d2jsp
Log InRegister
d2jsp Forums > Other Games > Consoles > Sony > Mortal Kombat > Official Topic
Prev1535455565789Next
Add Reply New Topic New Poll
Member
Posts: 25,660
Joined: Mar 16 2008
Gold: 3.60
May 13 2015 07:39pm
Got my ass handed 2-8
Then caught up 13-15 and he left before I could even it
Member
Posts: 12,707
Joined: Nov 4 2008
Gold: 853.68
May 13 2015 09:18pm
Quote (Doom0277 @ May 10 2015 06:21am)
i would join

i think ysobad would join, but i dont think he uses this thread so he wouldnt see this




Quote (itzpookiie @ May 10 2015 09:40am)
I'll play


das 4 ppeople including me need moar ;(

Member
Posts: 25,660
Joined: Mar 16 2008
Gold: 3.60
May 14 2015 09:44am
Quote (zero_yomama @ May 14 2015 03:18am)
das 4 ppeople including me need moar ;(


aye mang I need someone to practise wit
Member
Posts: 13,200
Joined: Jun 1 2014
Gold: 50,884.59
May 14 2015 12:45pm
How the hell do I fight Jason's armor move?

I try to run until it runs out but the guy I played was always able to get off at least one long combo. I use the slight stun to put in a combo of my own but god damn if he hits me early on in it it's soo much damage.
Member
Posts: 25,660
Joined: Mar 16 2008
Gold: 3.60
May 14 2015 01:49pm
Quote (XxAdrielJeremiahGreebxX @ May 14 2015 06:45pm)
How the hell do I fight Jason's armor move?

I try to run until it runs out but the guy I played was always able to get off at least one long combo. I use the slight stun to put in a combo of my own but god damn if he hits me early on in it it's soo much damage.



Time your jumps
Even if he hits, you'lol most likely just fall to the ground the. Hold down to stay down as long as you can. Then when it runs out destroy that mofo
Member
Posts: 1,111
Joined: Feb 4 2009
Gold: 560.00
May 14 2015 10:52pm
Anyone for FG matches?
Member
Posts: 25,660
Joined: Mar 16 2008
Gold: 3.60
May 14 2015 10:55pm
Quote (doublebarreldoom2shotgun @ May 15 2015 04:52am)
Anyone for FG matches?



Or play for fun? :D
Member
Posts: 25,660
Joined: Mar 16 2008
Gold: 3.60
May 15 2015 06:16am
Patch Notes

General Gameplay fixes
•Many movelist frame data corrections.
•Corrected many normal attacks that were intended to be 0 or negative on block were being overridden to be +2
•Hitting Front Punch + Back Punch + Front Kick at the same time at the special cancel window will no longer cause an enhanced move to come out
•Removed the ability to mash normal attacks while continuing to block after blocking an attack
•You can no longer cancel into an enhanced interaction during the first 10 frames of some block stuns.
•Versus Session Stats are now correctly award as wins/losses when you pause and exit to player select or restart match (Versus Session Stats can be turned on in Main Menu > Options > Game Play)
•Fixed several characters being able to attack on the first frame of a jump.
•Added unlock counter for Krypt.
•Fixed an issue that was preventing some players from joining an in-progress Ladder, KOTH, or Team Battle match from a chat lobby.
•Ping meter accuracy improvements.
•You can now choose to not play a Ranked Match if the connection is below the set threshold.
•Matchmaking improvements when finding a Ranked or Player Match.
•Player Skill Rating algorithm improved.
•Fixed crash occurring when receiving online VS. Challenge while editing Kombat Kard.
•Fixed a crash that sometimes happened when skipping the last fight in the Klassic Tower.
•Fixed an issue causing some offline replays to report “playback does not agree”.
•Added the ability to go full screen in the KOTH viewer by PS4 players who use devices that do not have a touchpad button

