Quote (HunteRofAH @ Oct 8 2014 11:18pm)
You do bring an interesting point on the table, honestly.
The only thing that doesn't quite add up is the fact that you cannot compare a single-player game (which is designed to last for a few days for hardcore gamers / trophy hunters or a few weeks for casuals) to a massively funded multiplayer game (which releases fresh content every few weeks).
In my case, I paid 46,99$ for the game (had some 33% off for a Bestbuy preorder during the last E3, so that's around 56$ with taxes), and I'm selling it back in 2-3 days (upon getting the platinum) to a friend of mine for 50 bucks. Therefore, for 6 bucks, I will have had around 40 hours of absolute gaming pleasure, which is what the game's been designed for.
Thankfully, I'm not into DLC's / Season Passes, so if they release some additions to the game, well that's just too bad, I'll be playing Destiny or any other ''very temporary pleasure'' game.
Quote (itzpookiie @ Oct 9 2014 08:17am)
In a way
But the quests are NPC's and they actually develop and progress as you progress
It's actually really fun and the different things you can do with the nemesis system really makes it something different from what we're used to
I only wish they had a loot system with different weapons and stats + the rune slots
i had no idea what nemesis was i just took a common videogame feature and came out swinging