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Jan 11 2012 12:14pm
Quote (Doyek @ Jan 11 2012 01:02pm)
you mean ubisoft?

im not inventing this, my source is motherfucking pachter lol, and you should know better than that
if nintendo cant compete with what microsoft and sony are doing in term of online experience, then whats the point of innovating?
also the battle between steam and origins is still a mystery, i havent seen anything new on the subject, so until i see something confirmed, this is all just rumors

really i dont give a fuck about a tablet if i cant do stuff i can do on my current consoles, and nintendo already stated that online isnt their primary focus for this console, and i doubt its their second either

so until i see some real news about the wiiu, im still going to be mad
because all ive heard about the wiiu until now hasnt been very reassuring


fucking pachter

he's an idiot

EA, Ubisoft, the devs from darksiders have all said they were very happy with it

also Rockstar revieved a WiiU dev kit

Quote (Reggie Fils-aime on WiiU online)
Your online services are very different than what your competitors offer. Isn’t something missing, that you can’t offer the sort of experience I can get on Xbox Live?

    I don’t think it is an issue for us, and here’s why. We’ve seen what our competitors have done, and we’ve acknowledged that we need to do more online, starting with the launch of our eShop on Nintendo 3DS, and we’re going to continue to build our online capability.For Wii U, we’re going to take that one step further, and what we’re doing is creating a much more flexible system that will allow the best approaches by independent publishers to come to bear. So instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we’re going to welcome that. We’re going to welcome that from the best and the brightest of the third party publishers.

    Would it be reasonable to expect there might be a new or significantly upgraded online presence when the new console comes out?

    We’ve said that the Wii U will have an extremely robust online experience. There will be other publishers talking about that as well, and from our perspective, we think it’s much more compelling for that information to come from the publishers than to come from us.


Quote (Activision President)
“For the kinds of games we create, it was becoming very difficult for us to support the Wii with the expectations that our gamers have … from a development perspective, having a Nintendo device that is on parity with the other hardware from a graphics perspective was really necessary.” As you might expect, Activision is apparently “very enthusiastic about it.”
“Well, without telling you our title plans, it’s now more possible to do deep rich multiplayer games – we need more clarity from Nintendo on the online capabilities, but we’ve had development systems for a while now and we’re very enthusiastic about it.”




Quote (Too many to list)
    Frank Gibeau, president, EA Games:

    We’re big supporters of it. There’s a lot of advances in processing and GPUs and also what’s happening on the interface level and online, and we’re very pleased Nintendo has come out with a machine that can do HD.

    The controller is awesome. It’s fantastic. I loved the golf ball on the ground. That was a great visual. Like Miyamoto said, it’ll open up new ways to play games we haven’t even discovered yet. We have to spend time with the hardware and start to bring designs over to see what works, how it works and what you can do.

    You saw with Madden football, obviously there are lots of cool new things you can do, and with FIFA [it could control] the way you call plays. We are looking at the Battlefield experience to Wii U. Nothing specific to announce, but we’ve already started looking at how we’re going to do that and what the features will be.

    I believe it is [capable of reproducing PS3 and Xbox 360 visuals]. It certainly has the high-definition resolution. But it looks like it’s definitely competitive. And it’ll do some very unique things.

    Danny Bilson, core games boss, THQ:

    I loved it [when Nintendo presented the console to THQ]. I just thought, there’s nothing but creative possibility. What can we do with that controller that’ll give some unique experiences with our games, or how does it make some of our games we already have in development better?

    I was very enamoured in that meeting , and I just remember sitting there having a bunch of ideas of what we could do with different things, and what kind of problems it solved with some games, or what opportunities it opened up.

    I was also excited to have a third platform to make core games for. We haven’t been making many Wii games in core. It really hasn’t made sense for the last few years.

    Then Brian Farrell [THQ CEO] said, ‘I want to be there at launch this time. I don’t want to come in late on this platform.’ So we flew up the next week to Seattle and met with them. I took them through the first year of the launch of their Wii U and what we were making. They got really excited about what we were making. And then Darksiders II was a natural for it as a launch title because we were already tracking to around those time frames anyway. Metro is in there as well, and they wound up in the press conference. I thought we looked really good up there as far as quality goes.

