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Mar 9 2015 04:17pm
Quote (Babatelli @ Mar 9 2015 09:37pm)
Really? Could you post that video?
I was wondering because i watched two guys playing the alpha ( it's an alpha thats why i was not sure how it will be in final game ) for like 2 hours and not a single weapon dropped. Also i did some research on google and i couldnt find any infos on dropped weapons or armors ..

Im also between those games you mentioned i might end up picking up both i dont know will wait for reciews on bloodborne but will def pick up ds2


dude have you even played dark souls??

the fun of the game has never been about collecting weapons and gear

not to say i havent spent plenty of time farming for a certain armor set for fashion souls

its all about the challenging pve content and pvp

This post was edited by pirateradio on Mar 9 2015 04:23pm
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Mar 9 2015 04:24pm
Quote (pirateradio @ 10 Mar 2015 00:17)
dude have you even played dark souls??

the fun of the game has never been about collecting weapons and gear



I played demon souls
And as you know there are plenty of weapons in dark souls .. Imagine you only had one weapon from begining to end this would ruin the game for me
I want variety in weapon and armory so i can make my own class and something special to fit my playstyle.
Thats a huge part of the game for me
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Mar 9 2015 05:28pm
probly already seen it but the 5 weapons are the ones you can choose as starter weapons

im sure those arent gonna be the only weapons in the entire game or at least i hope

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Mar 9 2015 05:33pm
Quote (pirateradio @ Mar 9 2015 02:17pm)
dude have you even played dark souls??

the fun of the game has never been about collecting weapons and gear

not to say i havent spent plenty of time farming for a certain armor set for fashion souls

its all about the challenging pve content and pvp


have you played that game?
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Mar 9 2015 06:29pm
Quote (zero_yomama @ Mar 9 2015 11:33pm)
have you played that game?


about 600 hours on dark souls 2, about 400 on the first one
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Mar 10 2015 04:34pm
Quote (pirateradio @ Mar 9 2015 04:29pm)
about 600 hours on dark souls 2, about 400 on the first one


then you should know that gear matters in that game for pvp builds.....that is unless you're really into pvp.
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Mar 10 2015 07:11pm
Can't wait for it to come out..
It comes out in the us a few days before eu release..
Thats cool so that way i can read reviews and opinions on the game before i decide to buy it or not

I hope everything is fine with it
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Mar 11 2015 07:25am
Quote (Babatelli @ Mar 11 2015 01:11am)
Can't wait for it to come out..
It comes out in the us a few days before eu release..
Thats cool so that way i can read reviews and opinions on the game before i decide to buy it or not

I hope everything is fine with it


Mach mir da eigentlich überhaupt keine Sorgen, die Leute verstehen ihr Fach xd
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Mar 12 2015 05:30pm
Just found this.
A "review" of someone who played it for 40 hours

Quote
[Playthrough did not involve Chalice Dungeon or multiplayer - they also did not complete the game in 40 hours.

"Bloodborne is Hidetaka Miyazaki's brutal riposte to the section of his playerbase that thinks it has seen it all before."

Merchant sells a clip-on lantern (hello Demon's Souls augite)

"Yharnam spends the game in the grip of a perpetual night...that can only be brought to an end by the player finding and finishing off the source of the scourge of beasts." (this could be referring short term like...defeat a major boss, get some daytime, or overall, I guess)

Description on the first shield they found: Shields are nice, but not if they engender passivity.

Some enemies in the game can use spells

Confirmed Bloodtinge stat governs bullet damage

Transforming strikes and their follow-up attacks give you a way of reaching enemies that in other Souls games might be out of reach because they were pushed back by your earlier attacks - they say stamina management is a more diverse process in Bloodborne than in the earlier games

Bloodstone shards = titanite, coldblood = portable souls, most common items are blood vials (healing) and quicksilver bullets, but stocks can grow low later in the game

Surplus items are automatically sent to a storage box, and if you die your items are replenished from the box automatically

They say your starting stats are dictated by the trick weapon you choose (which runs counter to the origins shown in the character creator...)

Enemies only drop upgrade mats and items

Very few chests, almost all have something good inside

Clothes found in the world or from a merchant whose catalog expands when you defeat bosses

Only found 6 or so weapons and 6 or so guns in 40 hours

Bloodgems are an upgrade item that allows you to change the attributes of a weapon, ex. increasing physical attack power, adding poison damage, or increasing scaling - all the weapons in the game are customizable with bloodgems

Did not beat the game but they feel like it is less replayable than its predecessors (this does not count the Chalice Dungeon or multiplayer components)

You can keep up to 5 dungeon configurations in your Chalice Dungeon stock

Lantern checkpoints are not "overabundant" like the bonfires of Dark Souls II, you open shortcuts rather than getting new bonfires (ala Demon's Souls)

"Discrete areas flow together to create a believable world"
- separating the hub from the main gameworld allows the world itself to be more coherent, interconnectivity is present and very complex throughout the game - they compare it directly to Dark Souls' "falling apart" in the second half and say that unlike Dark Souls, Bloodborne maintains its dense, interconnected world design through the entire game. They say several areas rival Firelink Shrine in terms of interconnectivity.

They say in Souls you are frequently scared of dying, but in Bloodborne you are also scared of what is coming to kill you - "There is a moment in Dark Souls that we will never forget: down in the Depths, picking up an item from a corpse and a slime dropping onto our head. We spent the rest of the level panning the camera endlessly for unseen threats, no longer scared of dying, but of moving. Imagine a whole game of that." - For this reason they think taking the replayability factor to CD makes more sense.

Torch may be very important for newcomers/first playthroughs

There is a new mechanic they are not allowed to discuss

"If you thought From Software was going soft, Hidetaka Miyazaki is about to put you brutally back in your place. And if you've been watching this generation from the sidelines, unmoved by the remasters and rush jobs while you wait for the first true essential to arrive, now's the time. As if there was ever any doubt, Miyazaki and his team have done it all over again."


Source: http://m.neogaf.com/showthread.php?t=1008499

This post was edited by Babatelli on Mar 12 2015 05:34pm
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Mar 12 2015 05:59pm
I need to snag a ps4 for this, looks wonderful. If anybody sees any stand out deals in the US, let me know.
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