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Member
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Oct 14 2014 11:06am
Quote (RocketRaccoon @ Oct 14 2014 04:10pm)
-34% Damage on the vex lol, it actually puts it on part with the Suros now.  And idk, range on autos shouldn't have existed in the first place, but I did thoroughly enjoy killing people at sniper ranger with my auto xD


Which is shouldn't be. It's the hardest gun to obtain at the moment, as opposed to a gun that a vendor could sell.
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Gold: 2,745.21
Oct 14 2014 11:46am
The most recent hotfix (1.0.2.2) for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass.

We're still working on a larger update which will address under-performing Exotics and overall class balance.


General

Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance

Classes

Titan
Unbreakable: Fixed an issue with the perk granting more agility than intended
Warlock
Brimstone: Perk can now activate if player is airborne

Weapons

General
Fixed some issues related to quick weapon swapping
Auto Rifles
Base Damage decreased by 2%
Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
Stability decreased by 4% - 17% (driven by stat value)
Hand Cannons
In-air accuracy now increased
Scout Rifles
Base damage increased by 6%
Damage vs. Combatants increased by 6% - 25% (based on tier)
Improved target acquisition, plus additional recoil tuning.
Shotguns
Decreased base damage at maximum range (falloff) by 20%
Shot Package Perk now has a slightly wider cone of fire
The Rangefinder and Shot Package perks are now mutually exclusive
Exotic Weapons
- Vex Mythoclast
Base Damage decreased by 34%
Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
- Pocket Infinity
Enhanced Battery Perk has now been replaced with the Speed Reload Perk
Perks
Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed

Activities

Strikes
Engram rewards from strikes now appear in the post-game Activity Summary
Raid - Vault of Glass
-Templar Encounter
Kill volume added to sniper platforms to prevent players from sitting on top of them
Relic is now removed and respawned if the holder leaves the playable area

Destinations

The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan
Member
Posts: 12,805
Joined: Sep 15 2005
Gold: 2,002.41
Oct 14 2014 11:54am
Quote (FrankPrime @ Oct 14 2014 12:46pm)
The most recent hotfix (1.0.2.2) for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass.

We're still working on a larger update which will address under-performing Exotics and overall class balance.


General

    Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance

Classes

Titan
    Unbreakable: Fixed an issue with the perk granting more agility than intended
Warlock
    Brimstone: Perk can now activate if player is airborne

Weapons

General
    Fixed some issues related to quick weapon swapping
Auto Rifles
    Base Damage decreased by 2%
    Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
    Stability decreased by 4% - 17% (driven by stat value)
Hand Cannons
    In-air accuracy now increased
Scout Rifles
    Base damage increased by 6%
    Damage vs. Combatants increased by 6% - 25% (based on tier)
    Improved target acquisition, plus additional recoil tuning.
Shotguns
    Decreased base damage at maximum range (falloff) by 20%
    Shot Package Perk now has a slightly wider cone of fire
    The Rangefinder and Shot Package perks are now mutually exclusive
Exotic Weapons
  - Vex Mythoclast
        Base Damage decreased by 34%
        Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)
  - Pocket Infinity
        Enhanced Battery Perk has now been replaced with the Speed Reload Perk
Perks
    Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
    Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed

Activities

Strikes
    Engram rewards from strikes now appear in the post-game Activity Summary
Raid - Vault of Glass
    -Templar Encounter
        Kill volume added to sniper platforms to prevent players from sitting on top of them
        Relic is now removed and respawned if the holder leaves the playable area

Destinations

The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan


So Atheon can still be pushed off the cliff? :O
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Oct 14 2014 12:05pm
They should have fixed that crap!!
Member
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Joined: May 28 2009
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Oct 14 2014 12:54pm
Any1 interested in doing today's daily? Ps4
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Posts: 19,197
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Gold: 4,787.14
Oct 14 2014 02:18pm
Quote (p0sitive @ Oct 14 2014 11:54am)
So Atheon can still be pushed off the cliff? :O


Yup :) Easy solution to this is just to respawn him if he's pushed off, Bungie did this with their old games I remember. Forgot what the game was called but there was a pretty strong dude you fight on a rooftop, if you push him off he just flies back on with an AOE attack :p

Quote (Blizane @ Oct 14 2014 11:06am)
Which is shouldn't be. It's the hardest gun to obtain at the moment, as opposed to a gun that a vendor could sell.


Indeed, 34% is a lot, the vex should be nerfed but not to oblivion like they did :(

Only thing I am worried about is the stability on autos, the 2% and precision reduction isn't terrible, but if the stability is messed up too much then this is gunna suck for a lot of autos, I am just curious how unstable the suros is now =/

This post was edited by RocketRaccoon on Oct 14 2014 02:20pm
Member
Posts: 40,567
Joined: Nov 5 2007
Gold: 470.09
Oct 14 2014 02:19pm
Quote (p0sitive @ Oct 14 2014 11:54am)
So Atheon can still be pushed off the cliff? :O



Their Twitter said more fixes were coming to raid next week. So enjoy it while you can

This post was edited by Yaksha on Oct 14 2014 02:19pm
Member
Posts: 40,567
Joined: Nov 5 2007
Gold: 470.09
Oct 14 2014 02:20pm
Quote (RocketRaccoon @ Oct 14 2014 02:18pm)
Yup :)



Indeed, 34% is a lot, the vex should be nerfed but not to oblivion like they did :(

Only thing I am worried about is the stability on autos, the 2% and precision reduction isn't terrible, but if the stability is messed up too much then this is gunna suck for a lot of autos, I am just curious how unstable the suros is now =/



Suros has stability and range upgrade. At least until they change that too

This post was edited by Yaksha on Oct 14 2014 02:20pm
Member
Posts: 19,197
Joined: Nov 13 2008
Gold: 4,787.14
Oct 14 2014 02:21pm
Quote (Yaksha @ Oct 14 2014 02:20pm)
Suros has stability and upgrade. At least until they change that too


Cool! I hope they don't change it :(
Member
Posts: 25,660
Joined: Mar 16 2008
Gold: 3.60
Oct 14 2014 02:50pm
Perfect nerf to shotguns
Didn't have a problem with the damage
Was the range that was ridiculous

Should've only nerfed vex for pvp
Nerf vex but not light/beware cmon

I doubt 2%precision range is a big difference

Was hoping for them to do something with pulse rifles
Guess not

This post was edited by itzpookiie on Oct 14 2014 02:50pm
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