    Todd Hollenshead, co-owner and CEO, id Software:

    Five year cycle for everybody, right? But apparently not any more. Nintendo is going inside the generation and there’s no expectation that Microsoft or Sony are going to respond to this. That’s unique, at least since I’ve been in the business since 1996.

    Jason Leigh, Blue Castle Games co-founder and Off the Record executive producer, Capcom:

    Touch-screen is here to stay. My kids are three and five years old. Even when my son was a year-and-a-half, he knew how to take the iPad and scroll to his apps and play his games. It’s because it’s so intuitive. It’s no different than having a bunch of marbles on the table. It’s something natural that people know how to bat them around and move them and shift them to where they need to go. It’s cool they’ve integrated that.

    Dave Grossman, design director, Telltale Games:

    I saw a picture of it and it looked kind of big and weird but then I talked to someone who actually put their hands on it and they said, ‘No, no, it’s light and seems cool,’ so… It’s either genius, or it’s crazy, or it’s both. I don’t know. I do like the idea of the touch-screen in the middle as that basically means you can reconfigure the controls of your game to be whatever you want. From a development standpoint that’s pretty neat.

    Hiroyuki Kobayashi, producer, Devil May Cry 4, Dragon’s Dogma, Capcom:

    It’s hard to know how the market is going to react. I think the potential is there. The fact that we now have a high definition system from Nintendo means that developers are now going to be interested in putting out games for that system. How it’s going to play out though is anyone’s guess.

    Michel Ancel, creator of Rayman and Beyond Good & Evil, Ubisoft:

    I think it’s really cool because I just see opportunities. New things to do, fewer constraints, more freedom to surprise the player. That’s why we make games. We want to surprise gamers, to make them say, ah, I can do that now without hundreds of buttons. There’s the touch-screen, I can maybe handle my inventory or have an alternative visual. But at the same time you still have the two analogues so you can still control the game the way you like. You have choices. I like this idea of choices.

    Nintendo, for some time, was more like, ‘We have one direction, follow us.’ Now it’s more, ‘We have all these directions, do what you need to do.’ Making games is hard – if you have too much constraint on top of making games it’s much more difficult. I think there is a big ambition behind [the Wii U] and we will follow Nintendo to succeed in this because we have the feeling that it’s the right direction.
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Jan 11 2012 12:37pm
Quote (destry @ Jan 11 2012 01:14pm)
fucking pachter

he's an idiot

EA, Ubisoft, the devs from darksiders have all said they were very happy with it

also Rockstar revieved a WiiU dev kit


yeah im not going to read all that

all im saying is that atm, nintendo can say w/e the fuck they want, im not going fall for their marketing this time around, i am going to wait for the real info and the real details

nn this nebulous interview bs
Member
Posts: 21,264
Joined: May 18 2005
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Jan 11 2012 12:42pm
Quote (Doyek @ Jan 11 2012 01:37pm)
yeah im not going to read all that

all im saying is that atm, nintendo can say w/e the fuck they want, im not going fall for their marketing this time around, i am going to wait for the real info and the real details

nn this nebulous interview bs


nintendo can say what they want but only the first quote is from someone at nintendo

other quotes are from different devs,

you wanted to see 3rd party support there it is, altough many devs were saying they'd support the 3ds and backed away as soon as the sales started to drop
but its all good now because a lot of systems have been sold and that's the best way to attract devs and that's pretty much what i expect to happen with the WiiU exept nintendo will have a stronger launch lineup, once they sell a healty amount of consoles only then will it be safe to assume its gonna have decend 3rd party support imo

edit: also pachter is an idiot

This post was edited by destry on Jan 11 2012 12:42pm
Member
Posts: 21,264
Joined: May 18 2005
Gold: 0.00
Jan 11 2012 12:47pm
Quote (destry @ Jan 11 2012 01:14pm)
fucking pachter

he's an idiot

EA, Ubisoft, the devs from darksiders have all said they were very happy with it

also Rockstar revieved a WiiU dev kit


FFFFF- by the time i was done bolding all the names i couldnt edit the post anymore

