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Sep 3 2013 05:19pm
Does the anniversary edition cost extra? or just a pre-order bonus?
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Sep 3 2013 05:31pm
Quote (Krat @ Sep 3 2013 07:19pm)
Does the anniversary edition cost extra? or just a pre-order bonus?


It's only a pre-order bonus from gamestop.
basically when you pre-order the regular GT6 they will bump your pre-order and upgrade it to the anniversary edition free of charge.

gamestop definitely has the lead for pre-ordering GT6, but I haven't pre-ordered because I'm trying to see if there will be a colletible edition as well or if this is the collectible. and i'm also trying to see if any other retailer will upgrade their pre-orders to the anniversary edition.. I don't want to give gamestop my business :(
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Sep 12 2013 07:51am
Gran Turismo 6 “80% Complete”, Gran Turismo 7 Coming to PS4 in “A Year or Two”

Japanese gaming magazine Famitsu has shared their latest interview with GT series creator Kazunori Yamauchi, and his comments have been translated by Polygon.

gran-turismo-6-boxartWith less than three months until the Gran Turismo 6 release date, Famitsu asked Kazunori for an update on how the game is progressing:
“It’s really hard to give an accurate answer to that. The basic components are already complete, so overall I’d have to say about 80 percent. The physics engine, the steering controls; those parts of the user interface are things that we fine tune-right up to the very end. Things like the game modes; I can say that those are complete.”

The game’s driving physics have also been modified since GT Academy 2013 was released <-- :drool: as the first public GT6 demo back in July, and the new physics will be available in the latest build of the game to be shown at next week’s Tokyo Game Show.

Kazunori also briefly discussed the new mobile apps which will integrate with Gran Turismo 6, hinting that they may allow players to send and receive messages with other players using their smartphones and tablets.

As for hardware, Kazunori had positive things to say about both the PlayStation 4 and PlayStation 3, which will host GT6. He also used this opportunity to hint at when we could expect Gran Turismo 7 on the new console:

“The PlayStation 4′s large memory size is a unique trait,” he said, “but in terms of CPU performance, the PS3′s Cell chip, while difficult to handle, is really capable. They both have different advantages. Besides, I think the online community aspect, one of the most fun parts of GT, doesn’t have anything to do with the platform.

The PlayStation 4 game which we’ll likely call GT7 will be done in about a year or two, I think, and I think the community aspect’s going to be vital there as well.”

In summary, Kazunori stresses that there are two major areas of focus for Polyphony Digital with Gran Turismo 6, driving physics and interaction with the “real world”:

“We’re devoting ourselves to two forces in GT6. One is honing the internal mechanics of the game, the physics engine and user interface and so on. Another is pushing the title’s external energies, trying to help it break out of the shell of the video-game industry.”












fuck yeah!!! GT7 in ~2 years!!! I might as well just wait till then to buy a PS4 (I probably won't though... lol)
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Sep 13 2013 07:08am
Polyphony Producer: Gran Turismo 7 Will Likely 'Be Done In a Year or Two'

http://uk.ign.com/articles/2013/09/12/polyphony-gran-turismo-7-will-be-done-in-about-a-year-or-two
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Sep 13 2013 08:38am
Quote (JoeNTMY @ Sep 13 2013 09:08am)
Polyphony Producer: Gran Turismo 7 Will Likely 'Be Done In a Year or Two'

http://uk.ign.com/articles/2013/09/12/polyphony-gran-turismo-7-will-be-done-in-about-a-year-or-two


Yay :)
And in a year or two i will buy the ps4
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Sep 13 2013 09:46am
Quote (PlaystNation @ 13 Sep 2013 15:38)
Yay :)
And in a year or two i will buy the ps4


Imagine what it will look like! :drool:
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Sep 18 2013 01:02pm
Two “Top Secret” Australian Locations Coming to GT6

Italian gaming website, multiplayer.it toured the offices of Polyphony Digital and while mentioning more track and vehicle announcements are on the way in the form of paid and free content alike, Australia will be represented in-game with “top secret” locations.

“From here [to] December 6, there will be further announcements in terms of additional tracks and cars, and support after the release will be huge, in the form of both free and paid content. Australia will dawn with a couple of tracks / locations top secret for now…”

one of my fav tracks of all time :drool:


This post was edited by PlaystNation on Sep 18 2013 01:03pm
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Sep 23 2013 02:03pm
honestly fuck Asians.. they get a cool collectors edition :(
but they haven't announced anything about it yet for NA so I'm crossing my fingers for a real collectors edition for us too B)

Gran Turismo 6 Collector’s Edition for Asia Announced, Releases December 5th

Announced in Tokyo this past Wednesday, September 18th is the latest version of Gran Turismo 6, exclusive to Asia and set to be released December 5th, 2013.

The Asia Exclusive 15th Anniversary Edition includes everything in the previously announced in the Standard and 15th Anniversary Limited Edition with the inclusion of special items such as a 15th Anniversary Limited Edition diecast car of the Nissan GT-R NISMO GT3 race car, and a DLC 3D voucher which includes the following cars.

