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Member
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Nov 17 2014 12:03pm
1.0.3 : The one about Iron Banner and Voice.

This is the first in a series of updates that will deliver new content in the lead up to The Dark Below. Update 1.0.3 provides new social features, revisions to activities, alterations to competitive spaces, adjustments to the player overall experience, as well as a sizable download of new content and geometry to support the first expansion of the world of Destiny. The Iron Banner special event is also being updated with new rules and features prior to its second run.

Voice
Added a new social feature that enables users to access a channel for Team Chat
Matchmade teammates will now be able to talk to each other in Strikes and team-based Crucible matches
To learn more about how to toggle between chat channels, click here

Classes
Fixed an issue in which two players who performed a melee lunge simultaneously would teleport through each other
Fixed an issue in which Blink Strike damage would be caused by colliding with the Blink Strike, rather than melee impact
Fixed an issue in which Warlock Bonds dismantled into Titan materials

Weapons
General
Reduced camera shake when being hit with explosive rounds
Perks
Clown Cartridge: Replaced Clown Cartridge perk with other perks in shotgun upgrade trees
Headseeker: Fixed an issue in which the bonus Precision Damage perk did not always get applied

Activities
Missions
Buried City: Fixed an exploit in Mars that would clear all enemies from Clovis Bray
Strikes
Winter's Run: Fixed an exploit zone in the Aksor boss encounter
Difficulty will scale less for 3-player Fireteams, making Strikes less deadly for them
Heroics
Fixed an issue in which engrams earned during Daily and Weekly Heroic activities were not displayed in the post-game carnage report

Event: Iron Banner
Players must now be level 20 and above to lead an Iron Banner Fireteam
Players below Level 20 can only accompany players above Level 20
Lord Saladin now has 5 reputation ranks (increased from 3)
New Features Added: Tempered Buff, Reforging
For more detailed information, click here

Cinematics
Fixed several issues with the synchronization of cinematic subtitles in various languages

Destinations
Combatants
Fixed an issue in which Vex Cyclops and Hive Shrieker health bars would not update properly
Reduced the number of Stealth Sword Vandals that spawn in the basement of the Terrestrial Complex on lower difficulties
Events
Public Events will occur 10-15% more frequently in all public spaces

Vendors
Increased the number of Bounty slots in the Inventory from 5 to 10
Added shaders to Eva Levante's stock in the Tower
Shader preview functionality added to vendor and inventory screens
Emblems on vendors can now be previewed in the inventory screen
Marks and Reputation icons and meters were adjusted to better differentiate the two
Fixed an issue in which Strange Coins and Motes of Light would not route to the Postmaster if your inventory was full
Fixed an issue in which engrams were not displaying the possible contents in the Cryptarch vendor menu
Fixed an issue in which players did not receive Bounty or Mission credit when assisting in the killing of a Walker or Vex Cyclops
Armor Stat upgrade potentials added to item compare on vendor and inventory screens

PVP
General
Enabled revive scoring for Skirmish and Salvage
Fixed an exploit with revive scoring when entering a kill volume and having a teammate revive you for easy points
Adjusted Join in-Progress settings for all playlists to minimize long periods of unbalanced teams due to players quitting out of matches.
Added new functionality to match pre-formed fireteams against each other
This will slowly roll out to all playlists over time, but will start with the 3v3 playlists
In 3v3 games, Fireteams of 2 or more players will match together more frequently
In 6v6 games, Fireteams of 4 or more players will match together more frequently
Medals
Won't Be Beat now triggers correctly when a team wins a game after coming back from a 500-point losing deficit
Mark of the Unbroken no longer requires a minimum player count
Sum of All Tears no longer requires a minimum player count
Sum of All Tears should now trigger consistently
Maps
First Light
Implemented multiple fixes to stop players from getting into advantageous positions
Blind Watch
Addressed some balancing issues for the Control gametype by moving Zones, modifying routes, and adding cover objects
Adjusted landing and respawn points to accommodate new geometry changes
Added protection to prevent players from getting on top of a pipe high above the intended playable space
Firebase Delphi
Added protections to prevent players from getting outside the intended playable area between Control Zone A and the crane room
Rusted Lands
Blocked off the monitors above Control Zone A to prevent players from hiding in them
Shores of Time
Added a Vex pillar to prevent players from sniping through the small gap on the ninja platform
Implemented multiple fixes to stop players from getting into unfairly-advantageous positions
Exodus Blue
Multiple fixes implemented to stop players from getting into advantageous positions, especially the giant hose reel near Control Zone A
Fixed an issue with visibility culling behind Control Zone A
Twilight Gap
Adjusted landing points to keep players from fighting too soon in Rumble matches
Added protections to prevent players from getting into unintended areas, for example, atop the security camera at Control Zone C
Added geometry to fill in small gaps that let players see out of the world

HUD
Improved the readability of Grenade and Melee recharge states
Improved the visibility of objectives in the Motion Tracker
Improved the visual look of Revive waypoint and Last Man Standing
Added skull modifier descriptions to the Navigation Mode screen
Fixed an issue in which the names of downed teammates did not always display on-screen