Quote (Doyek @ Jan 11 2012 01:02pm)
you mean ubisoft?

im not inventing this, my source is motherfucking pachter lol, and you should know better than that
if nintendo cant compete with what microsoft and sony are doing in term of online experience, then whats the point of innovating?
also the battle between steam and origins is still a mystery, i havent seen anything new on the subject, so until i see something confirmed, this is all just rumors

really i dont give a fuck about a tablet if i cant do stuff i can do on my current consoles, and nintendo already stated that online isnt their primary focus for this console, and i doubt its their second either

so until i see some real news about the wiiu, im still going to be mad
because all ive heard about the wiiu until now hasnt been very reassuring


fucking pachter

he's an idiot

EA, Ubisoft, the devs from darksiders have all said they were very happy with it

also Rockstar revieved a WiiU dev kit

Quote (Reggie Fils-aime on WiiU online)
Your online services are very different than what your competitors offer. Isn’t something missing, that you can’t offer the sort of experience I can get on Xbox Live?

    I don’t think it is an issue for us, and here’s why. We’ve seen what our competitors have done, and we’ve acknowledged that we need to do more online, starting with the launch of our eShop on Nintendo 3DS, and we’re going to continue to build our online capability.For Wii U, we’re going to take that one step further, and what we’re doing is creating a much more flexible system that will allow the best approaches by independent publishers to come to bear. So instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we’re going to welcome that. We’re going to welcome that from the best and the brightest of the third party publishers.

    Would it be reasonable to expect there might be a new or significantly upgraded online presence when the new console comes out?
    We’ve said that the Wii U will have an extremely robust online experience. There will be other publishers talking about that as well, and from our perspective, we think it’s much more compelling for that information to come from the publishers than to come from us.


Quote (Activision President)
“For the kinds of games we create, it was becoming very difficult for us to support the Wii with the expectations that our gamers have … from a development perspective, having a Nintendo device that is on parity with the other hardware from a graphics perspective was really necessary.” As you might expect, Activision is apparently “very enthusiastic about it.”
“Well, without telling you our title plans, it’s now more possible to do deep rich multiplayer games – we need more clarity from Nintendo on the online capabilities, but we’ve had development systems for a while now and we’re very enthusiastic about it.”




Quote (Too many to list)
Frank Gibeau, president, EA Games:

    We’re big supporters of it. There’s a lot of advances in processing and GPUs and also what’s happening on the interface level and online, and we’re very pleased Nintendo has come out with a machine that can do HD.

    The controller is awesome. It’s fantastic. I loved the golf ball on the ground. That was a great visual. Like Miyamoto said, it’ll open up new ways to play games we haven’t even discovered yet. We have to spend time with the hardware and start to bring designs over to see what works, how it works and what you can do.

    You saw with Madden football, obviously there are lots of cool new things you can do, and with FIFA [it could control] the way you call plays. We are looking at the Battlefield experience to Wii U. Nothing specific to announce, but we’ve already started looking at how we’re going to do that and what the features will be.

    I believe it is [capable of reproducing PS3 and Xbox 360 visuals]. It certainly has the high-definition resolution. But it looks like it’s definitely competitive. And it’ll do some very unique things.

    Danny Bilson, core games boss, THQ:

    I loved it [when Nintendo presented the console to THQ]. I just thought, there’s nothing but creative possibility. What can we do with that controller that’ll give some unique experiences with our games, or how does it make some of our games we already have in development better?

    I was very enamoured in that meeting , and I just remember sitting there having a bunch of ideas of what we could do with different things, and what kind of problems it solved with some games, or what opportunities it opened up.

    I was also excited to have a third platform to make core games for. We haven’t been making many Wii games in core. It really hasn’t made sense for the last few years.

  Then Brian Farrell [THQ CEO] said, ‘I want to be there at launch this time. I don’t want to come in late on this platform.’ So we flew up the next week to Seattle and met with them. I took them through the first year of the launch of their Wii U and what we were making. They got really excited about what we were making. And then Darksiders II was a natural for it as a launch title because we were already tracking to around those time frames anyway. Metro is in there as well, and they wound up in the press conference. I thought we looked really good up there as far as quality goes.

