Quote (stupidkid282 @ Feb 24 2015 06:09pm)
The game was highly rated for its combat......most people agree.
The openness of the game allows you to approach orcs any way you want, whether you want to stealth or take on a large group at once.
It was so much fun purposely setting off alarms so I could fend myself off against hordes of orcs.
The nemesis system is one of a kind, nothing about it sucked. They could take this idea and make it marvelous. I can only imagine what potential this system could have In a sequel, or even other genres of games.
I made the mistake of dying several times in the beginning causing a few orcs to gain a ton of levels and they would frequently appear during missions making gameplay hard, but fun. After unlocking a ton of skills, the gameplay ultimately became too easy.
yeah the nemesis system was by far the nicest thing ive seen put into an rpg game like that in a long ass time
everytime u die orcs get promted ect ect replace the ones u killed its a never ending cycle i thought that was just fuckin awsome lol
This post was edited by dragoneth on Feb 24 2015 07:47pm