rip BK and fumes farms
shock turret stunlock getting nerfed also
http://tomclancy-thedivision.ubi.com/game/en-GB/news/detail.aspx?c=tcm:154-242994-16&ct=tcm:148-76770-32Added a cooldown period for the Static Turret stun attack in order to avoid a stunlock in PvP and PvE game modes.
Named NPCs will no longer respawn after being killed in the Open World. This will prevent situations where players were able to kill a same named NPC over and over again.
Fixed instances where the Seeker Mine with Airburst / Multi-mine mod would detonate too soon, miss targets or cause no damage
LOL i noticed that it barely hit guys
Players killed in the Dark Zone will lose less Dark Zone Funds and Experience (Rogue and non-Rogue)
Dark Zone Funds and Experience rewards for surviving Rogue status have been improved
Dark Zone Funds and Experience rewards for killing Rogue agents have been improved
some pretty big changes that most would say were needed
This post was edited by dragoneth on Mar 22 2016 02:09am