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Member
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Mar 24 2012 06:14pm
We’ve been hard at work collecting and working on your feedback and suggestions, and are now happy to report that the next patch for Battlefield 3 will be released for PlayStation 3 on the 27th of March. More information on Xbox 360 and PC will come soon.
This patch includes many gameplay tweaks and balances; several suggested by you. The full list of changes and updates is as follows. This update will also bring the “Rent a Server” functionality to Xbox 360 and Playstation 3. For more updated information on this functionality, check back next week.


IMPROVED COMMO-ROSE FOR PC
As has been rumored for some time, we are making some improvements to the commo-rose on PC. This is partially based on feedback from the community.
Please be aware that the commo-rose will change depending on your current position – vehicles and infantry each have separate call outs. Each function should trigger appropriate voice messages as well as icons on the mini map.





Each button should trigger appropriate voice messages as well as icons on the mini map. Players should keep an eye on the mini map for these icons that will flash when a team mate is requesting aid via the commo-rose.

IMPROVEMENTS TO MINIMAP
we are also adjusting the level of detail to give a clearer picture for players when using the mini-map.
The three new mini map modes are:



FIXES FOR PC SERVER OPERATION
- Having the same map occur multiple times in the maplist now works properly

- If adding a new map to the servers maplist after a clear and then running “mapList.runNextRound” the server
will ignore any remaining rounds on the map that it still run since before the clear and move to the new first map in the list. The server will now have reset the current rounds per map and run the map in the list for the number of rounds stated when adding the map.

- Maplist can contain up to 1000 entries now

- mapList.list will return at most 100 entries. To get the entire list, perform mapList.list repeatedly with increasing offsets (like banList.list)

GENERAL GAMEPLAY FIXES
-Players should no longer take fall damage from short falls.

-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.

-Fixed some situations that would unintentionally make a player unrevivable.

-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.

-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.

-Spawn protection will no longer be canceled by the player looking around.

-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.

-Increased the inaccuracy and recoil added when a player is fully suppressed.

-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.

-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.

-Attempting to Crouch (like Prone) will now properly interrupt Sprint.

-Increased the effectiveness of Suppression Resist Specialization.

-Parachutes now respond to turn and throttle inputs more quickly.

-Switching from primary weapons to sidearms and back now takes less time.

-Increased the effectiveness of explosive resistance.

-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.

-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.

-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.

-CRAM weapons on Carriers now count towards stationary weapon awards.

TEAM DEATHMATCH
-Fixed a bug where players would spawn close to the enemy team at the start of the round.

-Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up.
Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.

-Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.

-Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.

-Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.

-Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.

-Caspain Border spawn zones have been tweaked slightly.

SQUAD DEATHMATCH
-Fixed a bug where players would spawn close to the enemy team at the start of the round.

-Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map
-Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.

-Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.

DISABLE ANTI-ALIASING ON PS3 TO REDUCE INPUT LAG
PlayStation 3 players may now turn off anti-alias in the options menu to reduce input lag.

More patch notes : http://battlefieldo.com/threads/patch-notes-release-dates-announced.4461/
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Mar 24 2012 06:15pm
In a Skype conversation today with Daniel Matros, I discussed with him why the patch date might be postponed and why the patch notes haven't been released. Daniel asked me to share this with the Battlefield community.

[12:27:31 PM] zh1nt0: "The upcoming patch will include commo-rose improvements for PC as well as minimap improvements for PC"
[12:27:46 PM] zh1nt0: "we´re working on getting out a date right now but things got halted in the last second"

[12:29:23 PM] PR3SIDENT: what does that mean though daniel ? no patch for consoles yet?
[12:30:29 PM] PR3SIDENT: people will ask if USAS and MAV are in there too?

[12:30:45 PM] zh1nt0: Yea, USAS + frag rounds fix is in, MAV riding is fixed in that too...
We have a set date for PS3. We are working on getting a set date for Xbox 360 and PC. Sorry about all the confusion but things got pulled back in the last second. Terribly sorry for all of the mix ups with the dates. Sometimes things get pulled back.

[12:29:23 PM] PR3SIDENT: anything else you want to add into this details wise? What else can you share with us at this time?