Orbit
Destiny version number added to the Character Login screen
Added dialog imagery for various events
Fixed an issue in which new items available from the Special Orders vendor would not show up in the message count in the Director
Fixed an issue in which a PlayStation Plus dialog was mistakenly shown when selecting a specific PVP activity
Added countdown timers for weekly/special events
Fixed various issues with Director animations
Fixed an issue in which the Player/Inventory screen would sometimes close during certain parts of the spaceflight sequence
Added the post-game carnage report for the previous games during Matchmaking search

Menus
General
Fixed an issue in which cursor speed in 4:3 and PAL was not consistent
Roster
Network Connection Quality Indicators now added to the Roster
New icons added to the scoreboard and roster to indicate voice problems due to connection issues (NAT issues)
Added support for direct fireteam joins from the roster on the Xbox One
Inventory
Updated Spinmetal, Relic Iron, and Helium Filaments icons to better represent in-game visuals
Fixed and updated several inventory icons
Fixed and updated several talent tree icons

Audio
Improved audio cues for sticking others and being stuck with certain Grenades
Fixed an issue in which an audio cue would not play when completing a Bounty
Fixed an issue in which "Guardian down!" referenced the wrong gender in French, Spanish, and Portuguese

Technical
Added the ability for the Bungie DOC to send in-game alerts and messages
Fixed stability issues across all platforms
Fixed an issue that would cause a rare crash during space flight into activities
Improved patch installation process
Implemented PS3-specific performance optimizations
Fixed some issues causing beetle and lionfish Kicks to Orbit
Quote (p0sitive @ Nov 17 2014 12:56pm)
they patched destiny today? :O




Member
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Nov 17 2014 12:07pm
10 bounty slots!
Member
Posts: 4,627
Joined: Apr 12 2014
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Nov 17 2014 12:09pm
Still no thorn buff :angry:
Bungie is a joke
Member
Posts: 7,769
Joined: Nov 5 2012
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Nov 17 2014 12:33pm
Quote (p0sitive @ Nov 17 2014 01:07pm)
10 bounty slots!



Yeah thats cool but... We need more vault slots too :p
Member
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Joined: Jun 4 2010
Gold: 882.00
Nov 17 2014 12:38pm
well they did say that they were going to roll some more patches out after this one leading up to the dlc. i hope they fix some good things and manage not to break other stuff at the same time... like last time...
Member
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Nov 17 2014 12:42pm
I thought they would have patched the Templar push. guess not. but the 10 bounty slots is fuking awesome.
Member
Posts: 12,805
Joined: Sep 15 2005
Gold: 2,002.41
Nov 17 2014 12:43pm
Quote (sleepy1 @ Nov 17 2014 01:38pm)
well they did say that they were going to roll some more patches out after this one leading up to the dlc. i hope they fix some good things and manage not to break other stuff at the same time... like last time...


What happened last patch? I can only think of the vex and maybe the glitches at Atheon.
Member
Posts: 6,090
Joined: Jun 4 2010
Gold: 882.00
Nov 17 2014 12:59pm
Quote (p0sitive @ Nov 17 2014 11:43am)
What happened last patch? I can only think of the vex and maybe the glitches at Atheon.


the introduction of all of the glitches at atheon was a pretty major thing
Member
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Nov 17 2014 01:52pm
current list of hidden changes from reddit:


Can we get a list going of hidden changes added in the 1.0.3 patch

I'll edit the OP as more come in

Exotic weapon changes

Thorn

Thorn nerfs confirmed as unintended by DeeJ https://twitter.com/DeeJ_BNG/status/534422552550969344

Thorn DoT reduced from 7 to 3 damage per tick
Thorn's base damage in PvP reduced from 76 for a head shot to 58
The Last Word

The Last Word now does 32 damage to the body and 54 to the head, down from 49 and 73
Ice Breaker

Ice Breaker explosion changed to have actual visible explosion now
Potential damage nerf, waiting confirmation
Pocket Infinity

Pocket Infinity scope has been changed
Other changes

Many thumbnails updated, more than mentioned
Sounds of some weapons have been updated (e.g. Atheon's Epilouge)
No plus signs when pulling upgraded armour/weapons out of Vault
Dead Ghosts that were glitched are now fixed, but you need to log in/out to update Grimoire
Firefly now procs instantly on death by precision damage rather than being delayed several seconds
Jackolyte/Flight of Shadows fixed for users who couldn't equip them previously
Being in proximity to a patrol beacon will show mission type without pulling out Ghost
Askor fix clarification

The area nerfed is underneath the platform. Invisible walls block entrance. The cliffs at the start are still viable
Changes needing confirmation

Cryptarch shows Legendary engrams being sold in the app, but not in game. Waiting till next stock refresh for confirmation Image: http://i.imgur.com/BEURWQ2.jpg
Nightfall harder/Ice Breaker nerfed? User reporting more shots required to kill with Ice Breaker in the Nightfall
Pocket Infinity fire rate has been reduced. There is now a delay between full auto bursts

Member
Posts: 4,627
Joined: Apr 12 2014
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Nov 17 2014 02:00pm
😂 thorn got nerfed? Lmao i wont buy anything from bungie again. They dont listen to the gamers at all..
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