Quote (LuLer @ Apr 27 2016 03:55pm)
I didn't play them too close together. Don't think it mattered anyway.
You played them close enough together for them to feel repetive. They came out years from each other.
They were a product of the time and in the zietgiest. Here are a couple reason why the series is well regarded:
When UC1 came out it was the only game of that style in that time. It borrowed thematically from Tomb Raider but we hadn't seen a compentant Tomb Raider in a long time.
Naughty Dog to ramp up production doubled their team.
UC2 was the pinicle of set pieces. They put a lot of pride in the fact that the train sequence was an actual object moving through a scene. That is not something we had seen before in game design. In the past to create the appearance of riding on a train your character would be on a stationary object and the scenery would be moving around you.
Naughty Dog to ramp up production doubled their team again, andnwe now know half the team secretly starts work on The Last of Us.
And lastly, before The Last of Us, UC3 was the one of the best looking games on PS3. Again, they moved forward game design by adding what we all know now as procedural generation. In the desert when you walk along the top of the sand dunes the sand that rolls down the edge is procedurally generated. As well as the waves in the ocean on the cruise ship scene. Another great innovation for game design.
Naughty Dog is considered a master class developer.
Uncharted brought on the renaissance of story telling games.
This post was edited by ROM on Apr 28 2016 04:49am