Quote (sleepy1 @ Oct 17 2016 08:39am)
theyre probably just going to ramp up the same mechanics they already have. like vosiks will probably spawn more monitors after each bomb phase, and youll probably get a debuff if you throw a bomb so you cant throw it again for a minute. the siege engine will probably have a shorter time to complete and require that people actually shoot the face plate to extend the timer further. asksis phase 1 will probably introduce the longer debuff as well to encourage people to split roles, or have continuous servitors with more targets on all 3 phases. aksis phase 2 will probably have the debuff preventing you from doing the same role as well, but will likely have the continuous servitor mechanics as well. hes probably going to have boatloads more hp too requiring fireteams to utilize the extra empowered charges to replenish supers on all 3 damage phases to get enough damage in.
challenge mode is probably going to have some combination of these things as well where it will require people to switch roles on the fly to not violate the challenge condition. thats the whole theme of the raid is teamwork but more importantly communication. kings fall as pretty much just assign roles and go at it. this raid is all about switching things up
Thanks again for the run yesterday boo