Quote (itzpookiie @ Sep 15 2014 10:50am)
To me the game is 100% a competitive fps game comparable to CoD, Halo, BF, etc
To me it's a competitive multiplayer fps shooter like halo(low gravity shields etc) that uses the idea of preloaded classes like CoD and BF where you unlock weapons and attachments through leveling and kills
But instead of using level, experience, and specific kill counts to unlock weapons and attachments, Destiny took a different approach to unlocking weapons and attachments through the missions and strikes
So to me the game feels like it was definitely meant to be a competitive shooter and the side/strike missions was your way of progression and unlocking your weapons
Not sure if you guys know what I mean but yea
Basically
Pure Halo multiplayer shooter that uses the idea of character loadouts like CoD and BF and uses side/strikes mission as a way to unlock weapons/attachments for the loadouts instead of kills/XP/level progression like CoD/BF does
It's a hybrid game with hybrid mechanics, considering it's Bungie, getting Halo elements was inevitable. Even though the campaign isn't mandatory it's nice to play through because you get some really nice items by the time you hit 20.
To me I think they tried to make the game appeal to nearly everyone, they got campaign/strikes for the casual and non-pvp players and then there is the multiplayer for the Halo/CoD ppl, tbh they actually did a decent job, I don't see either end lacking too much from focusing on just one aspect of the game.