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Mar 15 2010 06:49am
Quote (gramkracka22 @ Mar 15 2010 03:23am)
yeah

whats ur guys favourite mode..its kinda lame there are only 3 but

squad rush or squad tdm (w.e its called) is my favourite if im in a squad that doesnt suck balls and use headset

conquest is my favourite otherwise,  rush feels like it takes for ever


Personally Im a bit disappointed they have changed the formula a bit in conquest, so that there is actually hardly any importance on capturing flags and much greater emphasis on killing. It plays more like a team death match game...but with a couple of flags/different spawn points.

Whilst I was playing the BC2 beta and demo, me and all my friends were so looking forward to conquest. Rush mode was fun but never really felt that balanced. Plenty of choke points, rubbish players who went off to do their own thing and would not plant or disarm the charge even if they were standing in front of the objective and also the fact how its generally easier to defend, all frustrated me a bit.

Since the full game has come out, we now prefer Rush over conquest. But if they brought back traditional conquest gameplay with much more flags, we would be out of Rush mode immediately and never touch it again probably.

This post was edited by Sencha on Mar 15 2010 06:51am
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Mar 15 2010 08:41am
Quote (gramkracka22 @ Mar 14 2010 03:48pm)
too many snipers


I don't camp tho like others do..

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Mar 19 2010 08:19am
Quote (Sencha @ Mar 15 2010 07:49am)
Personally Im a bit disappointed they have changed the formula a bit in conquest, so that there is actually hardly any importance on capturing flags and much greater emphasis on killing. It plays more like a team death match game...but with a couple of flags/different spawn points.

Whilst I was playing the BC2 beta and demo, me and all my friends were so looking forward to conquest. Rush mode was fun but never really felt that balanced. Plenty of choke points, rubbish players who went off to do their own thing and would not plant or disarm the charge even if they were standing in front of the objective and also the fact how its generally easier to defend, all frustrated me a bit.

Since the full game has come out, we now prefer Rush over conquest. But if they brought back traditional conquest gameplay with much more flags, we would be out of Rush mode immediately and never touch it again probably.


i think the conquest is fine tbh..they got more flags on bigger maps and less on the smaller
idk how u say its more focused on kililng consdieirng u get 80 to capture n 50 assist capture when a kill is only 50 60 with a headshot
the the flag attacker pins 100 points per every 3 flags u get +capture or assists pionts its ez pionts..what fun is game u can just run around catch flags with no ressitance?
they made it more fun imo because flags arent ez to go catch and its pretty action packed.. what fun is standing at a flag then runing catching another one.. its a shooter u wanna be shooting ppl inbetween
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Mar 19 2010 09:12am
Quote (dragoneth @ Mar 19 2010 02:19pm)
i think the conquest is fine tbh..they got more flags on  bigger maps and less on the smaller
idk how u say its more focused on kililng consdieirng u get 80 to capture n  50 assist capture when a kill is only 50 60 with a headshot
the the flag attacker pins 100 points per every 3 flags u get +capture or assists pionts its ez pionts..what fun is game u can just run around catch flags with no ressitance?
they made it more fun imo because flags arent  ez to go catch  and its pretty action packed.. what fun is standing at a flag then runing catching another one.. its a shooter u wanna be shooting ppl inbetween


Lol Im not bothered about collecting points.

I meant its more focused on killing in that you need pretty much focus entirely on that to win games.

Yes I know its a shooter but this is also conquest mode. Im not asking for killing to disappear, Im just saying for this mode there should be a greater emphasis and importance on capturing and holding flags in terms of deciding which team wins, as was the case in other BF games. In those games I had plenty of fun going around capturing flags and occasionally getting into a big fight with enemies over one, but its just a personal preference.

If its just pure shooting and killing you want to do, theres a death match for that.
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Mar 19 2010 09:44am
Quote (Sencha @ Mar 19 2010 10:12am)
Lol Im not bothered about collecting points.

I meant its more focused on killing in that you need pretty much focus entirely on that to win games.

Yes I know its a shooter but this is also conquest mode. Im not asking for killing to disappear, Im just saying for this mode there should be a greater emphasis and importance on capturing and holding flags in terms of deciding which team wins, as was the case in other BF games. In those games I had plenty of fun going around capturing flags and occasionally getting into a big fight with enemies over one, but its just a personal preference.

