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Nov 24 2015 03:53pm
They need a crucible streak just like the vanguard streak for strikes that increases your chance at legendary items would encourage people to stay a bit more.

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Nov 24 2015 03:56pm
Hard mode oryx is fucking annoying with pugs
Same dude died nearly every time on the running from the bombs phase which should be the easiest part
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Nov 24 2015 04:19pm
Quote (valeckvalem @ Nov 24 2015 02:38pm)
it's kinda hard trying to carry a nooblet :P


Quite u. Ur gunna be rusty next time u hop on hahah
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Nov 24 2015 06:58pm
Quote (Goobear @ Nov 24 2015 04:53pm)
They need a crucible streak just like the vanguard streak for strikes that increases your chance at legendary items would encourage people to stay a bit more.



That would be great
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Nov 24 2015 07:22pm
Quote (Tribeca @ Nov 24 2015 05:47pm)
what they need to address is simply why people leave games so regularly in destiny in the first place.

not necessarily institute penalties but create more incentive for people to stay or alleviate the reasons why they are leaving.

personally if i have left a match it could be for a few different reasons. if more than half my team has already left and we are simply getting trounced, not fun. if the other team is lagging horribly, not fun. if i spawn into a match that people have already quit and the game is far gone, not fun.

so these issues could be alleviated by tiered matchmaking combined with dedicated servers, something most fps games have.


Cuz most people who plays destiny are straight ass at shooting at anything other than a taken thrall. People dont enjoy doing things they're bad at
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Nov 24 2015 09:04pm
Quote (Exum @ Nov 24 2015 06:22pm)
Cuz most people who plays destiny are straight ass at shooting at anything other than a taken thrall. People dont enjoy doing things they're bad at


so match those people against people of similar incompetence
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Nov 24 2015 09:16pm
Quote (Tribeca @ Nov 24 2015 08:04pm)
so match those people against people of similar incompetence



I usually stay in those games. It's hard to get better when you quit out when the odds are against you. It's easy to pat yourself on the back when you're doing the trouncing in the next game.

I still report all the laggers and such though. However there have been enough games where I join in on a losing team and we either win or come damn close
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Nov 25 2015 09:11am
Quote (Yaksha @ Nov 24 2015 11:16pm)
I usually stay in those games. It's hard to get better when you quit out when the odds are against you. It's easy to pat yourself on the back when you're doing the trouncing in the next game.

I still report all the laggers and such though. However there have been enough games where I join in on a losing team and we either win or come damn close



Skill based matchmaking would be a much better solution
Most games would probably be a lot closer and you wouldn't even need a mercy rule

That never gonna happen in destiny though, hopefully in Destiny 2, they focus on pvp with custom lobbies, dedicated servers, and so on

Especially separating pvp and pve weapon balances
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Nov 25 2015 09:29am
Quote (Arcaeus @ Nov 25 2015 10:11am)
Skill based matchmaking would be a much better solution
Most games would probably be a lot closer and you wouldn't even need a mercy rule

That never gonna happen in destiny though, hopefully in Destiny 2, they focus on pvp with custom lobbies, dedicated servers, and so on

Especially separating pvp and pve weapon balances


...
If you think there is not skill based match making, you are mistaken.

When I join a fireteam with a buddy who is horrible at PvP (.3-.5 KD) I completely shit on the other team and get KD of 2.0-3.0 regularly up to 4.0+ frequently.
But if I play solo, or with other friends who are similar skill I have a more challenging match and my KD is closer to 1.25-1.5
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Nov 25 2015 10:02am
Quote (hasteful @ Nov 25 2015 11:29am)
...
If you think there is not skill based match making, you are mistaken.

When I join a fireteam with a buddy who is horrible at PvP (.3-.5 KD) I completely shit on the other team and get KD of 2.0-3.0 regularly up to 4.0+ frequently.
But if I play solo, or with other friends who are similar skill I have a more challenging match and my KD is closer to 1.25-1.5



Right... That's why I've faced Kjhovey in regular crucible
He's a top 1% player and I'm nowhere near it

That's solo play as well

e: I'm top 16% to be exact which really isn't that great

This post was edited by Arcaeus on Nov 25 2015 10:04am
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