    Todd Hollenshead, co-owner and CEO, id Software:

    Five year cycle for everybody, right? But apparently not any more. Nintendo is going inside the generation and there’s no expectation that Microsoft or Sony are going to respond to this. That’s unique, at least since I’ve been in the business since 1996.

    Jason Leigh, Blue Castle Games co-founder and Off the Record executive producer, Capcom:

    Touch-screen is here to stay. My kids are three and five years old. Even when my son was a year-and-a-half, he knew how to take the iPad and scroll to his apps and play his games. It’s because it’s so intuitive. It’s no different than having a bunch of marbles on the table. It’s something natural that people know how to bat them around and move them and shift them to where they need to go. It’s cool they’ve integrated that.

  Dave Grossman, design director, Telltale Games:

    I saw a picture of it and it looked kind of big and weird but then I talked to someone who actually put their hands on it and they said, ‘No, no, it’s light and seems cool,’ so… It’s either genius, or it’s crazy, or it’s both. I don’t know. I do like the idea of the touch-screen in the middle as that basically means you can reconfigure the controls of your game to be whatever you want. From a development standpoint that’s pretty neat.

    Hiroyuki Kobayashi, producer, Devil May Cry 4, Dragon’s Dogma, Capcom:

    It’s hard to know how the market is going to react. I think the potential is there. The fact that we now have a high definition system from Nintendo means that developers are now going to be interested in putting out games for that system. How it’s going to play out though is anyone’s guess.

    Michel Ancel, creator of Rayman and Beyond Good & Evil, Ubisoft:

    I think it’s really cool because I just see opportunities. New things to do, fewer constraints, more freedom to surprise the player. That’s why we make games. We want to surprise gamers, to make them say, ah, I can do that now without hundreds of buttons. There’s the touch-screen, I can maybe handle my inventory or have an alternative visual. But at the same time you still have the two analogues so you can still control the game the way you like. You have choices. I like this idea of choices.

    Nintendo, for some time, was more like, ‘We have one direction, follow us.’ Now it’s more, ‘We have all these directions, do what you need to do.’ Making games is hard – if you have too much constraint on top of making games it’s much more difficult. I think there is a big ambition behind [the Wii U] and we will follow Nintendo to succeed in this because we have the feeling that it’s the right direction.
Member
Posts: 16,907
Joined: Apr 16 2009
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Jan 11 2012 12:55pm
Quote (destry @ Jan 11 2012 01:47pm)
FFFFF- by the time i was done bolding all the names i couldnt edit the post anymore



fucking pachter

he's an idiot

EA, Ubisoft, the devs from darksiders have all said they were very happy with it

also Rockstar revieved a WiiU dev kit


theres a difference between saying that a device is ''pretty neat'' or ''cool'' and those guys making a game for the said device
you have to remember that this is a business first, and if the wiiu doesnt sell well (like the 3ds) it wont have much 3rd party support (again, like the 3ds, even to this day)

also from what i've seen, most of the 3rd party games ive heard of are ports of game that are going to come out on ps3/xbox360 or are already on those platform

im sure there are going to be some 3rd party game at launch, but will those games be any good? i doubt it, esp with devs complaining about nintendo always changing the dev kit


i hope the wiiu does well at launch, but after the 3ds, im kinda worried
nintendo says they learned from their mistake, but does nintendo ever really learn something? i have my doubts
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Jan 11 2012 01:05pm
Quote (Doyek @ Jan 11 2012 01:55pm)
theres a difference between saying that a device is ''pretty neat'' or ''cool'' and those guys making a game for the said device
you have to remember that this is a business first, and if the wiiu doesnt sell well (like the 3ds) it wont have much 3rd party support (again, like the 3ds, even to this day)

also from what i've seen, most of the 3rd party games ive heard of are ports of game that are going to come out on ps3/xbox360 or are already on those platform

im sure there are going to be some 3rd party game at launch, but will those games be any good? i doubt it, esp with devs complaining about nintendo always changing the dev kit