If its just pure shooting and killing you want to do, theres a death match for that.


conquest has always bin like that man
i dont see how u say its changed so much i mean i played modern combat on ps2 bc1 and bc2 and even a bit of 1943 on pc
personlay i dont think tis really changed much other then less flags which seems to bring more action like modern combat had which needed to be improved vs BC1
BC1 was just so boring to play imo




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Mar 19 2010 02:00pm
Quote (dragoneth @ Mar 19 2010 03:44pm)
conquest has always bin like that man
i dont see how u say its changed so much i mean i played modern combat on ps2 bc1 and bc2 and even a bit of 1943 on pc
personlay i dont think tis really changed much other then less flags which seems to bring more action  like modern combat had which  needed to be improved vs BC1
BC1 was just so boring to play imo


Conquest has always been like what? Purely kill focused? If so then you are wrong. I guess you must not be that experienced with other BF games.

Flag capturing has always been important on BF games, not just for the extra spawn spots and vehicles that appear, but also because ticket bleeding is signficantly increased based on the number of flags you have. Its a fact that the ticket bleeding is miles slower now, so slow in that the number of captured/held flags pretty much has NO direct impact on the actual score in games. It may only be one change but it has helped drastically change the way conquest is played now.

Other BF games maintained a very good balance of fighting/death match style play along capturing flags. BC2 however, is almost purely kill based for the sake of mainstreaming the game's appeal. Its not bad but I personally still crave for more traditional conquest matches.

http://forum.ea.com/eaforum/posts/list/444924.page

http://forum.ea.com/eaforum/posts/list/30/429825.page

Have a read of some of the comments if you don't believe me.

This post was edited by Sencha on Mar 19 2010 02:28pm
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Mar 19 2010 03:21pm
Quote (Sencha @ Mar 19 2010 03:00pm)
Conquest has always been like what? Purely kill focused? If so then you are wrong. I guess you must not be that experienced with other BF games.

Flag capturing has always been important on BF games, not just for the extra spawn spots and vehicles that appear, but also because ticket bleeding is signficantly increased based on the number of flags you have. Its a fact that the ticket bleeding is miles slower now, so slow in that the number of captured/held flags pretty much has NO direct impact on the actual score in games. It may only be one change but it has helped drastically change the way conquest is played now.

Other BF games maintained a very good balance of fighting/death match style play along capturing flags. BC2 however, is almost purely kill based for the sake of mainstreaming the game's appeal. Its not bad but I personally still crave for more traditional conquest matches.

http://forum.ea.com/eaforum/posts/list/444924.page

http://forum.ea.com/eaforum/posts/list/30/429825.page

Have a read of some of the comments if you don't believe me.


look how short games are when a teami sgetting owned .. if the ticket bleeidng was any faster there would be like 5 min long games..
idk about u but the gamepaly seems the same to me...run in with a group take a flag then run to the next one and kill anything u see
i dont see how you act its not improtant when thats what everybody tries to do is catch the flags except for a few snipers
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Mar 19 2010 04:10pm
Quote (dragoneth @ Mar 19 2010 09:21pm)
look how short games are when a teami sgetting owned .. if the ticket bleeidng was any faster there would be like 5 min long games..
idk about u but the gamepaly seems the same to me...run in with a group take a flag then run to the next  one and kill anything  u see
i dont see how you act its not improtant when thats what everybody tries to do is catch the flags  except for  a few snipers


No offence but your experience of other BF games seems pretty limited and Im getting a bit bored of repeating myself now. Ill just throw out a few random comments from random people since you probably could not be bothered going through pages of comments. As for your three comments;

1- yes games would be too short if ticket bleeding was faster but theres a very very simple solution to that; increase the number of tickets each team starts with?
2 - compared to past BF games theres no real urgency to capture flags now because they are less important and there is no strategic co-ordination of flag capturing because...well theres only three flags on most maps and they are right next to each other almost.
3 - I never said there is nobody at all capturing flags, Im saying the importance of doing so is very low, especially compared to the direct results killing has on ticket count.

"Damn, I remember Conquest being extremely fun in BFBC1 and 1943 because bases actually mattered and you had to move strategically not in some random TDM fashion + you had to defend your bases. If it is not the case here I'll stick to Rush mode but there are so much idiots there right now that it hurts. I hope DICE will increase the number of tickets and let them bleed faster."

"The amount of tickets its too small, and as was said when you get all the flags the bleeding its too slow.
With this settings conquest its not much fun"


"Ticket bleed isnt 1 per 15 seconds. You can own all 4 points and it doesnt do anything. Conquest is just team deathmatch with cool flags to meet up and zerg eachother at. "

"All right. Most people have agreed that there is little incentive to capture tickets. They bleed slow, and the game's become more deathmatch oriented.