Character Specific Fixes
•Cassie (Hollywood) - Assault Force combo can no longer be special canceled after the knockdown.
•Ermac (Spectral) – Special cancels done during Soul Accession now award the correct amount of meter.
•Goro – Brutal Kick now hits overhead.
•Jason – Temple Punch & Shoulder Push no longer auto-correct after it’s started moving.
•Jason (Unstoppable) – Some special moves were delaying resurrection from happening until the move was over.
•Jax – Can no longer get a free hit on opponents after his X-Ray.
•Johnny Cage – Adjusted some hitboxes to hit crouching opponents more consistently.
•Kitana – Can now perform her X-Ray attack while airborne.
•Kitana –No Longer airborne for the first frame after her X-Ray connects which could prevent her from blocking.
•Kitana – Gained a new attack on away +3 (Pretty Kick)
•Kitana (Mournful) – Glaive Throw no longer disables blocking removing a possible infinite combo.
•Kitana (Mournful) – Fixed a bug that causing the 2nd hit of Glaive Return to sometimes not come out.
•Kitana (Mournful) – Opponent can no longer by OTG’d after being hit by Staff Grab
•Kung Jin - Cartwheel Smash is now -3 on block (down from +4)
•Kung Jin (Bojutsu) – Several staff attacks were not combo damage scaling correctly
•Kung Lao (Tempest) – Cyclone now has 7 startup frames (up from 5)
•Kung Lao (Tempest) - Hat Spin & Orbiting Hat will now combo link correctly afterwards
•Kung Lao (Tempest) – Shortened the time it takes for his hat to return after Hat Spin & Orbiting Hat.
•Mileena - Tele-Kick can no longer be punished on hit and will combo when special canceled into Air Sai Blast or X-Ray.
•Mileena – Can now perform her X-Ray attack while airborne.
•Mileena – Improved tracking on X-Ray
•Quan Chi (Summoner) - Demon Spawn’s cooldown is no longer reset when a Bat attack hits the opponent.
•Quan Chi (Summoner) – Fixed some cases where the Demon Spawn wasn’t going away when Quan Chi got hit.
•Quan Chi (Summoner) – Fixed an issue causing Demon Spawn to sometimes instantly disappear after being summoned.
•Quan Chi (Warlock) – No longer has the Front Punch, Back Punch, Throw combo (Portal Slam).
•Quan Chi (Warlock) – Gained a new special move Portal Scoop (D, F, FP).
•Raiden - Shocker was causing combo damage scaling to be reset.
•Raiden (Thunder God) - adjusted some combo damage scaling
•Shinnok – Away + 3 (Shin Kick) is now towards + 4 and he has a new away + 3 (Devious Heel)
•Shinnok – Can now enhance Hell Sparks & Hell Blast on block.
•Shinnok (Impostor) – Now steals Dash Punch from Jax instead of Ground Pound.
•Shinnok (Necromancer) – Can now control the location of Judgment Smash & Judgment Fist.
•Sonya (Special Forces) – No longer gains meter for Park Drone and Remove Park.
•Sonya (Special Forces) - Park Drone and Remove Park no longer resets combo damage scaling
•Subzero (Grandmaster) – Ice Klone now always correctly goes away on block instead of sometimes leaving a Klone with no active hitbox.
•Subzero (Grandmaster) – Ice Klone cooldown is no longer instantly reset if it goes away on its own.
•Takeda – Slightly decreased the combo damage scaling on Fist Whirlwind & Whip Flurry.
•Takeda – Can now do his X-Ray with the Block + Front Kick + Back Kick shortcut on an arcade stick while jumping straight up.
•Takeda (Ronin) – When special cancelling into Blade Drop it will always fall the same distance regardless of Takeda’s facing.
•Added the following Costume for online compatibility:
•Klassic Reptile (see below)
Member
Posts: 25,660
Joined: Mar 16 2008
Gold: 3.60
May 15 2015 08:27am
WOW
Nerf the main reason to use Tempest Kung Lao
Nerf Sub
Nerf Raiden and Kung Jin(not really needed but not overly nerfed either)
But not a single touch to Inferno Scorpion

Holy fucking cow

This post was edited by itzpookiie on May 15 2015 08:53am
Member
Posts: 37,137
Joined: Jun 2 2006
Gold: 9.87
May 15 2015 09:02am
Quote (itzpookiie @ May 15 2015 09:27am)
WOW
Nerf the main reason to use Tempest Kung Lao
Nerf Sub
Nerf Takeda?! LOOOOOL
Nerf Raiden and Kung Jin(not really needed but not overly nerfed either)
But not a single touch to Inferno Scorpion

Holy fucking cow


He's the favorite poster child.
Go Back To Sony Topic List
Prev1535455565789Next
Add Reply New Topic New Poll