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Oct 8 2016 07:31pm
Quote (itsLyle @ Sep 18 2016 01:55pm)
I've been playing it on PS4 recently and actually having a blast. I think I'm on day 24 on my second character now.


Nice, they just pushed out version 1.06 with more bug fixes, they've been pushing out a major patch once a month, hopefully alpha 15 will come over to console when it hits pc.

random video


This post was edited by Juggalo_Mole on Oct 8 2016 07:36pm
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Dec 14 2016 04:16pm
New patch today.

Code
7 Days to Die [Console]
Release Notes
Patch 6.0
PS4 Version 1.08
XB1 Version 1.0.8.0

Hey all! Patch 6 is just around the corner! We’ve got a boatload of fixes we think you’ll like! Check out the preview list below.

* The Journal –collects in-game tips and experiences as the player progresses through the game, acting as both an explanation of game mechanics and as a chronology of player experiences. The Journal is a primary page available via the window paging button at the top of the screen or via the radial menu

* Dynamic Blood Moon Horde Difficulty – this system automatically adjusts the difficulty of the horde that a player gets on horde night to offer a challenge better suited to them. Difficulty is determined by the following:
o How long the player has lived without a death
o The level of the player
o The game difficulty settings
o How many players are in a group

*Note* The horde will keep coming until dawn breaks; the player will clear the “real” horde at some point but will continue to get a zombie or two for the duration of the night

* Container Sorting –provides an option to automatically stack all stackable items and move like items together in a given container to clean up messy inventories
o Players can also now use a handy UI pop-up to quickly modify the number of items they want to craft, select, move around, etc.


Additional FIxes

* Fixed a bug that prevented the “Yucca Plant” resource from being harvested from Yucca plants

* Fixed an issue that would prevent pistols from being returned to the inventory once they were dropped

* Fixed an issue with world gen that would sometimes cause POIs to spawn over ravines
o *NOTE* This will only be fixed in new games created after the installation of Patch 6

* Fixed an issue that would cause spikes placed too closely beneath stairs to damage a player climbing those stairs

* Fixed an issue that would prevent players from consuming water from natural sources unless they were almost submerged in them

* Fixed an issue that would cause harvested crops to not stack with existing stacks of those crops in the toolbelt

* Fixed an issue that would cause the auger to fall through the ground when dropped from a player’s inventory in a multiplayer game

* Fixed an issue that would cause the ground to disappear when a player was placing or removing blocks

* Fixed an issue that would cause the pipe bomb to fall at the player’s feet when they would try to throw it

* Fixed an issue that would cause Blood Moon zombies to run back and forth between the host and clients on a map if they were in different areas of the map

* Fixed an issue that would cause the player to teleport to the surface of the map when dismounting a Minibike near a cave wall

* Fixed an issue that was allowing items to be dropped into walls, rendering them irretrievable

* Fixed an issue that was preventing the “Collect item” prompt from appearing on a dropped Stone Shovel

* Fixed some minor performance issues that would occur when players would use LB/RB or L1/R1 to scroll through in-game menus

* Fixed an issue that would occasionally cause large quantities of player-placed blocks to become invisible in player-made caverns

* Fixed an issue that was preventing the distance between players from being updated when the user is in the Players tab

* Fixed an issue that would allow players to upgrade and destroy blocks simultaneously

* Fixed an issue that would occasionally cause airdrops to freeze in midair

* Fixed an issue that would display a pick-up prompt to appear for land mines and pressure plates and allow them to be picked up, reducing their usefulness as a trap

* Fixed an issue that would cause the max stamina and health values to be different from one another when the player would consume meat stew

* Fixed an issue that would cause the ammo count to disappear after respawning while wielding a weapon

* Fixed an exploit that would allow the player to mine resources upon destruction of the two-part fridge

* Fixed an issue that caused cemeteries to occasionally spawn above the ground instead of on it


Art/Audio

* Fixed an issue that would cause the “player catching fire” sound effects to persist wherever the player caught fire, even once the fire that caused the damage was extinguished


System/Stability

* Fixed an issue that was preventing the achievement “Playing Doctor” from unlocking for players playing in non-English languages

* Fixed a crash that would sometimes occur when a player would attempt to strike certain blocks

Thanks, as always, for being the awesome community that you are! We can’t wait to hear what you think of Patch 6 when you get your hands on it.
Member
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Dec 14 2016 06:10pm
It was on sale last week, $!5 CAD

It was so tempting

This post was edited by FrankPrime on Dec 14 2016 06:10pm
Member
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Dec 14 2016 08:26pm
Quote (FrankPrime @ Dec 14 2016 07:10pm)
It was on sale last week, $!5 CAD

It was so tempting


Its still in alpha you gotta remember it will have bugs/crashes/etc.

Overall its very fun with friends, solo is okay but nothing like multiplayer
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Dec 14 2016 09:58pm
Alpha my ass, this thing has been out for what, 6months now?
I had Destiny when it was in its alpha stage..that was for like a week
This is just a broken game for 30$
Member
Posts: 13,727
Joined: May 5 2006
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Dec 15 2016 12:33am
Quote (Property_Damage @ Dec 14 2016 10:58pm)
Alpha my ass, this thing has been out for what, 6months now?
I had Destiny when it was in its alpha stage..that was for like a week
This is just a broken game for 30$


Destiny is an a+ title, huge difference from a full team of programmers, artists, etc.
TFP has like 5 people on their team.

The game is pushing for alpha 16 on pc, its still far from being finished.
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