Solution (in my opinion): Increase tickets drastically and induce a heavy point bleed. Balance it so games last as long as the devs intended.

Simple right? "


Whilst their opinion of whether this "new" form of conquest is good or not, is an entirely personal preference. All Im saying in the end is that the mechanics behind conquest have changed from other BF games and so gameplay has changed for some. Now if your the type who barely knows whats going on and just goes around mindlessly guns blazing in this and past BF games, then yes I don't doubt for a second that you think conquest gameplay is no different at all from the rest of the series. Stop trying to disagree with me for the sake of disagreeing, especially when its on such limited experience.
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Mar 20 2010 08:07am
http://www.quarterdown.com/Editorials/This-Week-in-Failing-Me-Bad-Company-2/

A pretty funny review/criticism of the way the game is played.

My favourite quotes from it has to be;

"Finally, the ultimate in low-hanging fruit and almost universally more than half of my team, the Recon. Invariably, you will grab a sniper rifle and commence spending the next 30 minutes shooting other recon with sniper rifles three hills away. There appear to be to be two games being played in parallel on any given server. Bad Company 2, and Sniper Company 2:The Snipering."


"But I feel compelled to remind you (assault class), you do have a gadget option of dropping ammo boxes. And dry humping the ammo box you drop while you lob grenades at an area the enemy is occasionally passing through may be stimulating to you, but you’re not the only one who needs additional ammo. So please, do share the love. And by love, I mean the god damn ammunition."
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Mar 20 2010 10:29am
Quote (Sencha @ Mar 19 2010 05:10pm)
No offence but your experience of other BF games seems pretty limited and Im getting a bit bored of repeating myself now. Ill just throw out a few random comments from random people since you probably could not be bothered going through pages of comments. As for your three comments;

1- yes games would be too short if ticket bleeding was faster but theres a very very simple solution to that; increase the number of tickets each team starts with?
2 - compared to past BF games theres no real urgency to capture flags now because they are less important and there is no strategic co-ordination of flag capturing because...well theres only three flags on most maps and they are right next to each other almost.
3 - I never said there is nobody at all capturing flags, Im saying the importance of doing so is very low, especially compared to the direct results killing has on ticket count.

"Damn, I remember Conquest being extremely fun in BFBC1 and 1943 because bases actually mattered and you had to move strategically not in some random TDM fashion + you had to defend your bases. If it is not the case here I'll stick to Rush mode but there are so much idiots there right now that it hurts. I hope DICE will increase the number of tickets and let them bleed faster."

"The amount of tickets its too small, and as was said when you get all the flags the bleeding its too slow.
With this settings conquest its not much fun"


"Ticket bleed isnt 1 per 15 seconds. You can own all 4 points and it doesnt do anything. Conquest is just team deathmatch with cool flags to meet up and zerg eachother at. "

"All right. Most people have agreed that there is little incentive to capture tickets. They bleed slow, and the game's become more deathmatch oriented.

Solution (in my opinion): Increase tickets drastically and induce a heavy point bleed. Balance it so games last as long as the devs intended.

Simple right? "


Whilst their opinion of whether this "new" form of conquest is good or not, is an entirely personal preference. All Im saying in the end is that the mechanics behind conquest have changed from other BF games and so gameplay has changed for some. Now if your the type who barely knows whats going on and just goes around mindlessly guns blazing in this and past BF games, then yes I don't doubt for a second that you think conquest gameplay is no different at all from the rest of the series. Stop trying to disagree with me for the sake of disagreeing, especially when its on such limited experience.


my battlefiedl experience is lmited yet ive palyed modern combat on ps2 1944 or w/e on pc bc and bc2
yeah real limited.. and who cares if the tickets dont bleed.. games wolud be way t oshort
the gamepaly is the same whether or not u choose to play it the same or no
idc what the comments say.. for al li know they can be cod fanboys talkin shit
i run around cqatch a flag then grab the nedt one and kill anybody i see
thats how ive always palyed whether or not the flags drain the tickets.. i could care less tbh
it doesnt change the gamepaly one bit becasue u still try to catch flags and kil leverybody
u act like the games so bad becasue it doesnt drian tickets.. oh no u gotta like like 15 more ppl! omg! having to kill ppl in a shooter to win? whats the odds of that
e: and lo l@ bc1 veing so fun.. conquest in bc1 was so boring..

This post was edited by dragoneth on Mar 20 2010 10:30am
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