I know how to do everything so no idea how other people are thinking :O


it was fun but i'm not surprised most people don't finish it, while no part of it feel way too hard or unfair, the amount of stuff to do to get to the end will intimidate most players

overall i'd say you have enough fun stuff in there to make like 2-3 levels
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Sep 27 2015 10:16pm
Unleash the Thwomp! - 2.1 : 164B-0000-0066-30CF

Help Bowser exercise! 2.0 : 0413-0000-006B-FB97

Save Yoshi! : 145B-0000-005D-DAEF

The great shell adventure! Short : 0DDF-0000-0078-D4FE *NEW*

Spinach sandwich! : B877-0000-0078-DEF7 *NEW*

Both new stages use the spin jump mechanic in a pretty fun way I believe, hopefully you guys agree :p

This post was edited by destry on Sep 27 2015 10:36pm
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