d2jsp
Log InRegister
d2jsp Forums > Other Games > Consoles > Sony > The Official Darksiders 2 Thread
Prev1124125126127128143Next
Add Reply New Topic New Poll
Member
Posts: 36,671
Joined: Feb 2 2008
Gold: 58.70
Oct 9 2012 09:12pm
Quote (Mastrshok @ Oct 9 2012 10:10pm)
In before the set stats suck ass.


well if the scythes dont have life leach it will

This post was edited by Doom0277 on Oct 9 2012 09:13pm
Member
Posts: 20,159
Joined: May 24 2008
Gold: 100.00
Oct 9 2012 09:16pm
Quote (Doom0277 @ Oct 9 2012 10:12pm)
well if the scythes  dont have life leach it will


Lol I wouldn't hold my breath for it. The scythes we have probably are better.
Member
Posts: 4,633
Joined: Feb 19 2009
Gold: 390.39
Oct 10 2012 01:24pm
Quote (Mastrshok @ Oct 9 2012 09:16pm)
Lol I wouldn't hold my breath for it. The scythes we have probably are better.


probably look bad ass but shit stats.
Member
Posts: 36,671
Joined: Feb 2 2008
Gold: 58.70
Oct 11 2012 07:49pm
the second Darksiders II patch for the Xbox 360 and PlayStation 3 will be released soon

Bug Fixes:
- The Undead Scarabs will no longer continue to spawn without end when Death continues to enter and exit the room with the circular platform covered in corruption in the BlackStone.

- You will no longer fall out of the world in boss fights within Argul's Tomb

- A few bugs that would cause a crash within the UI have been resolved.

- The Wailing Host will enjoy Jesper Kyd’s scores of music for the entire duration of the fight.

- Shoving the construct ball will no longer cause it to disappear when it hits a wall after rolling it through the Skeleton Key door in the room with the second Heartstone in the Foundry.

- Within the Psychameron failing the 3 switch puzzle multiple times will no longer penalize you with it not working properly.

- Your construct will no longer get stuck after properly pulling off combo’s on enemies near the edge of bridges within the Foundry.

- You will now properly be able to run the cutscene when returning to Earth with the Rod of Arafel in Lostlight.

- On Earth we fixed multiple barriers within the world and they will now properly activate and deactivate based on your quest progression.

- You should properly get credit for saving the Angels on Earth regardless if you turned off the game during the save sequence.

- Your Armblade attack will no longer one shot Samael while he is relaxing on his throne.

- Death should now properly receive the Soul Splitter in the Spine.

- Unstoppable and Aegis Guard cool down will now properly trigger when saving and reloading.

- While in Reaper form the construct balls will no longer get stuck in midair.

- Karn will now pick up the 2nd heartstone even if you leave the room to quickly within The Foundry

- Within the Scar we fixed issues where the crystal was not restored if it was saved as being destroyed and progression issues around only one crystal being destroyed.

- The Lilith cutscene will now allow you to continue without freezing.

- In the Gilded Arena the third rotating statue will no longer stop functioning as intended if you Fast Travel away from it.

- You will now get proper credit for killing all the bloodless.

- You should now receive the appropriate tarot cards if you have qualified for them.

- The gate will no longer stay up if you die during the Wailing Host boss fight in the City of the Dead.

- The main quest 'The Lord of Bones' will now properly appear after the Tree of Life cinematic.

- Death will be able to properly progress in the Psychameron.

- The Gate will now drop properly after defeating Stalker/Prowler gauntlet in The Lost Temple.

- Death will now spawn on the proper side of the lava after the 2 Rotary Switch puzzle in The Scar when you die.

- Other miscellaneous bug fixes and game stability improvements have been applied.
Member
Posts: 36,671
Joined: Feb 2 2008
Gold: 58.70
Oct 19 2012 12:28pm
new adventure coming soon??

Member
Posts: 20,159
Joined: May 24 2008
Gold: 100.00
Oct 19 2012 12:46pm
Well Argul's Tomb was disappointing. So not sure lol.
Member
Posts: 20,159
Joined: May 24 2008
Gold: 100.00
Oct 23 2012 01:43pm
Just forgot about logging in to get the armor set.
Member
Posts: 36,671
Joined: Feb 2 2008
Gold: 58.70
Oct 23 2012 02:13pm
Quote (Mastrshok @ Oct 23 2012 02:43pm)
Just forgot about logging in to get the armor set.


same :(
Member
Posts: 36,671
Joined: Feb 2 2008
Gold: 58.70
Oct 24 2012 03:16pm
The Abyssal Forge DLC! will be available to download on 30th October

This DLC will be priced at 800 MS Points / $9.99.

Quote
The Abyssal Forge is a living machine designed to harness the unfocussed dark power of the Abyss and create the most powerful legendary weapons.
The Maker who built this abomination, known only as the Mad Smith, was shunned by his own people and sealed away in the Shadow Lands with his creation. However, the forge hasn’t remained dormant all those years of captivity; it has constructed a vast army and now threatens all creation.

The vast swamp-like Shadow Lands, added by this DLC is a new gameplay zone with an entirely new visual look, including two challenging new dungeons, new enemies to best, secrets to uncover and unique legendary loot to collect.
Tailored towards the most competent Darksiders II players, the Abyssal Forge will test your mettle against the hardest enemies and puzzles yet.




This post was edited by Doom0277 on Oct 24 2012 03:17pm
Member
Posts: 20,159
Joined: May 24 2008
Gold: 100.00
Oct 24 2012 05:16pm
'...a new gameplay zone with an entirely new visual look, including two challenging new dungeons"

Sounds like Argul's Tomb.
Go Back To Sony Topic List
Prev1124125126127128143Next
Add Reply New Topic New Poll