Quote (sleepy1 @ Aug 8 2015 07:25am)
yea the way it works is when you enter an area the "seed" is set for the probability of monster encounters. you can get a balanced seed where you are pretty likely to find any monster (provided you are looking in the right area of the map for them). whats broken about this system and needs patching is if you leave the area or save and reset it, you get the same "seed" so if you have a low probability of finding a monster then you will still be hard pressed to find them. casting cure in battle supposedly just reseeds the RNG so the probabilities can change. like i said i am playing the remastered version and was able to find 10 of every monster in the end game. i did not even notice the rng problem playing the story but looked it up when i started having trouble. somebody recommended casting cure in battle and i am not sure if it is a placebo effect or not but sure enough it works.
for example in the omega dungeon the probability of finding the combination of monsters "zaurus and mimic" is very high. this actually works to your advantage at first because mimics are great for farming money. however you soon notice that finding other types of monsters are really rare. cast cure, then repeat process until you start finding the other monsters. the rarest one for example is master tonberry but i was able to get a seed where they spawned fairly frequently compared to the endless mimics i was getting to start. this is how the rng works in ffx and why it is "broken" although it will not stop you from completing the game or having fun.
Awesome! Thanks for the great explanation, I appreciate it!