Chevrolet Corvette Stingray 15th Anniversary Edition (C7) (2014)
Tesla Motors Model S Signature Performance 15th Anniversary Edition (2012)
Viper GTS 15th Anniversary Edition (2013)



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Sep 24 2013 04:24pm
KAZ the documentary movie on the BOSS/genius behind Gran turismo B)
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Sep 24 2013 04:30pm
GTP: First, Kazunori, I’d like to talk about your recent comments on the possible size of Course Maker tracks – when you mentioned they could cover an area of over 2,500 kilometers.
“Yes, originally it was said there would be 100×100, then we said 50×50 kilometers.

“Going by the latest info I’m getting from our development staff, it might end up being closer to 20×20. That is still very large - the Nurburgring is about 5×5 kilometers in the game, so it is quite a lot of space.”

GTP: Will players have more control over the tracks they can create in GT6, compared to GT5?

“Yes. In regards to the course maker, it is cutting it really close as to whether or not it will make it in time for day one or not for GT6. It’s definitely going to be there, but whether or not it will be available from day one I’m just not really sure right now.

“We might start off by providing tracks that we’ve made to the users first – and then the editing user interface might come a little bit after that.

GTP: On the subject of things which may come after release, you recently mentioned that engine sounds will most likely be changed in an update after the release of GT6. As you know, that’s a big area of interest to many fans out there – can you explain how difficult it is to create satisfying engine sounds, and why it is such a big project?

“We’re still in the process of making the engine sounds, so I’d rather wait and comment on that after it is complete.”

GTP: As you know, people discovered ways to modify the game data in GT5, and it became a very popular thing. Did you learn anything from that, in terms of how people were customizing their cars? Has it had any impact to your view on game design moving forward?

“We knew from GT1 that players and users have a strong need and desire to modify their cars, and it was just kind of a re-confirmation of that fact, and in GT6, we’ll have a lot more car customization options for the game.

“I was even thinking about providing something like a ‘Pro’ version of Gran Turismo, like a ‘Gran Turismo Pro’, so that you can really get into detail with the car customization process.”

GTP: I think that would be very popular!

“Yes, I’d like to get it to a point where you can make your own custom cars. The issue is that would be really complex to do, but it is something I really want to do, to make a professional version of Gran Turismo.”

GTP: On that subject, a long time ago, you mentioned a “Gran Turismo for Boys” project. Is that something that you still think about, or something that you’d still like to do in the future?

“For me, the PSP version was a rendition of that idea. Thinking about it now, even small kids, they are playing the full version of Gran Turismo! So, now, I think we don’t really need to make a special version of the game for them.”

GTP: What about B-Spec mode? Will B-Spec racing return to Gran Turismo 6? If so, how do you see its features evolving in the future?

“In GT6, we’re planning to make it so that you can just switch within the same race to make it either A-Spec or B-Spec. There won’t be separate modes for A-Spec or B-Spec racing any more, the player can just choose to have it be an A-Spec or B-Spec race. So, people who really like to drive can just keep it in A-Spec.

“Among all the users of Gran Turismo, there are some guys who really have a hard time driving themselves, but really like cars, and B-Spec will be a big part of the game for them.”

GTP: From the outside, it appears that Polyphony Digital has kept a very small, tight production team, while the games have grown in massive complexity. Is there a reason you like to keep the company limited in size?

“The people who develop Gran Turismo are really all like family. We still have people working on GT6 who also worked on GT1. I think that’s one of the strengths of Polyphony Digital, that we have those people.

“Even with the cars, we still don’t outsource any of the modeling with the cars, and that’s just how we do it and I think that’s what leads to the uniqueness of the game.”

GTP: You’ve mentioned before that the game modes in GT6 were mostly completed. Can you give us a preview of how the single player will progress through the game?

“No, I still can’t say! Compared to GT5, though, I think the tempo and flow of the game will be a lot quicker and easier, and there’s no more experience points.”

GTP: Many game developers now are monitoring how players play their games and what features are the most popular. Have you done this with GT5, and if so, are there any interesting things that you have discovered from that data?

“In GT5, we do see how people are playing the game, and what we found was that a majority of the players are just casual players.

“What we’ve discovered is that the game modes which are most played are the ones which first appear. It’s also the cars and tracks which appear at the top of the lists which get played the most. So, that means that we have to be very careful in designing the UI.”

GTP: Vision Gran Turismo is clearly a big deal for you and the GT series. What’s it like to work with automotive companies on these types of projects?

“It makes me very happy and I’m very honored that they would do these things. What’s really great about it is that these manufacturers are actually having a lot of fun getting involved with it.

“These designers and engineers are getting very serious about what they’re doing and building for the game, and they’re all really enjoying it from the bottom of their hearts. They are sort of looking at each other and trying to figure out what the other companies are going to do!”
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