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What we know so far
Nintendo Wii U - Console Details
-Supports resolutions up to 1080p as well as HDMI, Component, D Terminal, S-Terminal and Composite.
-Utilizes properietary high density 12cm optical discs
-Uses internal flash memory but memory can be expanded via SD cards and external USB devices.
-4 USB 2.0 Ports
-Multicore IBM Processor
-Backwards compatible with Wii software
-Supports Wii Remote controllers and all associated peripherals (Balance Board,
Classic Controller, etc.)
Controller Details
-6.2 inch Touch Screen
-Buttons: Power, Home, 2x Slide Pads, DPad, A/B/X/Y/, L/R, ZL/ZR comes equipped with a stylus
-Interal inputs include accelerometers, gyroscopes, force feedback, camera, microphone and speakers
Miscellaneous Details
Video Chat
Voice Chat
Drawing
Standalone Gaming
Stream Gaming from Console
Realtime Viewing beyond TV display
Design for Motion with gyroscopes/accelerometers
Unique combination with existing Wii peripherals
Software
Aliens Colonial Marines
Assassin's Creed [Untitled]
Batman Arkham City
Battlefield 3
Darksiders II
Dirt
Fifa
Ghost Recon Online
Guitar Hero [Untitled]
Killer Freaks from Outer Space
Lego City Stories
Metro Last Light
Metroid [Untitled]
Ninja Gaiden 3 Razor's Edge
Pikmin [Untitled]
Rabbids [Untitled]
Super Smash Bros. [Untitled]
Tekken
Ubisoft Original Family Game
Zelda [Untitled]
Software Details
Aliens Colonial Marines
- fully playable on the Wii U controller
- in-controller screen will be used as a motion tracker, allowing you to see enemies and allies
- sweep controller to look for enemies around
- fully interactive map
- mini-game for hacking open doors
Assassin's Creed
- Persistent on screen map
- Inventory management
- Interactive database
- Eagle Vision/Sense
- Alternate puzzles
Darksiders II
- Persistent Inventory Management
Ghost Recon Online
- will not be a retail title
- final price isn't set
- considering a price near $10
- no cross platform play
- Persistent online setup
- emphasis on strategic team play
- Three main classes - Assault, Recon, Specialist
- Each player has a manned drone that can show a bird's eye view of the field and allow players to mark targets and key routes using the controller
- Crosscom 2.0 feature utilizing the controller as a command center allowing players to share intel on the field with their teammates, mark togethers, map waypoints, guide an airborne drone as well as missiles
- Can drag/drop/throw elements from Wii U controller to TV such as picking a silencer in weapon selection, slide towards the TV to attach to a compatible weapon.
- Ghost Feed Network allows constant access to Ghost Recon's online world allowing the user to view stats
- Voice Chat
Killer Freaks from Outer Space
- Four Player Cooperative and online
- Can use the controller for more dynamic aiming by moving the controller and allowing turn/movement speed based on player's movement.
- "Spatial Gameplay" keeps a persistent 3D world beyond the television screen when playing/viewing the game entirely through the controller.
- "RED (Real-time Enemy Director) Mode" Players using TV screen play the game normally in first person while player with Wii U controller can place enemy units and direct their AI to attack the players from an overhead view. Players on TV will be required to complete their objective while attempting to survive what the Wii U player throws at them.
Ninja Gaiden 3 Razor's Edge
- features controls like Ninja Gaiden: Dragon Sword (touchscreen)
- also includes more traditional controls for those that want them
- two multiplayer modes
- co-op and competitive modes
- up to 8 players
- download new challenges, characters and missions when you connect online
Tekken
- Character manipulation (drawing, designing directly on characters)
- Considering persistent move/skills guide
ill probably pick up batman and bf3
maybe tekken, and the 1st partys when they come out