d2jsp
Log InRegister
d2jsp Forums > Other Games > Consoles > Sony > Destiny
Prev1149614971498149915001897Next
Add Reply New Topic New Poll
Member
Posts: 48,749
Joined: May 29 2012
Gold: 22,850.04
Nov 19 2015 10:45pm
Quote (Arcaeus @ Nov 19 2015 11:12pm)
Hawksaw and Suros get nerfed 8%
Along with lyud-d/spare change

Only the low impact ones like grasp of Malok or praedyths time piece get nerfed by only 2%

To your edit, pulse rifles aren't op at all
The problem is that they previously nerfed the other guns too hard

They should've just buffed the rest slightly and it would be balanced


Wouldn't that have been nice lol. This is exactly what I said was going to happen though. They started nerfing everything to try to balance but there's always going to be a strongest weapon, so it's just going to be an endless cycle of nerfing :zzz:

Even with an 8% nerf they'll still 3 shot, but I don't know how much of an impact it will actually have

This post was edited by Flameyes on Nov 19 2015 10:47pm
Member
Posts: 31,197
Joined: Mar 24 2010
Gold: 0.00
Nov 20 2015 12:08am
Quote (Flameyes @ Nov 19 2015 09:03pm)
Pulse rifles will still be better than anything else. 2% damage won't hurt the suros/hawksaw class at all

Also how are they going to worry about pulse rifles, which can barely be considered op, and not touch sunbreaker? That's the stupidest shit I've ever heard


That's what gets me what about how op hammer is. How underwhelming tether is in pvp. Backstab is still glitching. Arc blade has been wonky since taken king.
Member
Posts: 6,447
Joined: May 17 2013
Gold: 7,300.00
Nov 20 2015 12:09am
I got 2x 310 ghosts from the rank 5 packages and a 315 helm and 324 fusion rifle

:(

Pretty awful rewards, was hoping for a decent weapon but the FR had trash perks
Member
Posts: 62,894
Joined: May 20 2009
Gold: 2,441.00
Nov 20 2015 12:37am
When the fk are they nerfing sunbreaker's super? Just went thru my entire friebds list and deleted all the hammer bros
Member
Posts: 31,197
Joined: Mar 24 2010
Gold: 0.00
Nov 20 2015 12:47am
Quote (Exum @ Nov 19 2015 11:37pm)
When the fk are they nerfing sunbreaker's super? Just went thru my entire friebds list and deleted all the hammer bros


wut you are taken this a little far
Member
Posts: 6,447
Joined: May 17 2013
Gold: 7,300.00
Nov 20 2015 12:53am
This is not the last you’ll hear from the Design Team before December. Sage has been thinking a lot about Titans, and he’ll share some thoughts on the matter before the update goes live.

From the weekly update
Member
Posts: 31,038
Joined: Mar 24 2010
Gold: 0.70
Nov 20 2015 01:05am
Quote (Arcaeus @ Nov 19 2015 10:09pm)
I got 2x 310 ghosts from the rank 5 packages and a 315 helm and 324 fusion rifle

:(

Pretty awful rewards, was hoping for a decent weapon but the FR had trash perks


I got 310 ghost for rank 5 and after a game on my 2nd char only rank 2 I got 318 ghost and everyone in my fireteam was like wtf you can get over 310 stuff from a normal drop?



Was honestly surprised it was a regular drop and not from a package but I will take it.
Member
Posts: 62,894
Joined: May 20 2009
Gold: 2,441.00
Nov 20 2015 03:27am
The main problem with the hammer super revolves around the "problem" of heavy ammo spawns and how orbs work in the game. Under normal circumstances, you can always run away when u hear the hammer being popped and the super isn't as op as many of those on the reddit forums claim it to be. But when there's an objective that has a great impact on the outcome of the game (such as heavy ammo spawns) and running isnt an option, this is when the super becomes imbalanced. A competent player will save his hammer for the 9:15 and 6:15 marks to lock down the enemy's heavy spawn. When you have a retarded high amount of armor, splash damage on your heat seeking hammers that heals you on kill, it is pretty easy to chuck hamners to either kill off people gathering around their heavy or stall them long enough for your own heavy-wielding teammates to arrive. Lock down both heavies = kills = supers = orb fest = win. They should either just reduce the armor of the super to bring it more in line with sunsingers, reduce heavy ammo spawns, or reduce orb production/contribution to teammates' super meters (or all of the above). In premade 3v3s it isnt a problem, but in pub playlists, it's a glaring one.
Member
Posts: 48,749
Joined: May 29 2012
Gold: 22,850.04
Nov 20 2015 08:20am
Quote (Exum @ Nov 20 2015 01:37am)
When the fk are they nerfing sunbreaker's super? Just went thru my entire friebds list and deleted all the hammer bros



That's a bit unnecessary, damn. Like I don't think lower of someone for using the super, it's not their fault that it's op
Member
Posts: 12,347
Joined: Mar 13 2010
Gold: 901.00
Nov 20 2015 08:39am
Quote (Flameyes @ Nov 20 2015 08:20am)
That's a bit unnecessary, damn. Like I don't think lower of someone for using the super, it's not their fault that it's op


thats what i was thinking.

thats just a tad harsh just cause ppl main titans.
Go Back To Sony Topic List
Prev1149614971498149915001897Next
Add Reply New Topic New Poll