For enchantments... Honestly with the armor cap, you shouldn't need that much health enchanted. I have around 400 and play on master difficulty, don't have a problem tanking dragons with light armor & no perks into armor. I'd focus more on magic/fire/frost/shock resist, getting those to cap, then put points into health/magica/stamina. Only regeneration I would worry about honestly is magica, maybe a set of +stam/stam restore gear for running places but not for combat. On the weapons, I have a pair of daedric daggers I dual wield that steal health and stamina, then health and magica, only really have to use potions if I'm competely surrounded by draugr deathlords or a shitton of vampires, and that's rare as my companion is suited in full daedric armor with nice +health and +resist boosts so basically never dies.
Btw, to the guy talking earlier about perks... I beat the main storyline, stormcloak storyline, head of the thieves, companions, mages, and bards, and done a fair chunk of the side quests. My level is 58, and that's with powerleveling my illusion, conjuration, alchemy, enchanting, pickpocketing (really easiest skill to get 100 in), and smithing. have a few other 100's as well just not powerleveled. You'll basically have the game beat by around level 50, probably way before if you don't do any sort of power leveling. So if you're planning an 80 point build (max level is 81 and you start at level 1 with no perk point) then realize that unless you do nothing but powerlevel before starting to play... You'll have the game beat waaay before you finish your character. e: Granted, I stopped doing random caves around level 30 and just did the ones you got quests for, but still... Oh, and the replay value is fair, as the game feels completely different going through it as an archer in the shadows v.s. a heavy armor brawler v.s. a mage. I could never get the hybrid playstyle down, normally turned into me choosing one or the other in the long run
This post was edited by Dragonkilla8 on Dec 15 2011 06:53pm