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Jan 30 2016 10:07am
Quote (Yaksha @ Jan 30 2016 04:20am)
Damn that's unlucky. I think I got everything for dead orbit between my hunter and my warlock. Soon as hunter finishes the class item quest I'll move on to fwc


I feel like haven't seen nor played with ya since like crota...get your damn work scheduled fixed man lol
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Jan 30 2016 11:07am
Quote (pirateradio @ Jan 29 2016 11:24pm)
the ib matchmaking right now more weighted towards connection than skill-based


They need to just make matchmaking completely connection based, and then just add in a ranked playlist that's skill based and at the same time cut out some of the extra game modes to consolidate the player base. They can choose to add in a ladder/rankings leaderboard or emblems/shaders for the ranked playlists. But being bungie, and similar to what they did with patches when it comes to guns, they chose to implement blanket patches instead of just changing one aspect of the game. A player should never be matched against people living in france and sweden, or even the west coast for that matter, if said player is on the east coast. It's fun to play against good players, but that enjoyment level decreases drastically when your shots are registering a second later due to the other individual not being at optimal connection. Outright kills turn into trades, easy quick kills require an extra shot or burst which in turn prevents you from engaging the next target smoothly. As a result of lag, you overcompensate to secure the kill, which results in a ripple effect that negatively impacts your gameplay. I'm sure everybody has experienced this where their pulse rifles or mida shots doesn't feel crisp because the target is not at a full green bar.
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Jan 30 2016 11:13am
Quote (Exum @ Jan 30 2016 10:07am)
They need to just make matchmaking completely connection based, and then just add in a ranked playlist that's skill based and at the same time cut out some of the extra game modes to consolidate the player base. They can choose to add in a ladder/rankings leaderboard or emblems/shaders for the ranked playlists. But being bungie, and similar to what they did with patches when it comes to guns, they chose to implement blanket patches instead of just changing one aspect of the game. A player should never be matched against people living in france and sweden, or even the west coast for that matter, if said player is on the east coast. It's fun to play against good players, but that enjoyment level decreases drastically when your shots are registering a second later due to the other individual not being at optimal connection. Outright kills turn into trades, easy quick kills require an extra shot or burst which in turn prevents you from engaging the next target smoothly. As a result of lag, you overcompensate to secure the kill, which results in a ripple effect that negatively impacts your gameplay. I'm sure everybody has experienced this where their pulse rifles or mida shots doesn't feel crisp because the target is not at a full green bar.


Preach. Agree 100%
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Jan 30 2016 11:26am
Quote (Exum @ Jan 30 2016 01:07pm)
They need to just make matchmaking completely connection based, and then just add in a ranked playlist that's skill based and at the same time cut out some of the extra game modes to consolidate the player base. They can choose to add in a ladder/rankings leaderboard or emblems/shaders for the ranked playlists. But being bungie, and similar to what they did with patches when it comes to guns, they chose to implement blanket patches instead of just changing one aspect of the game. A player should never be matched against people living in france and sweden, or even the west coast for that matter, if said player is on the east coast. It's fun to play against good players, but that enjoyment level decreases drastically when your shots are registering a second later due to the other individual not being at optimal connection. Outright kills turn into trades, easy quick kills require an extra shot or burst which in turn prevents you from engaging the next target smoothly. As a result of lag, you overcompensate to secure the kill, which results in a ripple effect that negatively impacts your gameplay. I'm sure everybody has experienced this where their pulse rifles or mida shots doesn't feel crisp because the target is not at a full green bar.


yeah that feeling u describe about shots not registering is why i was taking a break

it feels like it has been happening alot less this iron banner, but that might have more to do with the population of that playlist rather than the algorithm they are using match people together

or a combination of both, i am eager to see how well it does on my regular playlists like skirmish and rumble

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Jan 30 2016 11:41am
when do they plan on implementing the changes to the rest of the playlists
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Jan 30 2016 11:51am
hopefully the implement it in atleast one of the playlists once ib is over
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Jan 30 2016 12:06pm
Quote (valeckvalem @ Jan 30 2016 09:07am)
I feel like haven't seen nor played with ya since like crota...get your damn work scheduled fixed man lol



I know right?

So I've heard of Titan skating.... Wtf is a warlock doing skating around the screen with half agility no extra perks.......
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Jan 30 2016 12:08pm
For warlocks it's a quick triple tap jump and you can move decently fast with focused burst
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Jan 30 2016 12:19pm
Quote (Yaksha @ Jan 30 2016 01:06pm)
I know right?

So I've heard of Titan skating.... Wtf is a warlock doing skating around the screen with half agility no extra perks.......



It's nowhere near the same speed lol warlock jumps are awful tbh
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Jan 30 2016 12:20pm
Quote (Arcaeus @ Jan 30 2016 11:08am)
For warlocks it's a quick triple tap jump and you can move decently fast with focused burst



No no no no. I mean full on sprint skating as in super fast running without feet moving and blitzing past hunters while carrying the spark. Then proceeding to not take any damage etc
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