[12:33:18 PM] zh1nt0: adjusting level of details on the minimap... three new mini map modes
[12:33:23 PM] zh1nt0: Satellite, hybrid and detailed
[12:33:28 PM] zh1nt0: Waiting for screenshots

That's all I have for now, I'll share more as Daniel allows me to, as soon as we know some date we will release them to the community. Seems like DICE is trying to fix a few issues last minute that popped up. They send their apologies and express a great since of urgency.
Member
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Joined: Jun 4 2010
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Mar 24 2012 06:22pm
USAS-12 4ever.

since they dont want to change it, im pretty sure this is the only gun i will use once i get it.

FAMAS & M249 are okay too.

but mostly USAS-12
Member
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Mar 24 2012 06:23pm
Quote (Swify @ Mar 24 2012 07:15pm)
In a Skype conversation today with Daniel Matros, I discussed with him why the patch date might be postponed and why the patch notes haven't been released. Daniel asked me to share this with the Battlefield community.

[12:27:31 PM] zh1nt0: "The upcoming patch will include commo-rose improvements for PC as well as minimap improvements for PC"
[12:27:46 PM] zh1nt0: "we´re working on getting out a date right now but things got halted in the last second"

[12:29:23 PM] PR3SIDENT: what does that mean though daniel ? no patch for consoles yet?
[12:30:29 PM] PR3SIDENT: people will ask if USAS and MAV are in there too?

[12:30:45 PM] zh1nt0: Yea, USAS + frag rounds fix is in, MAV riding is fixed in that too...
We have a set date for PS3. We are working on getting a set date for Xbox 360 and PC. Sorry about all the confusion but things got pulled back in the last second. Terribly sorry for all of the mix ups with the dates. Sometimes things get pulled back.

[12:29:23 PM] PR3SIDENT: anything else you want to add into this details wise? What else can you share with us at this time?

[12:33:18 PM] zh1nt0: adjusting level of details on the minimap... three new mini map modes
[12:33:23 PM] zh1nt0: Satellite, hybrid and detailed
[12:33:28 PM] zh1nt0: Waiting for screenshots

That's all I have for now, I'll share more as Daniel allows me to, as soon as we know some date we will release them to the community. Seems like DICE is trying to fix a few issues last minute that popped up. They send their apologies and express a great since of urgency.


good to hear about a usas+frag round nerf coming

-Increased the inaccuracy and recoil added when a player is fully suppressed.

lameeeeee

This post was edited by dragoneth on Mar 24 2012 06:24pm
Member
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Mar 24 2012 06:29pm
took them this long to nerf usas w/ frag
u srs?

and its not even the usas that needs nerfing
its the frag rounds

the dao is just as bad with frags
Member
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Mar 24 2012 07:07pm
Quote (itzpookiie @ Mar 25 2012 02:29am)
took them this long to nerf usas w/ frag
u srs?

and its not even the usas that needs nerfing
its the frag rounds

the dao is just as bad with frags


This isn't first time when they nerfed some shotguns and frag rounds.
Member
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Joined: Jun 4 2010
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Mar 24 2012 08:19pm
bet that it still 2 shots people. just not from super far away
Member
Posts: 21,527
Joined: Jan 15 2009
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Mar 24 2012 08:29pm
Quote (itzpookiie @ Mar 24 2012 06:29pm)
took them this long to nerf usas w/ frag
u srs?

and its not even the usas that needs nerfing
its the frag rounds

the dao is just as bad with frags


It's not the USAS they are nerfing, but tweaking frag round damage and stats on all 3 types of shotguns.
Member
Posts: 99,158
Joined: Nov 13 2004
Gold: 5,365.01
Mar 24 2012 09:35pm
anybody else lagging? this is 2 games in a row now.. not sure if its me tho cuz my dads prob online streaming youtube vids
last game was spikes this ones eleastic band kinda crappy im gettin fucked up lol
Member
Posts: 20,159
Joined: May 24 2008
Gold: 100.00
Mar 24 2012 09:47pm
Quote (dragoneth @ Mar 24 2012 10:35pm)
anybody else lagging? this is 2 games in a row now.. not sure if its me tho cuz my dads prob online streaming  youtube vids
last game was spikes this ones eleastic band  kinda crappy im gettin fucked up  lol


I'm guessing pron.
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