i hope the wiiu does well at launch, but after the 3ds, im kinda worried
nintendo says they learned from their mistake, but does nintendo ever really learn something? i have my doubts


but they dont need an astronomical amount of titles at launch either, they need 2-3 system sellers exclusive (1st and 2nd party most likely)

the 3ds had none until Oot 3d and it was still only a remake of a n64 game, but now with mario 3d land and mk7 they are selling a healthy amount of consoles


im not saying the launch will be a success but they could well pull it off imo and even if the launch is a bust they will most likely have titles coming during the next months to move more hardware which will attract developers
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Joined: Apr 16 2009
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Jan 11 2012 01:23pm
Quote (destry @ Jan 11 2012 02:05pm)
but they dont need an astronomical amount of titles at launch either, they need 2-3 system sellers exclusive (1st and 2nd party most likely)

the 3ds had none until Oot 3d and it was still only a remake of a n64 game, but now with mario 3d land and mk7 they are selling a healthy amount of consoles


im not saying the launch will be a success but they could well pull it off imo and even if the launch is a bust they will most likely have titles coming during the next months to move more hardware which will attract developers


i dont care if the launch is a success, i dont care how many wiiu they sell in the first week
i want solid 3rd party support, a solid online experience, and good 1st party games

thats all im asking for, that and a reasonable pricing because theres no way im going to pay 500$ for the wiiu, unless what they offer is really fucking incredible

/e: also i dont see any reason to buy a wiiu if the only difference between wiiu/xbox and ps is the tablet, and im sure a looot of people feels the same way as i do
if nintendo really want to reclaim the hardcore gamers, they're going to need more than a tablet, and offer something that the xbox360 and the ps3 dont already offer

This post was edited by Doyek on Jan 11 2012 01:26pm
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Joined: May 18 2005
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Jan 11 2012 01:39pm
Quote (Doyek @ Jan 11 2012 02:23pm)
i dont care if the launch is a success, i dont care how many wiiu they sell in the first week
i want solid 3rd party support, a solid online experience, and good 1st party games

thats all im asking for, that and a reasonable pricing because theres no way im going to pay 500$ for the wiiu, unless what they offer is really fucking incredible

/e: also i dont see any reason to buy a wiiu if the only difference between wiiu/xbox and ps is the tablet, and im sure a looot of people feels the same way as i do
if nintendo really want to reclaim the hardcore gamers, they're going to need more than a tablet, and offer something that the xbox360 and the ps3 dont already offer


well my point about sales and launch success is that if the hardware sells well software sales will also be better and devs like having good sales

for the online we dont know yet but from what we heard they seem to be willing to make the step they havent taken with the wii

and for the 1st party support you can expect the usual games and perhaps a few new things like myiamoto's new project or retro's unannounced project (could well be an already existing franchise though)

as for the pricing i was expecting something around 350-400
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Jan 11 2012 01:41pm
Quote (destry @ Jan 11 2012 03:39pm)
well my point about sales and launch success is that if the hardware sells well software sales will also be better and devs like having good sales

for the online we dont know yet but from what we heard they seem to be willing to make the step they havent taken with the wii

and for the 1st party support you can expect the usual games and perhaps a few new things like myiamoto's new project or retro's unannounced project (could well be an already existing franchise though)

as for the pricing i was expecting something around 350-400


The online better be 100x better than the wiis, that's for sure.
Member
Posts: 16,907
Joined: Apr 16 2009
Gold: 21,330.13
Jan 11 2012 01:47pm
Quote (destry @ Jan 11 2012 02:39pm)
well my point about sales and launch success is that if the hardware sells well software sales will also be better and devs like having good sales

for the online we dont know yet but from what we heard they seem to be willing to make the step they havent taken with the wii

and for the 1st party support you can expect the usual games and perhaps a few new things like myiamoto's new project or retro's unannounced project (could well be an already existing franchise though)

as for the pricing i was expecting something around 350-400


again this is all speculations (and you know how i hate speculating)
so im going to tell you once again, dont get your hopes up just yet, wait for the real facts to come in during the next month, and then once all this is going to be analyzed, then you can forge yourself an opinion
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