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Mar 25 2010 09:42pm
nosepass
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Mar 25 2010 09:57pm
Magikarp
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Mar 25 2010 10:50pm
Quote (gramkracka22 @ Mar 25 2010 08:57pm)
Magikarp


karpkarp/
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Mar 25 2010 11:03pm
Quote (Eliowns @ Mar 25 2010 11:50pm)
karpkarp/


fuckin magikarp splash rules!
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Mar 25 2010 11:12pm
scizor at technichian with bullet punch and the scarf that boosts attack by 50% but allows only one move

very cookie cutter
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Mar 26 2010 09:08am
Quote (EnzoFerrari @ Mar 24 2010 08:28pm)
k
so I decided I'll be going with Scizor cuz he's just badass.


what moves & ability should I give him?


Technician is the best ability

depends what kinda set u want for the moves really, you could make it a Swords Dancer (bulky or not) or just an all-out attacker
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Mar 26 2010 11:34pm
Umbreon.

-Toxic
-Headbutt
-Moonlight
-Confuse Ray

Equip leftovers. Start out with toxic complimented by confuse ray. Then headbutt away, and moonlight if necessary.

At least it was what I always enjoyed doing. This was when gold came out btw.

This post was edited by Black487 on Mar 26 2010 11:35pm
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Mar 27 2010 02:05am
Needs more Blissey. Standard cleric moveset~

Blissey@leftovers
Aromatherapy
Softboiled
SeismicToss
ThunderWave

Everyone's favourite special wall~ <3.
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Mar 27 2010 07:28am
Quote (PsycTint @ Mar 27 2010 08:05am)
Needs more Blissey.  Standard cleric moveset~

Blissey@leftovers
Aromatherapy
Softboiled
SeismicToss
ThunderWave

Everyone's favourite special wall~ <3.


ew blissey

so much useage not funny guys : (
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Mar 27 2010 03:51pm
Basic Scizor (Most popular from what I've seen)

Choice Band
Choice Band Technician Adamant
Moveset EVs
~ U-turn
~ Bullet Punch
~ Superpower
~ Pursuit / Quick Attack
248 HP / 252 Atk / 8 Spe
Choice Band Scizor is famous for its ability to revenge kill opposing sweepers and scout the opponent's team with its powerful U-turns.

Bullet Punch can pick off many weakened enemies like 4 HP Gengar, who is always OHKOed after Stealth Rock damage, and Salamence with no HP or Defense EVs, who takes a minimum of 58.73% (not factoring in Intimidate). Superpower rounds off the set by allowing Scizor to OHKO several of its common switch-ins, such as Heatran and Magnezone. Brick Break can be used as an alternative to Superpower, but it won't OHKO either Heatran or Magnezone after Stealth Rock damage on average.

Pursuit is a very effective choice for the last slot, letting Scizor pick off the many frail Pokemon who switch out in fear of Bullet Punch. Starmie and Gengar will be defeated whether they stay in or switch thanks to Technician's boosts. Blissey will be really apprehensive of a super effective Superpower or STAB Bug-type attack, so can be greatly weakened by Pursuit as she switches out. Quick Attack provides a powerful priority attack that can hit Bullet Punch resistant Pokemon like Infernape, Starmie, Jolteon, and Gyarados.

Stealth Rock is absolutely necessary on any team with Scizor, as between U-turn and the entry hazard, counters like Gyarados and Zapdos will find a hard time countering Scizor over a long period of time. Using Pokemon who lure attacks Scizor resists are also fine partners (Salamence attracts Ice-type attacks, Rotom formes attract Dark-type attacks, etc.). Common revenge killers for a Choice-locked Scizor are Magnezone, Heatran, Gyarados, and Rotom-A. Bulky Water-types can switch into Heatran and Gyarados quite easily, and both Tyranitar and Blissey are good switch-ins to Heatran, Zapdos, Magnezone, and Rotom-A (as long as Tyranitar doesn't get burned by Will-O-Wisp). Firing off U-turns at the beginning of a match helps scout for Magnezone. Opposing Pokemon who can set up on a Choice-locked Pursuit (Dragon Dance Gyarados and Tyranitar, Swords Dance Lucario, etc.) should be made easily dealt with by Scizor's partners (Rotom formes deal with Gyarados and Lucario reasonably well). Weak attackers who can take advantage of a free switch-in thanks to Scizor's U-turn make great partners, Infernape and Gengar being good examples. Infernape can also revenge kill Lucario and Tyranitar with Mach Punch should they get the chance to set up.
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