Quote (Doyek @ Aug 8 2013 03:57pm)
wat
/e: but seriously wat?
id do anything for nintendo to implement more complex element in their games
game is basically spoon feeding you about what you have to do/where you have to go now, and its getting worse every gen
i love puzzles etc. but trying find out which direction to go in first then to find out a few hours later you been going in the wrong direction sucks
Quote (destry @ Aug 8 2013 02:39pm)
the first Zelda was meant to be that way because it would have been a bit short otherwise, seeing as there is no real puzzle (it's more like hidden stuff you need to find by trial and error)
and minish cap is super flawed in some aspects i just finished it and also looked up a lot of stuff on the internet
so really getting lost in those two games doesnt mean you'll get lost in alttp2
i never played the snes one so i hope its not like the first nes one